Start of Cocoon Gene, minor fixes to cockeater

This commit is contained in:
Vegapnk 2023-04-10 12:33:05 +02:00
parent 88f588631c
commit fead22f28c
12 changed files with 253 additions and 6 deletions

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@ -1,4 +1,14 @@
<<<<<<< HEAD
# 1.2
Changes:
- Cocoon Weaver Gene
Fixes:
- Cockeater Ability has now Icon of Cockeater Gene
- Cockeater now leaves a bite wound!
# 1.1.4
Fixes:

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@ -4,7 +4,7 @@
<defName>rjw_genes_cockeater</defName>
<label>Eat Cock</label>
<description>Eat the cock of another pawn, restoring fertilin based on the size of the cock.</description>
<iconPath>Things/Mote/Heart</iconPath>
<iconPath>Genes/Icons/cockeater</iconPath>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
@ -27,8 +27,7 @@
</targetParams>
</verbProperties>
<comps>
<li Class="RJW_Genes.CompProperties_AbilityCockEater"> <!-- namespace needs to be changed when copied to another mod-->
</li>
<li Class="RJW_Genes.CompProperties_AbilityCockEater"/> <!-- namespace needs to be changed when copied to another mod-->
</comps>
</AbilityDef>
</Defs>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef ParentName="AbilityTouchBase">
<defName>rjw_genes_cocoonweaver</defName>
<label>Cocoon</label>
<description>Weaves the victim into a (self-sustaining) cocoon. The victim cannot move, but can be bred.</description>
<iconPath>Things/Mote/Heart</iconPath>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<warmupMote>Mote_CocoonStencil</warmupMote>
<warmupEffecter>CocoonWeave</warmupEffecter>
<jobDef>CastAbilityOnThingMelee</jobDef>
<displayOrder>403</displayOrder>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>false</drawAimPie>
<range>-1</range>
<warmupTime>15</warmupTime>
<targetParams>
<canTargetAnimals>true</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<canTargetBloodfeeders>true</canTargetBloodfeeders>
</targetParams>
</verbProperties>
<comps>
<li Class="RJW_Genes.CompProperties_AbilityCocoonWeaver"/>
</comps>
</AbilityDef>
</Defs>

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@ -0,0 +1,78 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<EffecterDef>
<defName>CocoonWeave</defName>
<children>
<li>
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
<moteDef>Mote_WeaveA</moteDef>
<burstCount>1</burstCount>
<chancePerTick>0.05</chancePerTick>
<scale>0.25~0.5</scale>
<spawnLocType>RandomDrawPosOnTarget</spawnLocType>
<attachToSpawnThing>true</attachToSpawnThing>
</li>
<li>
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
<moteDef>Mote_WeaveB</moteDef>
<burstCount>1</burstCount>
<chancePerTick>0.05</chancePerTick>
<scale>0.25~0.5</scale>
<spawnLocType>RandomDrawPosOnTarget</spawnLocType>
<attachToSpawnThing>true</attachToSpawnThing>
</li>
</children>
</EffecterDef>
<ThingDef ParentName="MoteBase" Name="MoteCocoonBase" Abstract="True">
<thingClass>MoteAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<mote>
<solidTime>0.45</solidTime>
<fadeInTime>0.1</fadeInTime>
<fadeOutTime>0.2</fadeOutTime>
</mote>
<graphicData>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>PawnSilhouetteStencilColorAnimated</shaderType>
<drawSize>(0.65, 0.65)</drawSize>
<shaderParameters>
<_NumFrames>5</_NumFrames>
<_FramesPerSec>7.5</_FramesPerSec>
</shaderParameters>
</graphicData>
</ThingDef>
<ThingDef ParentName="MoteBase">
<defName>Mote_CocoonStencil</defName>
<thingClass>MoteAttached</thingClass>
<altitudeLayer>Terrain</altitudeLayer>
<mote>
<fadeInTime>0.1</fadeInTime>
<fadeOutTime>0.1</fadeOutTime>
<solidTime>999999</solidTime>
<needsMaintenance>True</needsMaintenance>
</mote>
<graphicData>
<graphicClass>Graphic_PawnBodySilhouette</graphicClass>
<shaderType>PawnSilhouetteStencil</shaderType>
<texPath>Things/Mote/Transparent</texPath>
</graphicData>
</ThingDef>
<ThingDef ParentName="MoteCocoonBase">
<defName>Mote_WeaveA</defName>
<graphicData>
<texPath>Things/Mote/Cocoon/WeaveA</texPath>
</graphicData>
</ThingDef>
<ThingDef ParentName="MoteCocoonBase">
<defName>Mote_WeaveB</defName>
<graphicData>
<texPath>Things/Mote/Cocoon/WeaveB</texPath>
</graphicData>
</ThingDef>
</Defs>

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@ -67,6 +67,11 @@
<displayPriorityInXenotype>8</displayPriorityInXenotype>
</GeneCategoryDef>
<GeneCategoryDef>
<defName>rjw_genes_hive</defName>
<label>Hive</label>
<displayPriorityInXenotype>7</displayPriorityInXenotype>
</GeneCategoryDef>
</Defs>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<GeneDef>
<defName>rjw_genes_cocoonweaver</defName>
<label>Cocoon Weaver</label>
<labelShortAdj>cocooner</labelShortAdj>
<description>Carriers of this gene can produce a cocoon to prepare helpless victims for breeding.</description>
<iconPath>Things/Mote/Heart</iconPath>
<displayOrderInCategory>11</displayOrderInCategory>
<displayCategory>rjw_genes_hive</displayCategory>
<abilities>
<li>rjw_genes_cocoonweaver</li>
</abilities>
<descriptionHyperlinks>
<AbilityDef>rjw_genes_cocoonweaver</AbilityDef>
</descriptionHyperlinks>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
</Defs>

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@ -0,0 +1,81 @@
using Verse;
using RimWorld;
using rjw;
namespace RJW_Genes
{
/// <summary>
/// The CocoonWeaver Ability applies the RJW-Cocoon to a pawn.
/// Friendly Pawns can always be cocooned, neutral and hostile pawns must be downed.
/// </summary>
public class CompAbilityEffect_CocoonWeaver : CompAbilityEffect
{
private new CompProperties_AbilityCocoonWeaver Props
{
get
{
return (CompProperties_AbilityCocoonWeaver)this.props;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn CocooningPawn = this.parent.pawn;
Pawn PawnToCocoon = target.Pawn;
// Error Case - Null Pawn
if (PawnToCocoon == null)
{
return;
}
PawnToCocoon.health.AddHediff(HediffDef.Named("RJW_Cocoon"));
}
/// <summary>
/// For validity, there are a few checks:
/// 0. Target is not already cocooned
/// 1. Target is either Colonist / Prisoner
/// 2. If the Target is an enemy or neutral, it must be downed.
/// </summary>
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn cocoonTarget = target.Pawn;
if (cocoonTarget != null)
{
bool CocoonTargetIsColonistOrPrisoner = cocoonTarget.Faction == this.parent.pawn.Faction || cocoonTarget.IsPrisonerOfColony;
bool CocoonTargetIsHostile = cocoonTarget.HostileTo(this.parent.pawn);
bool CocoonTargetIsDowned = cocoonTarget.Downed;
if (cocoonTarget.health.hediffSet.hediffs.Any(t => t.def.defName == "RJW_Cocoon"))
{
if (throwMessages)
Messages.Message(cocoonTarget.Name + " is already cocooned.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
return false;
}
if (!CocoonTargetIsColonistOrPrisoner && !(CocoonTargetIsHostile && CocoonTargetIsDowned))
{
if (throwMessages)
{
if(CocoonTargetIsHostile && !CocoonTargetIsDowned)
{
Messages.Message(cocoonTarget.Name + " is hostile, but not downed.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
}
else if (!CocoonTargetIsColonistOrPrisoner)
{
Messages.Message(cocoonTarget.Name + " is not a part of the colony or hostile.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
}
}
return false;
}
}
return base.Valid(target, throwMessages);
}
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_AbilityCocoonWeaver : CompProperties_AbilityEffect
{
public CompProperties_AbilityCocoonWeaver()
{
this.compClass = typeof(CompAbilityEffect_CocoonWeaver);
}
}
}

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@ -51,9 +51,9 @@ namespace RJW_Genes
}
// Increase LifeForce for Biter
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(CockBiter), gained_lifeforce);
// Handle Damage for Bitten
CockBittenPawn.health.RemoveHediff(part);
CockBittenPawn.TakeDamage(new DamageInfo(DamageDefOf.Bite, 99999f, 999f, hitPart: Genital_Helper.get_genitalsBPR(CockBittenPawn)));
//CockBittenPawn.health.RemoveHediff(part);
CockBittenPawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_cock_eaten, CockBittenPawn, null);
//Only one penis at the time

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@ -87,6 +87,8 @@
<Compile Include="Genes\Genitalia\Gene_DemonicGenitalia.cs" />
<Compile Include="Genes\Genitalia\Gene_EquineGenitalia.cs" />
<Compile Include="Genes\Genitalia\GenitaliaChanger.cs" />
<Compile Include="Genes\Hive\Abilities\CompAbilityEffect_CocoonWeaver.cs" />
<Compile Include="Genes\Hive\Abilities\CompProperties_AbilityCocoonWeaver.cs" />
<Compile Include="Genes\Life_Force\Abilities\AbilityUtility.cs" />
<Compile Include="Genes\Life_Force\UI\Alert_LowFertilin.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompAbilityEffect_CasterIsNaked.cs" />