minor changes to scenario

This commit is contained in:
Vegapnk 2023-05-24 06:59:09 +02:00
parent b6ea5fa2d6
commit 31a5ed2440
3 changed files with 30 additions and 25 deletions

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@ -1,5 +1,10 @@
# 1.2
**Since beta-1**:
- Fix of icon-names (#36)
- Changes to the scenario (more building items, throne for start). Wealth is now at 12k, which is the same as crashlanded and lost tribe.
**Changes:**
- Cocoon Weaver Gene
@ -50,8 +55,8 @@ I disabled the specific gender and the oviparious reproduction (when you have rj
I recommend using alpha genes for the Hive-Playthroughs, as otherwise the Halamyr look a bit ... boring?
But i don't want to add a bunch of cosmetic genes on top of things.
*And what the fuck is a halamyr?* Well I had to name my little ants somehow. But I didn't want to call them `myr` as I maybe want to make some TiTs xenotypes separately.
And I am aware that the TiTs-Myr work different than the things I built now.
*And what the fuck is a halamyr?* Well I had to name my little ants somehow. But I didn't want to call them `myr` as I maybe want to make some [TiTs](https://www.fenoxo.com/play-games/) xenotypes separately.
And I am aware that the TiTs-Myr work different than the things I made now.
# 1.1.4

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@ -80,12 +80,12 @@
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Silver</thingDef>
<count>200</count>
<count>400</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Pemmican</thingDef>
<count>150</count>
<count>250</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
@ -102,15 +102,11 @@
<thingDef>MeleeWeapon_Club</thingDef>
<stuff>WoodLog</stuff>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>MeleeWeapon_Knife</thingDef>
<stuff>Jade</stuff>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Pila</thingDef>
<thingDef>Throne</thingDef>
<stuff>Jade</stuff>
</li>
<li Class="ScenPart_StartingAnimal">
<def>StartingAnimal</def>
@ -141,6 +137,11 @@
<thingDef>Jade</thingDef>
<count>100</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Steel</thingDef>
<count>200</count>
</li>
<!-- Game start dialog -->
<li Class="ScenPart_GameStartDialog">

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@ -20,11 +20,9 @@ Any help is very appreciated, even if it is just pointing me to existing similar
**Cum-Drugs** eating cum has an effect similar to Go-Juice (including (separate?) addiction)
**Self-Fertilizing Eggs** Pawns fertilize eggs that are put inside them (with themselves as a parent)
**Death-Rest** until the pawn is cumflated.
**Alpha / Beta Genes** that you can only have one alpha, and the alpha makes mostly beta children (1:10). This might fit with the xenotypes below. As this is an RJW mod, this should also somewhat affect sex (e.g. betas cannot impregnate betas).
**STD Immunity** & maybe a potential to be carrier, but not suffer effects.
## Planned Xenotypes
@ -39,17 +37,6 @@ Any help is very appreciated, even if it is just pointing me to existing similar
Can't help but think about Rexxar Porn now I am a bad person.
**Hive Mother:**
- [X] Spawn the small scarabs
- [X] Fertilise Eggs inside her
- [X] Produce cocoons
- [] Maybe: Insert "dropped" Insect eggs
- [] Very fragile, no use except breeding
- [] Maybe: can only eat insect jelly
- [X] Should look like a nice green-yellow alien as we all know fuckable insects would look like.
- [X] There can only be one Hive Mother, some penalties if there are others. This could be implement with an "Alpha Gene" that gives heavy penalties when other Alpha exists.
## Genes with Abilities and more Effects
There were some suggestions on the Discord I saved them somewhere else. I am far away from making that work, but to have them here:
@ -62,4 +49,16 @@ There were some suggestions on the Discord I saved them somewhere else. I am far
- Streamline Filenames / Names to either be LifeForce or Fertilin (e.g. `Hediffs_Fertilin.xml` but `Pawnkind_LifeForce.xml`). I think most things are called LifeForce.
- Similar cleanup for the patches, and make a note what to find where in the patches
- Change Project structure to the 1.3, 1.4 Structure of other mods
- Change Project structure to the 1.3, 1.4 Structure of other mods
## Split:
I plan to split this mod.
Namely, I want to make a
1. base-mod (with genitalia and size genes, anything alternating all base stats)
2. bonus-mod, with Fertilin and other complex genes
3. xenotype-mod (only xenotypes + scenarios)
4. animal genes inheritance (Yes, bit of a meme that it was separate mod earlier)
I first want to make a bit more content, and then I hope there will be a "breaking change" in RJW so I can also do a breaking change on top of that.