diff --git a/CHANGELOG.md b/CHANGELOG.md index 6ff0057..df95576 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,10 @@ # 1.2 +**Since beta-1**: + +- Fix of icon-names (#36) +- Changes to the scenario (more building items, throne for start). Wealth is now at 12k, which is the same as crashlanded and lost tribe. + **Changes:** - Cocoon Weaver Gene @@ -50,8 +55,8 @@ I disabled the specific gender and the oviparious reproduction (when you have rj I recommend using alpha genes for the Hive-Playthroughs, as otherwise the Halamyr look a bit ... boring? But i don't want to add a bunch of cosmetic genes on top of things. -*And what the fuck is a halamyr?* Well I had to name my little ants somehow. But I didn't want to call them `myr` as I maybe want to make some TiTs xenotypes separately. -And I am aware that the TiTs-Myr work different than the things I built now. +*And what the fuck is a halamyr?* Well I had to name my little ants somehow. But I didn't want to call them `myr` as I maybe want to make some [TiTs](https://www.fenoxo.com/play-games/) xenotypes separately. +And I am aware that the TiTs-Myr work different than the things I made now. # 1.1.4 diff --git a/Common/Defs/Scenarios/Halamyr_Hive.xml b/Common/Defs/Scenarios/Halamyr_Hive.xml index 338a611..7bffe07 100644 --- a/Common/Defs/Scenarios/Halamyr_Hive.xml +++ b/Common/Defs/Scenarios/Halamyr_Hive.xml @@ -80,12 +80,12 @@
  • StartingThing_Defined Silver - 200 + 400
  • StartingThing_Defined Pemmican - 150 + 250
  • StartingThing_Defined @@ -102,15 +102,11 @@ MeleeWeapon_Club WoodLog
  • -
  • - StartingThing_Defined - MeleeWeapon_Knife - Jade -
  • StartingThing_Defined - Pila + Throne + Jade
  • StartingAnimal @@ -141,6 +137,11 @@ Jade 100
  • +
  • + ScatterThingsNearPlayerStart + Steel + 200 +
  • diff --git a/TODOS.md b/TODOS.md index cdd40a5..c28f2ac 100644 --- a/TODOS.md +++ b/TODOS.md @@ -20,11 +20,9 @@ Any help is very appreciated, even if it is just pointing me to existing similar **Cum-Drugs** eating cum has an effect similar to Go-Juice (including (separate?) addiction) -**Self-Fertilizing Eggs** Pawns fertilize eggs that are put inside them (with themselves as a parent) - **Death-Rest** until the pawn is cumflated. -**Alpha / Beta Genes** that you can only have one alpha, and the alpha makes mostly beta children (1:10). This might fit with the xenotypes below. As this is an RJW mod, this should also somewhat affect sex (e.g. betas cannot impregnate betas). +**STD Immunity** & maybe a potential to be carrier, but not suffer effects. ## Planned Xenotypes @@ -39,17 +37,6 @@ Any help is very appreciated, even if it is just pointing me to existing similar Can't help but think about Rexxar Porn now I am a bad person. -**Hive Mother:** - -- [X] Spawn the small scarabs -- [X] Fertilise Eggs inside her -- [X] Produce cocoons -- [] Maybe: Insert "dropped" Insect eggs -- [] Very fragile, no use except breeding -- [] Maybe: can only eat insect jelly -- [X] Should look like a nice green-yellow alien as we all know fuckable insects would look like. -- [X] There can only be one Hive Mother, some penalties if there are others. This could be implement with an "Alpha Gene" that gives heavy penalties when other Alpha exists. - ## Genes with Abilities and more Effects There were some suggestions on the Discord I saved them somewhere else. I am far away from making that work, but to have them here: @@ -62,4 +49,16 @@ There were some suggestions on the Discord I saved them somewhere else. I am far - Streamline Filenames / Names to either be LifeForce or Fertilin (e.g. `Hediffs_Fertilin.xml` but `Pawnkind_LifeForce.xml`). I think most things are called LifeForce. - Similar cleanup for the patches, and make a note what to find where in the patches -- Change Project structure to the 1.3, 1.4 Structure of other mods \ No newline at end of file +- Change Project structure to the 1.3, 1.4 Structure of other mods + +## Split: + +I plan to split this mod. +Namely, I want to make a + +1. base-mod (with genitalia and size genes, anything alternating all base stats) +2. bonus-mod, with Fertilin and other complex genes +3. xenotype-mod (only xenotypes + scenarios) +4. animal genes inheritance (Yes, bit of a meme that it was separate mod earlier) + +I first want to make a bit more content, and then I hope there will be a "breaking change" in RJW so I can also do a breaking change on top of that. \ No newline at end of file