Fixed Cocoon Effect, gave it a cool down

This commit is contained in:
Vegapnk 2023-04-11 09:44:30 +02:00
parent fead22f28c
commit 81efecef8b
5 changed files with 11 additions and 50 deletions

Binary file not shown.

View File

@ -11,7 +11,9 @@
<warmupMote>Mote_CocoonStencil</warmupMote> <warmupMote>Mote_CocoonStencil</warmupMote>
<warmupEffecter>CocoonWeave</warmupEffecter> <warmupEffecter>CocoonWeave</warmupEffecter>
<jobDef>CastAbilityOnThingMelee</jobDef> <jobDef>CastAbilityOnThingMelee</jobDef>
<displayOrder>403</displayOrder> <displayOrder>404</displayOrder>
<!-- 30k Ticks = 12h -->
<cooldownTicksRange>30000</cooldownTicksRange>
<verbProperties> <verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass> <verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>false</drawAimPie> <drawAimPie>false</drawAimPie>

View File

@ -6,7 +6,7 @@
<description>Enhance the strength and resilience of your naked body with fertilin.</description> <description>Enhance the strength and resilience of your naked body with fertilin.</description>
<iconPath>Genes/Icons/rjw_naked_prowess</iconPath> <iconPath>Genes/Icons/rjw_naked_prowess</iconPath>
<warmupMoteSocialSymbol>Things/Mote/Heart</warmupMoteSocialSymbol> <warmupMoteSocialSymbol>Things/Mote/Heart</warmupMoteSocialSymbol>
<jobDef>CastAbilityOnThing</jobDef> <jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired> <targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets> <canUseAoeToGetTargets>False</canUseAoeToGetTargets>
<stunTargetWhileCasting>True</stunTargetWhileCasting> <stunTargetWhileCasting>True</stunTargetWhileCasting>

View File

@ -9,7 +9,7 @@
<stunTargetWhileCasting>true</stunTargetWhileCasting> <stunTargetWhileCasting>true</stunTargetWhileCasting>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted> <displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted> <disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<statBases> <statBases>
<Ability_Duration>10</Ability_Duration> <Ability_Duration>10</Ability_Duration>
</statBases> </statBases>
<warmupMote>Mote_CoagulateStencil</warmupMote> <warmupMote>Mote_CoagulateStencil</warmupMote>

View File

@ -6,51 +6,24 @@
<children> <children>
<li> <li>
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass> <subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
<moteDef>Mote_WeaveA</moteDef> <fleckDef>BloodSplash</fleckDef>
<burstCount>1</burstCount> <chancePerTick>0.15</chancePerTick>
<chancePerTick>0.05</chancePerTick> <burstCount>2~3</burstCount>
<scale>0.25~0.5</scale> <scale>0.75~1.5</scale>
<spawnLocType>RandomDrawPosOnTarget</spawnLocType> <color>(244, 244, 244)</color>
<attachToSpawnThing>true</attachToSpawnThing>
</li>
<li>
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
<moteDef>Mote_WeaveB</moteDef>
<burstCount>1</burstCount>
<chancePerTick>0.05</chancePerTick>
<scale>0.25~0.5</scale>
<spawnLocType>RandomDrawPosOnTarget</spawnLocType> <spawnLocType>RandomDrawPosOnTarget</spawnLocType>
<attachToSpawnThing>true</attachToSpawnThing> <attachToSpawnThing>true</attachToSpawnThing>
</li> </li>
</children> </children>
</EffecterDef> </EffecterDef>
<ThingDef ParentName="MoteBase" Name="MoteCocoonBase" Abstract="True">
<thingClass>MoteAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<mote>
<solidTime>0.45</solidTime>
<fadeInTime>0.1</fadeInTime>
<fadeOutTime>0.2</fadeOutTime>
</mote>
<graphicData>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>PawnSilhouetteStencilColorAnimated</shaderType>
<drawSize>(0.65, 0.65)</drawSize>
<shaderParameters>
<_NumFrames>5</_NumFrames>
<_FramesPerSec>7.5</_FramesPerSec>
</shaderParameters>
</graphicData>
</ThingDef>
<ThingDef ParentName="MoteBase"> <ThingDef ParentName="MoteBase">
<defName>Mote_CocoonStencil</defName> <defName>Mote_CocoonStencil</defName>
<thingClass>MoteAttached</thingClass> <thingClass>MoteAttached</thingClass>
<altitudeLayer>Terrain</altitudeLayer> <altitudeLayer>Terrain</altitudeLayer>
<mote> <mote>
<fadeInTime>0.1</fadeInTime> <fadeInTime>0.1</fadeInTime>
<fadeOutTime>0.1</fadeOutTime> <fadeOutTime>0.4</fadeOutTime>
<solidTime>999999</solidTime> <solidTime>999999</solidTime>
<needsMaintenance>True</needsMaintenance> <needsMaintenance>True</needsMaintenance>
</mote> </mote>
@ -61,18 +34,4 @@
</graphicData> </graphicData>
</ThingDef> </ThingDef>
<ThingDef ParentName="MoteCocoonBase">
<defName>Mote_WeaveA</defName>
<graphicData>
<texPath>Things/Mote/Cocoon/WeaveA</texPath>
</graphicData>
</ThingDef>
<ThingDef ParentName="MoteCocoonBase">
<defName>Mote_WeaveB</defName>
<graphicData>
<texPath>Things/Mote/Cocoon/WeaveB</texPath>
</graphicData>
</ThingDef>
</Defs> </Defs>