2023-07-16 08:18:52 +00:00
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using HarmonyLib;
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using RimWorld;
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2023-07-16 06:54:01 +00:00
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using Verse.AI;
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namespace RJW_Genes
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{
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/*
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* Once per day (or slightly different per configuration) checks if the pawn changes gender.
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* At the triggered tick, there is a random chance to change gender.
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* This will swap genitalia, appearance and breasts.
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*
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* For some situations, the pawn better not change genitalia, e.g. while having vaginal sex. This would throw errors.
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* For these cases a check is implemented, and if there was a block the change happens a bit later when "unblocked".
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*
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* TODO: Keep pregnancies.
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* The pregnancies remove their things on Tick at the end, which kills it for male pawns.
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* This seems to be an upstream RJW thing, but needs a bit of investigation.
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*/
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public class Gene_GenderFluid : RJW_Gene
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{
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//public const int CHANGE_INTERVAL_FALLBACK = 1000; // Test value for Quick Trials
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const int CHANGE_INTERVAL_FALLBACK = 60000; // 60k == 1 day
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const float SWITCH_CHANCE_FALLBACK = 0.25f;
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int change_interval;
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float switch_chance;
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List<Hediff> storedBreasts = new List<Hediff>();
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private bool sexChangeWasBlocked = false;
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public Gene_GenderFluid() : base() {
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GenderFluidExtension genderFluidExt = GeneDefOf.rjw_genes_gender_fluid.GetModExtension<GenderFluidExtension>();
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change_interval = genderFluidExt?.changeInterval ?? CHANGE_INTERVAL_FALLBACK;
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switch_chance = genderFluidExt?.changeChance ?? SWITCH_CHANCE_FALLBACK;
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}
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public override void Tick()
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{
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base.Tick();
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// Case 1: We had a blocked SexChange, now Pawn is free, apply sexchange a bit delayed.
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if (pawn.IsHashIntervalTick(1500) && sexChangeWasBlocked && !SexChangeBlocked(pawn)){
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ChangeSex();
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sexChangeWasBlocked = false;
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}
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// Case 2: Check every interval if the Chance triggers
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else if (pawn.IsHashIntervalTick(change_interval) && (new Random()).NextDouble() < switch_chance)
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{
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// Case 2.A) SexChange was blocked, postpone it
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if (SexChangeBlocked(pawn))
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{
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sexChangeWasBlocked |= true;
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return;
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}
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// Case 2.B) Nothing blocking, change the sex.
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else { ChangeSex();}
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}
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}
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private void ChangeSex()
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{
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if (rjw.Genital_Helper.is_futa(pawn))
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{
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// Handle Futa Pawns - Keep Genitalia as is, just change RW Gender
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pawn.gender = pawn.gender == Gender.Male? Gender.Female: Gender.Male;
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}
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// Handle Non-Futas - Change Genitalia and Store breasts.
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else
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{
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if (pawn.gender == Gender.Female)
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{
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"genderfluid pawn {pawn} is changing from female to male");
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SwitchToMale();
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}
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else if (pawn.gender == Gender.Male)
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{
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"genderfluid pawn {pawn} is changing from male to female");
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SwitchToFemale();
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}
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}
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GenderUtility.RemoveAllSexChangeThoughts(pawn);
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}
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private void SwitchToFemale()
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{
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// Change Drawing
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GenderUtility.AdjustBodyToTargetGender(pawn, Verse.Gender.Female);
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// Change Gender
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pawn.gender = Verse.Gender.Female;
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// Switch Penisses to Vaginas
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var genitalsToRemove = pawn.GetGenitalsList().FindAll(g => Genital_Helper.is_penis(g) || Genital_Helper.is_vagina(g));
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foreach (var genital in genitalsToRemove)
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{
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var genitaliaHediffDef = GenitaliaUtility.GetVaginaForGene(GenitaliaUtility.GetGenitaliaTypeGeneForPawn(pawn));
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float size = genital.Severity;
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pawn.health.RemoveHediff(genital);
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var newVagina = HediffMaker.MakeHediff(genitaliaHediffDef, pawn, Genital_Helper.get_genitalsBPR(pawn));
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pawn.health.AddHediff(newVagina);
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newVagina.Severity = size;
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}
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SwitchBreasts();
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}
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private void SwitchToMale()
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{
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// Change Drawing
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GenderUtility.AdjustBodyToTargetGender(pawn, Verse.Gender.Male);
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// Change Gender
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pawn.gender = Verse.Gender.Male;
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// Switch Vaginas to Penisses
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var genitalsToRemove = pawn.GetGenitalsList().FindAll(g => Genital_Helper.is_penis(g) || Genital_Helper.is_vagina(g));
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foreach (var genital in genitalsToRemove)
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{
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var genitaliaHediffDef = GenitaliaUtility.GetPenisForGene(GenitaliaUtility.GetGenitaliaTypeGeneForPawn(pawn));
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float size = genital.Severity;
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pawn.health.RemoveHediff(genital);
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var newPenis = HediffMaker.MakeHediff(genitaliaHediffDef, pawn, Genital_Helper.get_genitalsBPR(pawn));
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pawn.health.AddHediff(newPenis);
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newPenis.Severity = size;
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}
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SwitchBreasts();
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2023-07-16 08:15:01 +00:00
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2023-07-16 06:54:01 +00:00
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}
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private void SwitchBreasts()
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{
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List<Hediff> current_breasts = pawn.GetBreastList();
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// Stored_Breasts can be empty when the pawn first ever switches gender!
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if (storedBreasts.NullOrEmpty())
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{
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foreach (var breasts in current_breasts)
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{
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// Is Male, and does not have the "no breast gene"
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if (pawn.gender == Gender.Male && !GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_no_breasts))
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{
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storedBreasts.Add(CreateNewBreasts());
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}
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else if (pawn.gender == Gender.Female && !GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_featureless_chest) )
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{
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storedBreasts.Add(CreateNewBreasts());
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}
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}
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}
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foreach (var breast in current_breasts)
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{
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pawn.health.RemoveHediff(breast);
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}
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foreach (var breast in storedBreasts)
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{
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pawn.health.AddHediff(breast);
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}
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storedBreasts.Clear();
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storedBreasts.AddRange(current_breasts);
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}
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internal Hediff CreateNewBreasts()
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{
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var correctGene = GenitaliaUtility.GetGenitaliaTypeGeneForPawn(pawn);
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var breastDef = GenitaliaUtility.GetBreastsForGene(correctGene);
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var partBPR = Genital_Helper.get_breastsBPR(pawn);
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var additional_breasts = HediffMaker.MakeHediff(breastDef, pawn,partBPR);
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var CompHediff = additional_breasts.TryGetComp<rjw.CompHediffBodyPart>();
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if (CompHediff != null)
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{
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CompHediff.initComp(pawn);
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CompHediff.updatesize();
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}
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return additional_breasts;
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}
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2023-07-16 08:15:01 +00:00
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/// <summary>
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/// Checks the pawn if it has any of the vagina-related hediffs (e.g. stretched) and removes them.
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/// Anal Soreness, Stretching etc. remains.
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/// </summary>
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2024-05-23 22:33:37 +00:00
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2023-07-16 08:15:01 +00:00
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2023-07-16 06:54:01 +00:00
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/// <summary>
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/// There are some actions that block sex change,
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/// being drafted or having sex.
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/// </summary>
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/// <param name="pawn">The pawn that want to sexchange.</param>
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/// <returns>False if the SexChange is applicable, True if there needs to be a wait timer.</returns>
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internal bool SexChangeBlocked(Pawn pawn)
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{
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// DEVNOTE: This list might extend on new cases, thus the explicit method.
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return pawn == null
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|| pawn.health.Dead
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|| (pawn.jobs.curDriver is JobDriver_Masturbate)
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|| (pawn.jobs.curDriver is JobDriver_Sex)
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|| (pawn.jobs.curDriver is JobDriver_SexBaseReciever)
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|| (pawn.jobs.curDriver is JobDriver_SexBaseInitiator)
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|| (pawn.jobs.curDriver is JobDriver_JoinInBed)
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|| (pawn.jobs.curDriver is JobDriver_SexQuick)
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|| (pawn.jobs.curDriver is JobDriver_SexBaseRecieverQuickie)
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|| (pawn.jobs.curDriver is JobDriver_Knotted)
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|| (pawn.jobs.curDriver is JobDriver_Mate)
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|| (pawn.jobs.curDriver is JobDriver_Mating)
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|| (pawn.jobs.curDriver is JobDriver_Breeding)
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|| (pawn.jobs.curDriver is JobDriver_Rape)
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|| (pawn.jobs.curDriver is JobDriver_SexBaseRecieverRaped)
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|| (pawn.jobs.curDriver is JobDriver_RandomRape)
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|| (pawn.jobs.curDriver is JobDriver_RapeComfortPawn)
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|| (pawn.jobs.curDriver is JobDriver_RapeEnemy)
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|| pawn.jobs.curDriver is JobDriver_Lovin
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// This is a heavy check, but this is necessary because sometimes the pawns go somewhere to have sex and then they start despite missing genitalia!
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|| (pawn.jobs.curDriver is JobDriver_Goto)
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|| pawn.Drafted;
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}
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}
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}
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