mirror of
				https://github.com/vegapnk/RJW-Genes.git
				synced 2024-08-15 00:23:31 +00:00 
			
		
		
		
	Implemented Animal-Reduce for CockEater, documentation improvement.
This commit is contained in:
		
							parent
							
								
									d6aeca7249
								
							
						
					
					
						commit
						94a51be2f7
					
				
					 1 changed files with 51 additions and 29 deletions
				
			
		| 
						 | 
				
			
			@ -1,16 +1,17 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using Verse;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using Verse;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
using rjw;
 | 
			
		||||
using rjw.Modules.Interactions.Helpers;
 | 
			
		||||
 | 
			
		||||
namespace RJW_Genes
 | 
			
		||||
{
 | 
			
		||||
	/// <summary>
 | 
			
		||||
	/// The CockEater Ability bites off the first found non-artifical cock of an target pawn. 
 | 
			
		||||
	/// It will restore {MINIMUM_LIFEFORCE_GAIN} multiplied by up to 2-times the Cock-Size. 
 | 
			
		||||
	/// Consuming a "towering" cock will give 2*{MINIMUM_LIFEFORCE_GAIN}, resulting in default 0.5f LifeForce. 
 | 
			
		||||
	/// This number is reduced for consuming animals by Settings.
 | 
			
		||||
	/// 
 | 
			
		||||
	/// Balancing note: With the Cock-Eaters a drain of 0.08 is normal per day. This means 1 average cock should hold for 3-4 days of fertilin-fuel and half a day for an animal.
 | 
			
		||||
	/// </summary>
 | 
			
		||||
	public class CompAbilityEffect_CockEater : CompAbilityEffect
 | 
			
		||||
	{
 | 
			
		||||
		private new CompProperties_AbilityCockEater Props
 | 
			
		||||
| 
						 | 
				
			
			@ -20,16 +21,20 @@ namespace RJW_Genes
 | 
			
		|||
				return (CompProperties_AbilityCockEater)this.props;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		public const float MINIMUM_LIFEFORCE_GAIN = 0.25f;
 | 
			
		||||
 | 
			
		||||
		public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
 | 
			
		||||
		{
 | 
			
		||||
			base.Apply(target, dest);
 | 
			
		||||
			Pawn pawn = target.Pawn;
 | 
			
		||||
			if (pawn == null)
 | 
			
		||||
			Pawn CockBiter = this.parent.pawn;
 | 
			
		||||
			Pawn CockBittenPawn = target.Pawn;
 | 
			
		||||
			if (CockBittenPawn == null)
 | 
			
		||||
			{
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			var partBPR = Genital_Helper.get_genitalsBPR(pawn);
 | 
			
		||||
			var parts = Genital_Helper.get_PartsHediffList(pawn, partBPR);
 | 
			
		||||
			var partBPR = Genital_Helper.get_genitalsBPR(CockBittenPawn);
 | 
			
		||||
			var parts = Genital_Helper.get_PartsHediffList(CockBittenPawn, partBPR);
 | 
			
		||||
			if (!parts.NullOrEmpty())
 | 
			
		||||
			{
 | 
			
		||||
				foreach (Hediff part in parts)
 | 
			
		||||
| 
						 | 
				
			
			@ -39,50 +44,67 @@ namespace RJW_Genes
 | 
			
		|||
 | 
			
		||||
					if (Genital_Helper.is_penis(part))
 | 
			
		||||
					{
 | 
			
		||||
						GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(this.parent.pawn), part.Severity); ;
 | 
			
		||||
						pawn.health.RemoveHediff(part);
 | 
			
		||||
						pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_cock_eaten, pawn, null);
 | 
			
		||||
						break; //Only one penis at the time
 | 
			
		||||
						float gained_lifeforce = MINIMUM_LIFEFORCE_GAIN * (1 + part.Severity);
 | 
			
		||||
						if (CockBittenPawn.IsAnimal())
 | 
			
		||||
                        {
 | 
			
		||||
							gained_lifeforce *= RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor;
 | 
			
		||||
                        }
 | 
			
		||||
						// Increase LifeForce for Biter
 | 
			
		||||
						GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(CockBiter), gained_lifeforce);
 | 
			
		||||
 | 
			
		||||
						// Handle Damage for Bitten 
 | 
			
		||||
						CockBittenPawn.health.RemoveHediff(part);
 | 
			
		||||
						CockBittenPawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_cock_eaten, CockBittenPawn, null);
 | 
			
		||||
 | 
			
		||||
						//Only one penis at the time
 | 
			
		||||
						break; 
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		/// <summary>
 | 
			
		||||
		/// For validity, there are a few checks:
 | 
			
		||||
		/// 1. Target has Penis 
 | 
			
		||||
		/// 2. Target is either Colonist / Prisoner 
 | 
			
		||||
		/// 3. If the Target is an enemy, it must be downed. 
 | 
			
		||||
		/// </summary>
 | 
			
		||||
		public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
 | 
			
		||||
		{
 | 
			
		||||
			Pawn pawn = target.Pawn;
 | 
			
		||||
			if (pawn != null)
 | 
			
		||||
			Pawn CockBiteTarget = target.Pawn;
 | 
			
		||||
			if (CockBiteTarget != null)
 | 
			
		||||
			{
 | 
			
		||||
				bool flag = pawn.Faction == this.parent.pawn.Faction || pawn.IsPrisonerOfColony;
 | 
			
		||||
				bool flag2 = pawn.HostileTo(this.parent.pawn);
 | 
			
		||||
				bool flag3 = pawn.Downed;
 | 
			
		||||
				if (!flag && !(flag2 && flag3))
 | 
			
		||||
				bool CockBiteTargetIsColonistOrPrisoner = CockBiteTarget.Faction == this.parent.pawn.Faction || CockBiteTarget.IsPrisonerOfColony;
 | 
			
		||||
				bool CockBiteTargetIsHostile = CockBiteTarget.HostileTo(this.parent.pawn);
 | 
			
		||||
				bool CockBiteTargetIsDowned = CockBiteTarget.Downed;
 | 
			
		||||
 | 
			
		||||
				if (!CockBiteTargetIsColonistOrPrisoner && !(CockBiteTargetIsHostile && CockBiteTargetIsDowned))
 | 
			
		||||
				{
 | 
			
		||||
					if (throwMessages)
 | 
			
		||||
					{
 | 
			
		||||
						if(flag2 && !flag3)
 | 
			
		||||
						if(CockBiteTargetIsHostile && !CockBiteTargetIsDowned)
 | 
			
		||||
                        {
 | 
			
		||||
							Messages.Message(pawn.Name + " is hostile, but not downed.", pawn, MessageTypeDefOf.RejectInput, false);
 | 
			
		||||
							Messages.Message(CockBiteTarget.Name + " is hostile, but not downed.", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
 | 
			
		||||
						}
 | 
			
		||||
						else if (!flag)
 | 
			
		||||
						else if (!CockBiteTargetIsColonistOrPrisoner)
 | 
			
		||||
						{
 | 
			
		||||
							Messages.Message(pawn.Name + " is not a part of the colony or hostile.", pawn, MessageTypeDefOf.RejectInput, false);
 | 
			
		||||
							Messages.Message(CockBiteTarget.Name + " is not a part of the colony or hostile.", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					return false;
 | 
			
		||||
				}
 | 
			
		||||
				if (!Genital_Helper.has_penis_fertile(pawn))
 | 
			
		||||
				if (!Genital_Helper.has_penis_fertile(CockBiteTarget))
 | 
			
		||||
				{
 | 
			
		||||
					if (throwMessages)
 | 
			
		||||
					{
 | 
			
		||||
						Messages.Message(pawn.Name + " has no penis", pawn, MessageTypeDefOf.RejectInput, false);
 | 
			
		||||
						Messages.Message(CockBiteTarget.Name + " has no penis", CockBiteTarget, MessageTypeDefOf.RejectInput, false);
 | 
			
		||||
					}
 | 
			
		||||
					return false;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			return base.Valid(target, throwMessages);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		public override bool GizmoDisabled(out string reason)
 | 
			
		||||
		{
 | 
			
		||||
			Pawn_GeneTracker genes = this.parent.pawn.genes;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue