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Updated some project docs (#70)
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4 changed files with 13 additions and 46 deletions
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@ -14,13 +14,17 @@
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- "Curiosity Genes" alongside other Curiosities from VRE. Thanks to @Jaaldabaoth (#88)
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- "Curiosity Genes" alongside other Curiosities from VRE. Thanks to @Jaaldabaoth (#88)
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- Support for many VE-Genetics Animals into the Animal-Framework. Thanks to @Jaaldabaoth (#88)
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- Support for many VE-Genetics Animals into the Animal-Framework. Thanks to @Jaaldabaoth (#88)
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**Removals**:
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- Removed the Implants introduced in 2.0.0 - they imposed a hidden dependency on Royalty (Fixes #89)
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**Fixes**:
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**Fixes**:
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- Licentia Genes are back in and should work again. I used the [updated for by Jaaldabaoth](https://gitgud.io/Jaaldabaoth/licentia-labs) for my testing.
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- Licentia Genes are back in and should work again. I used the [updated for by Jaaldabaoth](https://gitgud.io/Jaaldabaoth/licentia-labs) for my testing.
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- Lower-casing most labels to fit rimworld standards, thanks to @Flock-of-birds (#83)
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- Lower-casing most labels to fit rimworld standards, thanks to @Flock-of-birds (#83)
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- X-Gender-Only Genes leave / re-add artificial genitalia. Thanks to @Jaaldabaoth (#84 / #88)
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- X-Gender-Only Genes leave / re-add artificial genitalia. Thanks to @Jaaldabaoth (#84 / #88)
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- Issues with Elasticity References (#87)
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- Issues with Elasticity References (#87)
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- Null Pointer for LoveFeeding when finding Mechs. Thanks to @Jaaldabaoth (Fixes #90)
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**Changes**:
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**Changes**:
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@ -14,6 +14,8 @@ This mod adds genes related and based on RJW to Rimworld.
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- Human-Animal Gene Inheritance merged from [Shabakur](https://github.com/Shabakur/RJW_Animal_Gene_Inheritance)
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- Human-Animal Gene Inheritance merged from [Shabakur](https://github.com/Shabakur/RJW_Animal_Gene_Inheritance)
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- Patches for some popular / common Xenotypes from other Mods.
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- Patches for some popular / common Xenotypes from other Mods.
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*You might not see all of them. Many genes just show up if other mods are loaded*.
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**Conflicts:**
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**Conflicts:**
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1. Should not be used with the original RJW_Animal_Gene_Inheritance anymore.
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1. Should not be used with the original RJW_Animal_Gene_Inheritance anymore.
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2. There was an issue with other "Male-Only / Female-Only" Mods --- for which we provide our own Genes now.
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2. There was an issue with other "Male-Only / Female-Only" Mods --- for which we provide our own Genes now.
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@ -48,13 +48,11 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Animal_Inheritance\InheritanceUtility.cs" />
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<Compile Include="Animal_Inheritance\InheritanceUtility.cs" />
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<Compile Include="Animal_Inheritance\Patches\BasePregnancyPatcher.cs" />
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<Compile Include="Animal_Inheritance\Patches\Patch_RJW_BestialityPregnancyUtility.cs" />
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<Compile Include="Animal_Inheritance\Patches\Patch_RJW_BestialityPregnancyUtility.cs" />
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<Compile Include="Animal_Inheritance\Patches\Patch_RJW_HediffInsect_Egg.cs" />
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<Compile Include="Animal_Inheritance\Patches\Patch_RJW_HediffInsect_Egg.cs" />
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<Compile Include="Animal_Inheritance\Patches\Patch_Vanilla_PregnancyUtility.cs" />
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<Compile Include="Animal_Inheritance\Patches\Patch_Vanilla_PregnancyUtility.cs" />
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<Compile Include="Animal_Inheritance\Defs\RaceGeneDef.cs" />
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<Compile Include="Animal_Inheritance\Defs\RaceGeneDef.cs" />
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<Compile Include="Animal_Inheritance\Defs\RaceGeneDef_Helper.cs" />
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<Compile Include="Animal_Inheritance\Defs\RaceGeneDef_Helper.cs" />
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<Compile Include="Animal_Inheritance\Patches\PregnancyHelperPatcher.cs" />
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<Compile Include="Animal_Inheritance\Settings\RJW_BGSSettings.cs" />
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<Compile Include="Animal_Inheritance\Settings\RJW_BGSSettings.cs" />
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<Compile Include="Animal_Inheritance\Settings\RJW_BGSSettingsController.cs" />
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<Compile Include="Animal_Inheritance\Settings\RJW_BGSSettingsController.cs" />
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<Compile Include="Animal_Inheritance\Defs\BestialityGeneInheritanceDef.cs" />
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<Compile Include="Animal_Inheritance\Defs\BestialityGeneInheritanceDef.cs" />
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@ -80,7 +78,6 @@
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<Compile Include="Genes\Life_Force\Interactions\SuccubusTailjob\GenesPartKindUsageRule.cs" />
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<Compile Include="Genes\Life_Force\Interactions\SuccubusTailjob\GenesPartKindUsageRule.cs" />
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<Compile Include="Genes\Life_Force\Interactions\SuccubusTailjob\SubSuccubusTailCustomRequirementHandler.cs" />
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<Compile Include="Genes\Life_Force\Interactions\SuccubusTailjob\SubSuccubusTailCustomRequirementHandler.cs" />
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<Compile Include="Genes\Patches\PatchLitteredBirth.cs" />
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<Compile Include="Genes\Patches\PatchLitteredBirth.cs" />
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<Compile Include="Common\Patches\PatchGetParents.cs" />
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<Compile Include="Common\Patches\PatchPregnancyHelper.cs" />
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<Compile Include="Common\Patches\PatchPregnancyHelper.cs" />
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<Compile Include="GeneDefOf.cs" />
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<Compile Include="GeneDefOf.cs" />
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<Compile Include="Genes\Breeding\Genes\Gene_MechBreeder.cs" />
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<Compile Include="Genes\Breeding\Genes\Gene_MechBreeder.cs" />
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="RJWSexperience">
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<Reference Include="RJWSexperience">
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<HintPath>..\..\rjw-sexperience-master\1.5\Assemblies\RJWSexperience.dll</HintPath>
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<HintPath>..\..\rjw-sexperience\1.5\Assemblies\RJWSexperience.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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46
TODOS.md
46
TODOS.md
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@ -2,15 +2,7 @@
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Any help is very appreciated, even if it is just pointing me to existing similar projects.
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Any help is very appreciated, even if it is just pointing me to existing similar projects.
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## Additions to existing things
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## Planned / Wanted Genes
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**Cumeater** - Look for edible cum-items when low on Fertilin
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**Incubi** - Add a forced striptease Ability
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**Age Transfer Genes** - Add (configurable) option to satisfy Bodymodders and their AgeReversalDemand
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## Planned Genes
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**Adjustable Cock-Size** like e.g. artificial genitalia have
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**Adjustable Cock-Size** like e.g. artificial genitalia have
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@ -20,46 +12,18 @@ Any help is very appreciated, even if it is just pointing me to existing similar
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**Cum-Drugs** eating cum has an effect similar to Go-Juice (including (separate?) addiction)
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**Cum-Drugs** eating cum has an effect similar to Go-Juice (including (separate?) addiction)
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**Death-Rest** until the pawn is cumflated.
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**Death-Rest** until the pawn is cumflated. I would have liked
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**STD Immunity** & maybe a potential to be carrier, but not suffer effects.
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**STD Immunity** & maybe a potential to be carrier, but not suffer effects. I just don't play with STDs
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## Planned Xenotypes
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**Beastmaster:**
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- [] Animal Mating Call (Get fucked by everything nearby, potentially ending animal rage)
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- [] Pheromone Spit that marks a target for being raped by animals
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- [] Power-Boost & Bonding to animals through zoophilia
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- [] Maybe: Boost pregnancy times of Animals
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- [] Maybe: Make it Animal-Fertilin-Dependend
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- [] Either: Can only eat meat or cannot eat meat
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- [] Gene to prefer hookups of animals that are in a menstrual cycle
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Can't help but think about Rexxar Porn now I am a bad person.
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## Genes with Abilities and more Effects
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## Genes with Abilities and more Effects
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There were some suggestions on the Discord I saved them somewhere else. I am far away from making that work, but to have them here:
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There were some suggestions on the Discord I saved them somewhere else. I am far away from making that work, but to have them here:
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- Genitalia deal damage as per size (on normal sex-use)
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- Genitalia deal damage as per size (on normal sex-use) - This started in the branch `GenitaliaDamage` but prooves a bit overboarding!
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- Genitalia can cause Terror (as ability)
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- Genitalia can cause Terror (as ability)
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- Cumshot Sniper Abilities
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- Cumshot Sniper Abilities. Scale damage with body size and genitalia size, scale distance by cum-amount (relative to the damage - high damage projectiles need more cum per meter).
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## Cleanups:
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## Cleanups:
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- Streamline Filenames / Names to either be LifeForce or Fertilin (e.g. `Hediffs_Fertilin.xml` but `Pawnkind_LifeForce.xml`). I think most things are called LifeForce.
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- Similar cleanup for the patches, and make a note what to find where in the patches
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- Change Project structure to the 1.3, 1.4 Structure of other mods
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- Change Project structure to the 1.3, 1.4 Structure of other mods
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## Split:
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I plan to split this mod.
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Namely, I want to make a
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1. base-mod (with genitalia and size genes, anything alternating all base stats)
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2. bonus-mod, with Fertilin and other complex genes
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3. xenotype-mod (only xenotypes + scenarios)
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4. animal genes inheritance (Yes, bit of a meme that it was separate mod earlier)
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I first want to make a bit more content, and then I hope there will be a "breaking change" in RJW so I can also do a breaking change on top of that.
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