Added a Lifeforce Empath Gene

This commit is contained in:
Vegapnk 2023-07-16 11:55:38 +02:00
parent d5580ba92a
commit 507c150b38
5 changed files with 171 additions and 3 deletions

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@ -201,7 +201,7 @@
<description>Carriers of this gene are able to temporarily increase their strength and resilience, while they are naked.</description>
<iconPath>Genes/Icons/rjw_naked_prowess</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<displayOrderInCategory>13</displayOrderInCategory>
<displayOrderInCategory>14</displayOrderInCategory>
<displayCategory>rjw_genes_fertilin</displayCategory>
<abilities>
<li>rjw_genes_ability_naked_prowess</li>
@ -256,6 +256,34 @@
</modExtensions>
</GeneDef>
<GeneDef>
<defName>rjw_genes_lifeforce_empath</defName>
<label>empathic lifeforce</label>
<geneClass>RJW_Genes.Gene_LifeForce_Empath</geneClass>
<description>Carriers of this gene generate lifeforce if nearby pawns are sexually satisfied. Be careful: Sexually frustrated pawns will make your empath loose lifeforce!</description>
<iconPath>Genes/Icons/Hypersexual</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<displayOrderInCategory>3</displayOrderInCategory>
<displayCategory>rjw_genes_fertilin</displayCategory>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
<modExtensions>
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.Core" Class="VanillaGenesExpanded.GeneExtension">
<backgroundPathEndogenes>Genes/Icons/RJW_Genes_Endogene_Background</backgroundPathEndogenes>
<backgroundPathXenogenes>Genes/Icons/RJW_Genes_Xenogene_Background</backgroundPathXenogenes>
</li>
<li Class="RJW_Genes.LifeForceEmpathExtension">
<!-- One day has 60k ticks, so we check every hour with 60000/24 = 2500-->
<tickInterval>2500</tickInterval>
<empathDistance>25</empathDistance>
<aheagoIncrement>0.02</aheagoIncrement>
<satisfactionIncrement>0.01</satisfactionIncrement>
<frustratedDecrement>-0.01</frustratedDecrement>
</li>
</modExtensions>
</GeneDef>
<GeneDef>
<defName>rjw_genes_drainer</defName>
<label>vitality drainer</label>

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@ -93,9 +93,10 @@ namespace RJW_Genes
public static readonly GeneDef rjw_genes_seduce;
public static readonly GeneDef rjw_genes_paralysingkiss;
public static readonly GeneDef rjw_genes_cockeater;
public static readonly GeneDef rjw_genes_lifeforce_empath;
// Cosmetic
public static readonly GeneDef rjw_genes_succubus_tail;
// Cosmetic
public static readonly GeneDef rjw_genes_succubus_tail;
public static readonly GeneDef rjw_genes_succubus_wings;
// Hive

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@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class LifeForceEmpathExtension : DefModExtension
{
public int tickInterval;
public int empathDistance;
public float aheagoIncrement;
public float satisfactionIncrement;
public float frustratedDecrement;
}
}

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@ -0,0 +1,118 @@
using System.Collections.Generic;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class Gene_LifeForce_Empath : Gene
{
const int EMPATH_DISTANCE_FALLBACK = 25;
const int TICK_INTERVAL_FALLBACK = 60000 / 48;
const float AHEAGO_FALLBACK = 0.02f, SATISFIED_FALLBACK = 0.01f, FRUSTRATED_FALLBACK = -0.01f;
int empathDistance = 25;
int tickInterval = 60000 / 48 ; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day.
float aheagoIncrement = 0.02f;
float satisfiedIncrement = 0.01f;
float frustratedDecrement = -0.01f;
Gene_LifeForce_Empath() : base()
{
SetValuesFromExtension();
}
private void SetValuesFromExtension()
{
LifeForceEmpathExtension empathExt = GeneDefOf.rjw_genes_lifeforce_empath.GetModExtension<LifeForceEmpathExtension>();
tickInterval = empathExt?.tickInterval ?? TICK_INTERVAL_FALLBACK;
empathDistance = empathExt?.empathDistance ?? EMPATH_DISTANCE_FALLBACK;
aheagoIncrement = empathExt?.aheagoIncrement ?? AHEAGO_FALLBACK;
satisfiedIncrement = empathExt?.satisfactionIncrement ?? SATISFIED_FALLBACK;
frustratedDecrement = empathExt?.frustratedDecrement ?? FRUSTRATED_FALLBACK;
}
public override void Tick()
{
base.Tick();
if (this.pawn.IsHashIntervalTick(tickInterval) && this.pawn.Map != null)
{
foreach (Pawn pawn in this.AffectedPawns(this.pawn.Position, this.pawn.Map))
{
this.FarmLifeForce(pawn);
}
}
}
/// <summary>
/// Creates an IEnumerable of all pawns which are closeby and in lineofsight, self and other pawns with lifeforce gene are skipped (to prevent loops).
/// </summary>
/// <param name="pos">The position of the empath on the map</param>
/// <param name="map">The map the empath is on</param>
/// <returns>A list of all pawns that are close enough for the empath to connect.</returns>
private IEnumerable<Pawn> AffectedPawns(IntVec3 pos, Map map)
{
foreach (Pawn pawn in map.mapPawns.AllPawns)
{
// Return for trivial errors
if (pawn == null || this.pawn == null || pawn == this.pawn)
continue;
// Check for position-existance
if (pawn.Position == null || pos == null || pawn.Map == null)
continue;
// Do nothing if pawn is carried
if (pawn.CarriedBy != null)
continue;
// Do nothing if Pawn is Baby or Child (#25)
if (!pawn.ageTracker.Adult)
continue;
// Do nothing for pawns that also have lifeforce
if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_lifeforce))
continue;
// Actual Logic:
// Pawn qualifies in right distance and needs line of sight.
if (pos.DistanceTo(pawn.Position) < empathDistance && GenSight.LineOfSight(pos, pawn.Position, pawn.Map))
{
yield return pawn;
}
}
yield break;
}
/// <summary>
/// Adjust the empaths lifeforce depending on the farmed pawns sexneed.
/// </summary>
/// <param name="farmedPawn">The pawn affecting the empath, increasing or decreasing his lifeforce. </param>
private void FarmLifeForce(Pawn farmedPawn)
{
// Short rename to make rest more obvious.
Pawn empath = pawn;
if (farmedPawn == null)
return;
var sexneed = farmedPawn.needs.TryGetNeed<rjw.Need_Sex>();
// Shortwire: do nothing on no sexneed.
if (sexneed == null)
return;
if (sexneed.CurLevel >= sexneed.thresh_ahegao())
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), aheagoIncrement);
else if (sexneed.CurLevel >= sexneed.thresh_satisfied())
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), satisfiedIncrement);
else if (sexneed.CurLevel <= sexneed.thresh_frustrated())
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), frustratedDecrement);
}
}
}

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@ -113,6 +113,8 @@
<Compile Include="Genes\Hive\Thoughts\ThoughtWorker_QueenPresent_Social.cs" />
<Compile Include="Genes\Hive\Thoughts\ThoughtWorker_RivalQueen_Social.cs" />
<Compile Include="Genes\Life_Force\Abilities\AbilityUtility.cs" />
<Compile Include="Genes\Life_Force\Defs\LifeForceEmpathExtension.cs" />
<Compile Include="Genes\Life_Force\Genes\Gene_LifeForce_Empath.cs" />
<Compile Include="Genes\Life_Force\UI\Alert_LowFertilin.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompAbilityEffect_CasterIsNaked.cs" />
<Compile Include="Genes\Life_Force\Abilities\CompProperties_CasterIsNaked.cs" />