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Fixed Cocoon Effect, gave it a cool down
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5 changed files with 11 additions and 50 deletions
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@ -11,7 +11,9 @@
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<warmupMote>Mote_CocoonStencil</warmupMote>
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<warmupMote>Mote_CocoonStencil</warmupMote>
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<warmupEffecter>CocoonWeave</warmupEffecter>
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<warmupEffecter>CocoonWeave</warmupEffecter>
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<jobDef>CastAbilityOnThingMelee</jobDef>
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<jobDef>CastAbilityOnThingMelee</jobDef>
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<displayOrder>403</displayOrder>
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<displayOrder>404</displayOrder>
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<!-- 30k Ticks = 12h -->
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<cooldownTicksRange>30000</cooldownTicksRange>
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<verbProperties>
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<verbProperties>
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<verbClass>Verb_CastAbilityTouch</verbClass>
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<verbClass>Verb_CastAbilityTouch</verbClass>
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<drawAimPie>false</drawAimPie>
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<drawAimPie>false</drawAimPie>
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@ -6,7 +6,7 @@
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<description>Enhance the strength and resilience of your naked body with fertilin.</description>
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<description>Enhance the strength and resilience of your naked body with fertilin.</description>
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<iconPath>Genes/Icons/rjw_naked_prowess</iconPath>
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<iconPath>Genes/Icons/rjw_naked_prowess</iconPath>
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<warmupMoteSocialSymbol>Things/Mote/Heart</warmupMoteSocialSymbol>
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<warmupMoteSocialSymbol>Things/Mote/Heart</warmupMoteSocialSymbol>
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<jobDef>CastAbilityOnThing</jobDef>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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@ -9,7 +9,7 @@
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<stunTargetWhileCasting>true</stunTargetWhileCasting>
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<stunTargetWhileCasting>true</stunTargetWhileCasting>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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<statBases>
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<statBases>
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<Ability_Duration>10</Ability_Duration>
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<Ability_Duration>10</Ability_Duration>
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</statBases>
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</statBases>
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<warmupMote>Mote_CoagulateStencil</warmupMote>
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<warmupMote>Mote_CoagulateStencil</warmupMote>
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@ -6,51 +6,24 @@
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<children>
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<children>
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<li>
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<li>
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<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
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<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
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<moteDef>Mote_WeaveA</moteDef>
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<fleckDef>BloodSplash</fleckDef>
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<burstCount>1</burstCount>
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<chancePerTick>0.15</chancePerTick>
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<chancePerTick>0.05</chancePerTick>
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<burstCount>2~3</burstCount>
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<scale>0.25~0.5</scale>
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<scale>0.75~1.5</scale>
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<spawnLocType>RandomDrawPosOnTarget</spawnLocType>
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<color>(244, 244, 244)</color>
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<attachToSpawnThing>true</attachToSpawnThing>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
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<moteDef>Mote_WeaveB</moteDef>
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<burstCount>1</burstCount>
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<chancePerTick>0.05</chancePerTick>
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<scale>0.25~0.5</scale>
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<spawnLocType>RandomDrawPosOnTarget</spawnLocType>
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<spawnLocType>RandomDrawPosOnTarget</spawnLocType>
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<attachToSpawnThing>true</attachToSpawnThing>
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<attachToSpawnThing>true</attachToSpawnThing>
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</li>
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</li>
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</children>
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</children>
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</EffecterDef>
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</EffecterDef>
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<ThingDef ParentName="MoteBase" Name="MoteCocoonBase" Abstract="True">
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<thingClass>MoteAttached</thingClass>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<solidTime>0.45</solidTime>
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<fadeInTime>0.1</fadeInTime>
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<fadeOutTime>0.2</fadeOutTime>
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</mote>
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<graphicData>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<shaderType>PawnSilhouetteStencilColorAnimated</shaderType>
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<drawSize>(0.65, 0.65)</drawSize>
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<shaderParameters>
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<_NumFrames>5</_NumFrames>
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<_FramesPerSec>7.5</_FramesPerSec>
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</shaderParameters>
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</graphicData>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<ThingDef ParentName="MoteBase">
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<defName>Mote_CocoonStencil</defName>
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<defName>Mote_CocoonStencil</defName>
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<thingClass>MoteAttached</thingClass>
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<thingClass>MoteAttached</thingClass>
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<altitudeLayer>Terrain</altitudeLayer>
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<altitudeLayer>Terrain</altitudeLayer>
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<mote>
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<mote>
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<fadeInTime>0.1</fadeInTime>
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<fadeInTime>0.1</fadeInTime>
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<fadeOutTime>0.1</fadeOutTime>
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<fadeOutTime>0.4</fadeOutTime>
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<solidTime>999999</solidTime>
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<solidTime>999999</solidTime>
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<needsMaintenance>True</needsMaintenance>
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<needsMaintenance>True</needsMaintenance>
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</mote>
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</mote>
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@ -61,18 +34,4 @@
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</graphicData>
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</graphicData>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="MoteCocoonBase">
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<defName>Mote_WeaveA</defName>
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<graphicData>
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<texPath>Things/Mote/Cocoon/WeaveA</texPath>
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</graphicData>
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</ThingDef>
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<ThingDef ParentName="MoteCocoonBase">
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<defName>Mote_WeaveB</defName>
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<graphicData>
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<texPath>Things/Mote/Cocoon/WeaveB</texPath>
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</graphicData>
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</ThingDef>
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</Defs>
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</Defs>
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