Added Queens disliking workers (socially)

This commit is contained in:
Vegapnk 2023-04-25 07:49:35 +02:00
parent df513f8c09
commit 1d9041a11f
4 changed files with 56 additions and 0 deletions

View file

@ -30,6 +30,19 @@
</stages>
</ThoughtDef>
<ThoughtDef>
<defName>rjw_genes_queen_despises_workers_social</defName>
<thoughtClass>Thought_SituationalSocial</thoughtClass>
<workerClass>RJW_Genes.ThoughtWorker_WorkerDespised_Social</workerClass>
<stages>
<li>
<label>underling</label>
<description>those workers are not even worth a glance.</description>
<baseOpinionOffset>-20</baseOpinionOffset>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<!-- For Loyal Pawns -->
<defName>rjw_genes_multiple_queens_mood</defName>

View file

@ -12,6 +12,9 @@ namespace RJW_Genes
{
protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn other)
{
// p is the pawn `thinking`, and other is the pawn being thought about.
// here: p = loyal pawn, other = potential queen
if (!p.RaceProps.Humanlike)
return (ThoughtState) false;

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@ -0,0 +1,39 @@
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class ThoughtWorker_WorkerDespised_Social : ThoughtWorker
{
protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn other)
{
// p is the pawn `thinking`, and other is the pawn being thought about.
// here: p = queen, other = potential worker
if (!p.RaceProps.Humanlike)
return (ThoughtState) false;
if (!other.RaceProps.Humanlike)
return (ThoughtState) false;
if (!RelationsUtility.PawnsKnowEachOther(p, other))
return (ThoughtState) false;
// Only check if they are spawned
if (!p.Spawned || !other.Spawned)
return (ThoughtState)false;
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen) && GeneUtility.HasGeneNullCheck(other, GeneDefOf.rjw_genes_worker))
{
return (ThoughtState)true;
}
return (ThoughtState)false;
}
}
}

View file

@ -101,6 +101,7 @@
<Compile Include="Genes\Hive\Thoughts\Thoughtworker_QueenAbsent_Mood.cs" />
<Compile Include="Genes\Hive\Thoughts\Thoughtworker_MultipleQueens_Mood.cs" />
<Compile Include="Genes\Hive\Thoughts\Thoughtworker_QueenPresent_Mood.cs" />
<Compile Include="Genes\Hive\Thoughts\ThoughtWorker_WorkerDespised_Social.cs" />
<Compile Include="Genes\Hive\Thoughts\Thoughtworker_RivalQueen_Mood.cs" />
<Compile Include="Genes\Hive\Thoughts\ThoughtWorker_QueenPresent_Social.cs" />
<Compile Include="Genes\Hive\Thoughts\ThoughtWorker_RivalQueen_Social.cs" />