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	Updated Docs
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			@ -1,11 +1,4 @@
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# 1.2
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**Since beta-1**:
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- Fix of icon-names (#36)
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- Changes to the scenario (more building items, throne for start). Wealth is now at 12k, which is the same as crashlanded and lost tribe.
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- Added the Orgasmic Mytosis Draft
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- Many touches on the Halamyr Hive Logic and Fertilizitation (#37,#38)
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# 1.2 (11-06-2023)
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**Changes:**
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			@ -65,6 +58,19 @@ But i don't want to add a bunch of cosmetic genes on top of things.
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*And what the fuck is a halamyr?* Well I had to name my little ants somehow. But I didn't want to call them `myr` as I maybe want to make some [TiTs](https://www.fenoxo.com/play-games/) xenotypes separately.
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And I am aware that the TiTs-Myr work different than the things I made now. 
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**Changes Since beta-1**:
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- Fix of icon-names (#36)
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- Changes to the scenario (more building items, throne for start). Wealth is now at 12k, which is the same as crashlanded and lost tribe.
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- Added the Orgasmic Mytosis Draft
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- Many touches on the Halamyr Hive Logic and Fertilizitation (#37,#38)
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**Changes Since beta-2**: 
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- Mostly Patches and Changes to the Halamyr Defs
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- Some re-arranging and mayRequires for other mods
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# 1.1.4
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Fixes: 
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			@ -9,14 +9,16 @@ This mod adds genes related and based on RJW to Rimworld.
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- Extra Genitalia (and a Futa Attempt)
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- Most RJW Traits, Cumflation Immunity, Elasticity
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- Cum-Amount Changes, Transfer Nutrition Boosts
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- Mech Breeding / Insect Breeding Additions 
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- Mech Breeding / Insect Breeding Additions & Orgasmic Mytosis
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- Human-Animal Gene Inheritance merged from [Shabakur](https://github.com/Shabakur/RJW_Animal_Gene_Inheritance)
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- Succubi, Incubi & Cumazones that utilize Fertilin, similar to Hemogen
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- Insect-Caste Mechanics, with Queens, Drones and Workers and a conditional reproduction
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- Patches for some popular / common Xenotypes from other Mods.
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See [planned things](TODOS.md) and feel free to contribute. 
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With the Human-Animal-Gene Inheritance we have a lot of XML that you can contribute! 
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We have a [template](./Common/Defs/RaceGeneDefs/RaceGeneDefs_template.xml) and you can add animals and/or genes from mods there (Racegroups are base-rjw). 
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If you want to make your own Hive-Xenotypes, please see the required XMLs at [Changelog - 1.2](./CHANGELOG.md).
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## Bugs? 
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