diff --git a/Common/Defs/GeneDefs/GeneDefs_LifeForce.xml b/Common/Defs/GeneDefs/GeneDefs_LifeForce.xml index 67f0994..720a236 100644 --- a/Common/Defs/GeneDefs/GeneDefs_LifeForce.xml +++ b/Common/Defs/GeneDefs/GeneDefs_LifeForce.xml @@ -201,7 +201,7 @@ Carriers of this gene are able to temporarily increase their strength and resilience, while they are naked. Genes/Icons/rjw_naked_prowess rjw_genes_lifeforce - 13 + 14 rjw_genes_fertilin
  • rjw_genes_ability_naked_prowess
  • @@ -256,6 +256,34 @@ + + rjw_genes_lifeforce_empath + + RJW_Genes.Gene_LifeForce_Empath + Carriers of this gene generate lifeforce if nearby pawns are sexually satisfied. Be careful: Sexually frustrated pawns will make your empath loose lifeforce! + Genes/Icons/Hypersexual + rjw_genes_lifeforce + 3 + rjw_genes_fertilin + 1 + -1 + + +
  • + Genes/Icons/RJW_Genes_Endogene_Background + Genes/Icons/RJW_Genes_Xenogene_Background +
  • +
  • + + 2500 + 25 + 0.02 + 0.01 + -0.01 +
  • +
    +
    + rjw_genes_drainer diff --git a/Source/GeneDefOf.cs b/Source/GeneDefOf.cs index c58beab..f016e97 100644 --- a/Source/GeneDefOf.cs +++ b/Source/GeneDefOf.cs @@ -93,9 +93,10 @@ namespace RJW_Genes public static readonly GeneDef rjw_genes_seduce; public static readonly GeneDef rjw_genes_paralysingkiss; public static readonly GeneDef rjw_genes_cockeater; + public static readonly GeneDef rjw_genes_lifeforce_empath; - // Cosmetic - public static readonly GeneDef rjw_genes_succubus_tail; + // Cosmetic + public static readonly GeneDef rjw_genes_succubus_tail; public static readonly GeneDef rjw_genes_succubus_wings; // Hive diff --git a/Source/Genes/Life_Force/Defs/LifeForceEmpathExtension.cs b/Source/Genes/Life_Force/Defs/LifeForceEmpathExtension.cs new file mode 100644 index 0000000..1c5170d --- /dev/null +++ b/Source/Genes/Life_Force/Defs/LifeForceEmpathExtension.cs @@ -0,0 +1,19 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using Verse; + +namespace RJW_Genes +{ + public class LifeForceEmpathExtension : DefModExtension + { + public int tickInterval; + public int empathDistance; + + public float aheagoIncrement; + public float satisfactionIncrement; + public float frustratedDecrement; + } +} diff --git a/Source/Genes/Life_Force/Genes/Gene_LifeForce_Empath.cs b/Source/Genes/Life_Force/Genes/Gene_LifeForce_Empath.cs new file mode 100644 index 0000000..69410ed --- /dev/null +++ b/Source/Genes/Life_Force/Genes/Gene_LifeForce_Empath.cs @@ -0,0 +1,118 @@ +using System.Collections.Generic; +using Verse; +using RimWorld; + +namespace RJW_Genes +{ + public class Gene_LifeForce_Empath : Gene + { + + const int EMPATH_DISTANCE_FALLBACK = 25; + const int TICK_INTERVAL_FALLBACK = 60000 / 48; + + const float AHEAGO_FALLBACK = 0.02f, SATISFIED_FALLBACK = 0.01f, FRUSTRATED_FALLBACK = -0.01f; + + int empathDistance = 25; + int tickInterval = 60000 / 48 ; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day. + + float aheagoIncrement = 0.02f; + float satisfiedIncrement = 0.01f; + float frustratedDecrement = -0.01f; + + + Gene_LifeForce_Empath() : base() + { + SetValuesFromExtension(); + } + + private void SetValuesFromExtension() + { + LifeForceEmpathExtension empathExt = GeneDefOf.rjw_genes_lifeforce_empath.GetModExtension(); + + tickInterval = empathExt?.tickInterval ?? TICK_INTERVAL_FALLBACK; + empathDistance = empathExt?.empathDistance ?? EMPATH_DISTANCE_FALLBACK; + + aheagoIncrement = empathExt?.aheagoIncrement ?? AHEAGO_FALLBACK; + satisfiedIncrement = empathExt?.satisfactionIncrement ?? SATISFIED_FALLBACK; + frustratedDecrement = empathExt?.frustratedDecrement ?? FRUSTRATED_FALLBACK; + } + + public override void Tick() + { + base.Tick(); + if (this.pawn.IsHashIntervalTick(tickInterval) && this.pawn.Map != null) + { + foreach (Pawn pawn in this.AffectedPawns(this.pawn.Position, this.pawn.Map)) + { + this.FarmLifeForce(pawn); + } + + } + } + + /// + /// Creates an IEnumerable of all pawns which are closeby and in lineofsight, self and other pawns with lifeforce gene are skipped (to prevent loops). + /// + /// The position of the empath on the map + /// The map the empath is on + /// A list of all pawns that are close enough for the empath to connect. + private IEnumerable AffectedPawns(IntVec3 pos, Map map) + { + foreach (Pawn pawn in map.mapPawns.AllPawns) + { + // Return for trivial errors + if (pawn == null || this.pawn == null || pawn == this.pawn) + continue; + // Check for position-existance + if (pawn.Position == null || pos == null || pawn.Map == null) + continue; + // Do nothing if pawn is carried + if (pawn.CarriedBy != null) + continue; + // Do nothing if Pawn is Baby or Child (#25) + if (!pawn.ageTracker.Adult) + continue; + // Do nothing for pawns that also have lifeforce + if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_lifeforce)) + continue; + + // Actual Logic: + // Pawn qualifies in right distance and needs line of sight. + if (pos.DistanceTo(pawn.Position) < empathDistance && GenSight.LineOfSight(pos, pawn.Position, pawn.Map)) + { + yield return pawn; + } + } + + yield break; + } + + /// + /// Adjust the empaths lifeforce depending on the farmed pawns sexneed. + /// + /// The pawn affecting the empath, increasing or decreasing his lifeforce. + private void FarmLifeForce(Pawn farmedPawn) + { + // Short rename to make rest more obvious. + Pawn empath = pawn; + + if (farmedPawn == null) + return; + + var sexneed = farmedPawn.needs.TryGetNeed(); + + // Shortwire: do nothing on no sexneed. + if (sexneed == null) + return; + + if (sexneed.CurLevel >= sexneed.thresh_ahegao()) + GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), aheagoIncrement); + else if (sexneed.CurLevel >= sexneed.thresh_satisfied()) + GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), satisfiedIncrement); + else if (sexneed.CurLevel <= sexneed.thresh_frustrated()) + GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(empath), frustratedDecrement); + + } + + } +} diff --git a/Source/Rjw-Genes.csproj b/Source/Rjw-Genes.csproj index e2ecbaa..b8fa287 100644 --- a/Source/Rjw-Genes.csproj +++ b/Source/Rjw-Genes.csproj @@ -113,6 +113,8 @@ + +