diff --git a/CHANGELOG.md b/CHANGELOG.md index df15b6f..195d0b6 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -14,13 +14,17 @@ - "Curiosity Genes" alongside other Curiosities from VRE. Thanks to @Jaaldabaoth (#88) - Support for many VE-Genetics Animals into the Animal-Framework. Thanks to @Jaaldabaoth (#88) +**Removals**: + +- Removed the Implants introduced in 2.0.0 - they imposed a hidden dependency on Royalty (Fixes #89) + **Fixes**: - Licentia Genes are back in and should work again. I used the [updated for by Jaaldabaoth](https://gitgud.io/Jaaldabaoth/licentia-labs) for my testing. - Lower-casing most labels to fit rimworld standards, thanks to @Flock-of-birds (#83) - X-Gender-Only Genes leave / re-add artificial genitalia. Thanks to @Jaaldabaoth (#84 / #88) - Issues with Elasticity References (#87) - +- Null Pointer for LoveFeeding when finding Mechs. Thanks to @Jaaldabaoth (Fixes #90) **Changes**: diff --git a/README.md b/README.md index 9ea66bc..697bcdc 100644 --- a/README.md +++ b/README.md @@ -14,6 +14,8 @@ This mod adds genes related and based on RJW to Rimworld. - Human-Animal Gene Inheritance merged from [Shabakur](https://github.com/Shabakur/RJW_Animal_Gene_Inheritance) - Patches for some popular / common Xenotypes from other Mods. +*You might not see all of them. Many genes just show up if other mods are loaded*. + **Conflicts:** 1. Should not be used with the original RJW_Animal_Gene_Inheritance anymore. 2. There was an issue with other "Male-Only / Female-Only" Mods --- for which we provide our own Genes now. diff --git a/Source/Rjw-Genes.csproj b/Source/Rjw-Genes.csproj index 5c02391..b4072e3 100644 --- a/Source/Rjw-Genes.csproj +++ b/Source/Rjw-Genes.csproj @@ -48,13 +48,11 @@ - - @@ -80,7 +78,6 @@ - @@ -219,7 +216,7 @@ False - ..\..\rjw-sexperience-master\1.5\Assemblies\RJWSexperience.dll + ..\..\rjw-sexperience\1.5\Assemblies\RJWSexperience.dll False diff --git a/TODOS.md b/TODOS.md index 33ece5e..25f5045 100644 --- a/TODOS.md +++ b/TODOS.md @@ -2,15 +2,7 @@ Any help is very appreciated, even if it is just pointing me to existing similar projects. -## Additions to existing things - -**Cumeater** - Look for edible cum-items when low on Fertilin - -**Incubi** - Add a forced striptease Ability - -**Age Transfer Genes** - Add (configurable) option to satisfy Bodymodders and their AgeReversalDemand - -## Planned Genes +## Planned / Wanted Genes **Adjustable Cock-Size** like e.g. artificial genitalia have @@ -20,46 +12,18 @@ Any help is very appreciated, even if it is just pointing me to existing similar **Cum-Drugs** eating cum has an effect similar to Go-Juice (including (separate?) addiction) -**Death-Rest** until the pawn is cumflated. +**Death-Rest** until the pawn is cumflated. I would have liked -**STD Immunity** & maybe a potential to be carrier, but not suffer effects. - -## Planned Xenotypes - -**Beastmaster:** - -- [] Animal Mating Call (Get fucked by everything nearby, potentially ending animal rage) -- [] Pheromone Spit that marks a target for being raped by animals -- [] Power-Boost & Bonding to animals through zoophilia -- [] Maybe: Boost pregnancy times of Animals -- [] Maybe: Make it Animal-Fertilin-Dependend -- [] Either: Can only eat meat or cannot eat meat -- [] Gene to prefer hookups of animals that are in a menstrual cycle - -Can't help but think about Rexxar Porn now I am a bad person. +**STD Immunity** & maybe a potential to be carrier, but not suffer effects. I just don't play with STDs ## Genes with Abilities and more Effects There were some suggestions on the Discord I saved them somewhere else. I am far away from making that work, but to have them here: -- Genitalia deal damage as per size (on normal sex-use) +- Genitalia deal damage as per size (on normal sex-use) - This started in the branch `GenitaliaDamage` but prooves a bit overboarding! - Genitalia can cause Terror (as ability) -- Cumshot Sniper Abilities +- Cumshot Sniper Abilities. Scale damage with body size and genitalia size, scale distance by cum-amount (relative to the damage - high damage projectiles need more cum per meter). ## Cleanups: -- Streamline Filenames / Names to either be LifeForce or Fertilin (e.g. `Hediffs_Fertilin.xml` but `Pawnkind_LifeForce.xml`). I think most things are called LifeForce. -- Similar cleanup for the patches, and make a note what to find where in the patches - Change Project structure to the 1.3, 1.4 Structure of other mods - -## Split: - -I plan to split this mod. -Namely, I want to make a - -1. base-mod (with genitalia and size genes, anything alternating all base stats) -2. bonus-mod, with Fertilin and other complex genes -3. xenotype-mod (only xenotypes + scenarios) -4. animal genes inheritance (Yes, bit of a meme that it was separate mod earlier) - -I first want to make a bit more content, and then I hope there will be a "breaking change" in RJW so I can also do a breaking change on top of that. \ No newline at end of file