1.5 update

This commit is contained in:
Jaaldabaoth 2024-05-24 00:33:37 +02:00
parent 7d9e399a47
commit e6db43f31d
231 changed files with 95 additions and 6968 deletions

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<author>Vegapnk</author>
<packageId>Vegapnk.rjw.genes</packageId>
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
<description>Adds Genes for RJW Content</description>
<url>https://steamcommunity.com/id/Vegapnk/myworkshopfiles/?appid=294100</url>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef ParentName="AbilityTouchBase">
<defName>rjw_genes_ability_cockeater</defName>
<label>Eat Cock</label>
<description>Eat the cock of another pawn, restoring fertilin based on the size of the cock.</description>
<iconPath>Genes/Icons/cockeater</iconPath>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<warmupMote>Mote_CoagulateStencil</warmupMote>
<warmupEffecter>Coagulate</warmupEffecter>
<warmupStartSound>Coagulate_Cast</warmupStartSound>
<jobDef>CastAbilityOnThingMelee</jobDef>
<displayOrder>402</displayOrder>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>false</drawAimPie>
<range>-1</range>
<warmupTime>10</warmupTime>
<targetParams>
<canTargetAnimals>true</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<canTargetBloodfeeders>true</canTargetBloodfeeders>
</targetParams>
</verbProperties>
<comps>
<li Class="RJW_Genes.CompProperties_AbilityCockEater"/> <!-- namespace needs to be changed when copied to another mod-->
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef ParentName="AbilityTouchBase">
<defName>rjw_genes_ability_cocoonweaver</defName>
<label>Cocoon</label>
<description>Weaves the victim into a (self-sustaining) cocoon. The victim cannot move, but can be bred.</description>
<iconPath>Genes/Icons/Cocoon</iconPath>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<warmupMote>Mote_CocoonStencil</warmupMote>
<warmupEffecter>CocoonWeave</warmupEffecter>
<jobDef>CastAbilityOnThingMelee</jobDef>
<displayOrder>404</displayOrder>
<!-- 30k Ticks = 12h -->
<cooldownTicksRange>30000</cooldownTicksRange>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>false</drawAimPie>
<range>-1</range>
<warmupTime>15</warmupTime>
<targetParams>
<canTargetAnimals>true</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<canTargetBloodfeeders>true</canTargetBloodfeeders>
</targetParams>
</verbProperties>
<comps>
<li Class="RJW_Genes.CompProperties_AbilityCocoonWeaver"/>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>rjw_genes_ability_naked_prowess</defName>
<label>naked prowess</label>
<description>Enhance the strength and resilience of your naked body with fertilin.</description>
<iconPath>Genes/Icons/rjw_naked_prowess</iconPath>
<warmupMoteSocialSymbol>Things/Mote/Heart</warmupMoteSocialSymbol>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
<stunTargetWhileCasting>True</stunTargetWhileCasting>
<statBases>
<Ability_Duration>126</Ability_Duration>
<Ability_EffectRadius>0</Ability_EffectRadius>
</statBases>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>2</warmupTime>
<range>0</range>
<drawAimPie>False</drawAimPie>
<requireLineOfSight>False</requireLineOfSight>
<targetParams>
<canTargetSelf>true</canTargetSelf>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetHumans>false</canTargetHumans>
<canTargetMechs>false</canTargetMechs>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>rjw_genes_naked_prowess</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
<replaceExisting>true</replaceExisting>
</li>
<li Class="RJW_Genes.CompProperties_CasterIsNaked"/>
<li Class="RJW_Genes.CompProperties_AbilityLifeForceCost">
<fertilinCost>0.15</fertilinCost>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef ParentName="AbilityTouchBase">
<defName>rjw_genes_ability_paralysingkiss</defName>
<label>paralysing kiss</label>
<description>Paralyse someone briefly with a kiss.</description>
<iconPath>Genes/Icons/rjw_genes_lips</iconPath>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<statBases>
<Ability_Duration>5</Ability_Duration>
</statBases>
<warmupMote>Mote_CoagulateStencil</warmupMote>
<warmupEffecter>Coagulate</warmupEffecter>
<warmupStartSound>Coagulate_Cast</warmupStartSound>
<displayOrder>402</displayOrder>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>false</drawAimPie>
<range>-1</range>
<warmupTime>1</warmupTime>
<targetParams>
<canTargetAnimals>true</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<canTargetBloodfeeders>true</canTargetBloodfeeders>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityEffectWithDuration">
<compClass>CompAbilityEffect_Stun</compClass>
<goodwillImpact>-15</goodwillImpact>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>rjw_genes_lips</fleckDef> <!--Will change to kiss when I have a good icon/fleck for it-->
</li>
<li Class="RJW_Genes.CompProperties_AbilityLifeForceCost">
<fertilinCost>0.1</fertilinCost>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef ParentName="AbilityTouchBase">
<defName>rjw_genes_ability_pussyheal</defName>
<label>SexHeal</label>
<description>Rape another pawn, so you can heal them with your vagina's special healing power.</description>
<iconPath>Things/Mote/Heart</iconPath>
<stunTargetWhileCasting>false</stunTargetWhileCasting>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<warmupMote>Mote_CoagulateStencil</warmupMote>
<warmupEffecter>Coagulate</warmupEffecter>
<warmupStartSound>Coagulate_Cast</warmupStartSound>
<jobDef>rjw_genes_lifeforce_healpussy</jobDef>
<displayOrder>401</displayOrder>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>false</drawAimPie>
<range>-1</range>
<warmupTime>0</warmupTime>
<targetParams>
<canTargetAnimals>true</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<canTargetBloodfeeders>true</canTargetBloodfeeders>
</targetParams>
</verbProperties>
<comps>
<li Class="RJW_Genes.CompProperties_AbilityLifeForceCost">
<fertilinCost>0.3</fertilinCost>
</li>
<li Class="RJW_Genes.CompProperties_AbilityPussyHeal">
<tendQualityRange>0.4~0.8</tendQualityRange>
</li>
<li Class="RJW_Genes.CompProperties_SexInteractionRequirements">
<tags>
<!-- <li>Consensual</li> -->
<li>Rape</li>
</tags>
<dominantRequirement>
<families>
<li>Vagina</li>
</families>
</dominantRequirement>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>rjw_genes_ability_seduce</defName>
<label>seduce</label>
<description>Seduce the target to approach the caster.</description>
<iconPath>Genes/Icons/seduce</iconPath>
<writeCombatLog>True</writeCombatLog>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<statBases>
<Ability_Duration>10</Ability_Duration>
</statBases>
<warmupMote>Mote_CoagulateStencil</warmupMote>
<warmupEffecter>Coagulate</warmupEffecter>
<warmupStartSound>Coagulate_Cast</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>10</range>
<warmupTime>1</warmupTime>
<targetParams>
<canTargetAnimals>false</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<canTargetBloodfeeders>true</canTargetBloodfeeders>
</targetParams>
</verbProperties>
<comps>
<li Class = "RJW_Genes.CompProperties_Seduce">
<compClass>RJW_Genes.CompAbilityEffect_Seduce</compClass>
<destination>Caster</destination>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>Heart</fleckDef>
</li>
<li Class="RJW_Genes.CompProperties_AbilityLifeForceCost">
<fertilinCost>0.20</fertilinCost>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>rjw_genes_ability_spawn_spelopede</defName>
<label>Insect Ally</label>
<description>Generates a tame spelopede, ready to serve their master.</description>
<iconPath>Genes/Icons/Spelopede_Dispenser</iconPath>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>3</warmupTime>
<drawAimPie>False</drawAimPie>
<requireLineOfSight>False</requireLineOfSight>
<range>2</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
</verbProperties>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
<cooldownTicksRange>1800000</cooldownTicksRange>
<comps>
<li Class = "RJW_Genes.CompProperties_AbilitySpawnSpelopede">
<compClass>RJW_Genes.CompAbilityEffect_SpawnSpelopede</compClass>
<pawnKindDef>Spelopede</pawnKindDef>
<tamed>true</tamed>
<sensitivityMultiplier>1.00</sensitivityMultiplier>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<DutyDef>
<defName>rjw_genes_flirt</defName>
<thinkNode Class="ThinkNode_Priority">
<subNodes>
<!-- first fulfill needs -->
<li Class="ThinkNode_Tagger">
<tagToGive>SatisfyingNeeds</tagToGive>
<subNodes>
<li Class="ThinkNode_PrioritySorter">
<subNodes>
<li Class="JobGiver_GetFood"/>
<li Class="JobGiver_GetRest"/>
<li Class="JobGiver_SatisfyChemicalNeed"/>
<li Class="JobGiver_SatifyChemicalDependency" MayRequire="Ludeon.RimWorld.Biotech" />
</subNodes>
</li>
</subNodes>
</li>
<!-- switch target randomly or when target is unreachable/sleeping (similar to insults) -->
<li Class="RJW_Genes.ThinkNode_ConditionalCannotInteract">
<subNodes>
<li Class="RJW_Genes.ThinkNode_NewFlirtTarget" />
</subNodes>
</li>
<li Class="ThinkNode_ConditionalRandom">
<chance>0.05</chance>
<subNodes>
<li Class="RJW_Genes.ThinkNode_NewFlirtTarget" />
</subNodes>
</li>
<!--Go to target pawn-->
<li Class="JobGiver_AIFollowEscortee" />
<li Class="rjw.ThinkNode_ConditionalSexChecks">
<subNodes>
<!--If sexneed is low do rape or masturbate (like a nymph)-->
<li Class="rjw.ThinkNode_ConditionalFrustrated">
<subNodes>
<li Class="rjw.JobGiver_RandomRape" />
<li Class="rjw.JobGiver_Masturbate"/> <!--Won't work if fap everywhere is disabled-->
</subNodes>
</li>
<!--Will sometimes try and hookup with target pawn-->
<li Class="ThinkNode_ConditionalRandom">
<chance>0.1</chance>
<subNodes>
<li Class="RJW_Genes.JobGiver_TryQuickieWith" />
</subNodes>
</li>
</subNodes>
</li>
<!--Flirt with target pawn, decreasing their sexneed. Flirt has no custom text yet-->
<li Class="RJW_Genes.JobGiver_Flirt" />
<!--Just wander around if you can't flirt with anyone-->
<li Class="JobGiver_WanderAnywhere"/>
</subNodes>
</thinkNode>
</DutyDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FleckDef ParentName="FleckBase_Thrown">
<defName>rjw_genes_lips</defName>
<graphicData>
<texPath>Genes/Icons/rjw_genes_lips</texPath>
</graphicData>
<altitudeLayer>MetaOverlays</altitudeLayer>
<fadeInTime>0.08</fadeInTime>
<solidTime>1.4</solidTime>
<fadeOutTime>1.5</fadeOutTime>
</FleckDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<EffecterDef>
<defName>CocoonWeave</defName>
<children>
<li>
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
<fleckDef>BloodSplash</fleckDef>
<chancePerTick>0.15</chancePerTick>
<burstCount>2~3</burstCount>
<scale>0.75~1.5</scale>
<color>(244, 244, 244)</color>
<spawnLocType>RandomDrawPosOnTarget</spawnLocType>
<attachToSpawnThing>true</attachToSpawnThing>
</li>
</children>
</EffecterDef>
<ThingDef ParentName="MoteBase">
<defName>Mote_CocoonStencil</defName>
<thingClass>MoteAttached</thingClass>
<altitudeLayer>Terrain</altitudeLayer>
<mote>
<fadeInTime>0.1</fadeInTime>
<fadeOutTime>0.4</fadeOutTime>
<solidTime>999999</solidTime>
<needsMaintenance>True</needsMaintenance>
</mote>
<graphicData>
<graphicClass>Graphic_PawnBodySilhouette</graphicClass>
<shaderType>PawnSilhouetteStencil</shaderType>
<texPath>Things/Mote/Transparent</texPath>
</graphicData>
</ThingDef>
</Defs>

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<displayPriorityInXenotype>15</displayPriorityInXenotype>
</GeneCategoryDef>
<GeneCategoryDef>
<defName>rjw_genes_fertilin</defName>
<label>Fertilin</label>
<displayPriorityInXenotype>14</displayPriorityInXenotype>
</GeneCategoryDef>
<GeneCategoryDef>
<defName>rjw_genes_breeding</defName>
<label>Breeding</label>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<GeneDef Name="rjw_genes_wings" Abstract="True">
<displayCategory>Miscellaneous</displayCategory>
<randomChosen>true</randomChosen>
<exclusionTags>
<li>Wing</li>
</exclusionTags>
<graphicData>
<drawLoc>Tailbone</drawLoc>
</graphicData>
</GeneDef>
<GeneDef ParentName="rjw_genes_wings">
<defName>rjw_genes_succubus_wings</defName>
<label>succubus wings</label>
<description>Carriers of this gene grow succubus wings.</description>
<iconPath>Genes/Icons/Succubus_Wings</iconPath>
<iconColor>(0.75, 0.75, 0.75)</iconColor>
<displayOrderInCategory>1000</displayOrderInCategory>
<abilities>
<li>rjw_genes_ability_flight</li>
</abilities>
<descriptionHyperlinks>
<AbilityDef>rjw_genes_ability_flight</AbilityDef>
</descriptionHyperlinks>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
<graphicData>
<graphicPath>Things/Pawn/Humanlike/BodyAttachments/RJW_Genes_Succubus_Wings/RJW_Genes_Succubus_Wings</graphicPath>
<colorType>Skin</colorType>
<drawScale>2</drawScale>
<drawOffsetNorth>(0.0, 0.01, -0.1)</drawOffsetNorth>
<drawOffsetSouth>(0.0, 0.0, -0.1)</drawOffsetSouth>
<drawOffsetEast>(0.1, 0.0, 0.0)</drawOffsetEast>
</graphicData>
<modExtensions>
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.Core" Class="VanillaGenesExpanded.GeneExtension">
<backgroundPathEndogenes>Genes/Icons/RJW_Genes_Endogene_Background</backgroundPathEndogenes>
<backgroundPathXenogenes>Genes/Icons/RJW_Genes_Xenogene_Background</backgroundPathXenogenes>
</li>
</modExtensions>
</GeneDef>
<GeneDef ParentName="GeneTailBase">
<defName>rjw_genes_succubus_tail</defName>
<label>succubus tail</label>
<description>Carriers of this gene grow a slender tail ending with a heart that can act as a dexterous fifth limb.</description>
<iconPath>Genes/Icons/Succubus_Tail</iconPath>
<iconColor>(1, 0, 0)</iconColor>
<displayOrderInCategory>1000</displayOrderInCategory>
<capMods>
<li>
<capacity>Manipulation</capacity>
<offset>0.05</offset>
</li>
</capMods>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
<graphicData>
<graphicPath>Things/Pawn/Humanlike/BodyAttachments/RJW_Genes_Succubus_Tail/RJW_Genes_Succubus_Tail</graphicPath>
<colorType>Skin</colorType>
<drawScale>2</drawScale>
<drawOffsetNorth>(0, 0.2, -0.1)</drawOffsetNorth>
<drawOffsetSouth>(0, -0.1, 0.1)</drawOffsetSouth>
<drawOffsetEast>(0.2, 0.2, 0.1)</drawOffsetEast>
</graphicData>
<randomChosen>true</randomChosen>
<modExtensions>
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.Core" Class="VanillaGenesExpanded.GeneExtension">
<backgroundPathEndogenes>Genes/Icons/RJW_Genes_Endogene_Background</backgroundPathEndogenes>
<backgroundPathXenogenes>Genes/Icons/RJW_Genes_Xenogene_Background</backgroundPathXenogenes>
</li>
</modExtensions>
</GeneDef>
</Defs>

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</exclusionTags>
</GeneDef>
<GeneDef ParentName="GeneExtraGenitaliaBase">
<defName>rjw_genes_femboy</defName>
<label>femboy</label>
<description>Males with this gene hare considered female despite having a penis</description>
<iconPath>Genes/Icons/Futa</iconPath>
<geneClass>RJW_Genes.Gene_Femboy</geneClass>
<displayOrderInCategory>709</displayOrderInCategory>
<exclusionTags>
<li>PenisAmount</li>
<li>VaginaAmount</li>
</exclusionTags>
</GeneDef>
<GeneDef ParentName="GeneExtraGenitaliaBase">
<defName>rjw_genes_featureless_chest</defName>
<label>Featureless Chest</label>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<GeneDef Name="HiveBase" Abstract="True">
<displayCategory>rjw_genes_hive</displayCategory>
<modExtensions>
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.Core" Class="VanillaGenesExpanded.GeneExtension">
<backgroundPathEndogenes>Genes/Icons/RJW_Genes_Endogene_Background</backgroundPathEndogenes>
<backgroundPathXenogenes>Genes/Icons/RJW_Genes_Xenogene_Background</backgroundPathXenogenes>
</li>
</modExtensions>
</GeneDef>
<GeneDef ParentName="HiveBase">
<defName>rjw_genes_queen</defName>
<label>Hive Queen</label>
<labelShortAdj>queen</labelShortAdj>
<description>This gene represents the royal caste amongst its xenotype. Children of a queen are usually born as sterile workers, unless the father was a drone. Having multiple (adult) queens leads to intense rivalry and can throw the whole colony into chaos!</description>
<iconPath>Genes/Icons/Queen</iconPath>
<displayOrderInCategory>1</displayOrderInCategory>
<statOffsets>
<PsychicSensitivity>0.5</PsychicSensitivity>
<MeditationFocusGain>0.25</MeditationFocusGain>
</statOffsets>
<conditionalStatAffecters>
<li Class="RJW_Genes.ConditionalStatAffecter_MultipleQueens">
<statFactors>
<MoveSpeed>0.7</MoveSpeed>
</statFactors>
<statOffsets>
<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
</statOffsets>
</li>
<li Class="RJW_Genes.ConditionalStatAffecter_QueenCloseBy">
<statFactors>
<MoveSpeed>0.4</MoveSpeed>
<WorkSpeedGlobal>0.2</WorkSpeedGlobal>
</statFactors>
</li>
</conditionalStatAffecters>
<exclusionTags>
<li>rjw_genes_hive_caste</li>
<li>rjw_genes_swearing_loyalty</li>
</exclusionTags>
<biostatCpx>7</biostatCpx>
<biostatMet>-3</biostatMet>
</GeneDef>
<GeneDef ParentName="HiveBase">
<defName>rjw_genes_drone</defName>
<label>Hive Drone</label>
<labelShortAdj>drone</labelShortAdj>
<description>This gene represents the drone caste amongst its xenotype. Drones are highly specialised experts that ensure the hives functioning. Other than that, drones are the only xenotypes capable of producing fertile offspring with a queen.</description>
<iconPath>Genes/Icons/Drone</iconPath>
<displayOrderInCategory>2</displayOrderInCategory>
<exclusionTags>
<li>rjw_genes_hive_caste</li>
</exclusionTags>
<conditionalStatAffecters>
<li Class="RJW_Genes.ConditionalStatAffecter_QueenAbsent">
<statFactors>
<MoveSpeed>0.9</MoveSpeed>
</statFactors>
<statOffsets>
<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
</statOffsets>
</li>
</conditionalStatAffecters>
<biostatCpx>4</biostatCpx>
<biostatMet>-2</biostatMet>
</GeneDef>
<GeneDef ParentName="HiveBase">
<defName>rjw_genes_worker</defName>
<label>Hive Worker</label>
<labelShortAdj>worker</labelShortAdj>
<description>This gene marks the lowest caste of a hive, the workers. Usually sterile, they are despised by higher castes and only live to serve with labour.</description>
<iconPath>Genes/Icons/Worker</iconPath>
<displayOrderInCategory>3</displayOrderInCategory>
<exclusionTags>
<li>rjw_genes_hive_caste</li>
</exclusionTags>
<conditionalStatAffecters>
<li Class="RJW_Genes.ConditionalStatAffecter_QueenAbsent">
<statFactors>
<MoveSpeed>0.7</MoveSpeed>
</statFactors>
<statOffsets>
<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
</statOffsets>
</li>
<li Class="RJW_Genes.ConditionalStatAffecter_MultipleQueens">
<statFactors>
<MoveSpeed>0.7</MoveSpeed>
</statFactors>
<statOffsets>
<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
</statOffsets>
</li>
<li Class="RJW_Genes.ConditionalStatAffecter_QueenCloseBy">
<statFactors>
<MoveSpeed>1.2</MoveSpeed>
<WorkSpeedGlobal>1.2</WorkSpeedGlobal>
</statFactors>
</li>
</conditionalStatAffecters>
<biostatCpx>1</biostatCpx>
<biostatMet>0</biostatMet>
</GeneDef>
<GeneDef ParentName="HiveBase">
<defName>rjw_genes_zealous_loyalty</defName>
<label>Zealous Loyalty</label>
<labelShortAdj>loyalty</labelShortAdj>
<description>Carriers of this gene are genetically wired to worship carriers of the 'Queen'-gene. They receive a massive relation-ship bonus towards the queen and a slight mood bonus. Having multiple queens in the colony causes severe distress.</description>
<iconPath>Genes/Icons/Loyalty</iconPath>
<displayOrderInCategory>10</displayOrderInCategory>
<exclusionTags>
<li>rjw_genes_swearing_loyalty</li>
</exclusionTags>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
<modExtensions>
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.Core" Class="VanillaGenesExpanded.GeneExtension">
<backgroundPathEndogenes>Genes/Icons/RJW_Genes_Endogene_Background</backgroundPathEndogenes>
<backgroundPathXenogenes>Genes/Icons/RJW_Genes_Xenogene_Background</backgroundPathXenogenes>
</li>
</modExtensions>
</GeneDef>
<GeneDef ParentName="HiveBase">
<defName>rjw_genes_cocoonweaver</defName>
<label>Cocoon Weaver</label>
<labelShortAdj>cocooner</labelShortAdj>
<description>Carriers of this gene can produce a cocoon to prepare helpless (or willing) victims for breeding.</description>
<iconPath>Genes/Icons/Cocoon</iconPath>
<displayOrderInCategory>11</displayOrderInCategory>
<abilities>
<li>rjw_genes_ability_cocoonweaver</li>
</abilities>
<descriptionHyperlinks>
<AbilityDef>rjw_genes_ability_cocoonweaver</AbilityDef>
</descriptionHyperlinks>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
<GeneDef ParentName="HiveBase">
<defName>rjw_genes_spawn_spelopede</defName>
<label>Spelopede Dispenser</label>
<labelShortAdj>spelopede</labelShortAdj>
<description>Carriers of this gene can generate tame spelopedes. Higher psychic-sensitivity will spawn more spelopedes.</description>
<iconPath>Genes/Icons/Spelopede_Dispenser</iconPath>
<displayOrderInCategory>12</displayOrderInCategory>
<abilities>
<li>rjw_genes_ability_spawn_spelopede</li>
</abilities>
<descriptionHyperlinks>
<AbilityDef>rjw_genes_ability_spawn_spelopede</AbilityDef>
</descriptionHyperlinks>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
<GeneDef ParentName="HiveBase">
<defName>rjw_genes_insectincubator</defName>
<label>Insect Incubator</label>
<geneClass>RJW_Genes.Gene_InsectIncubator</geneClass>
<description>Pawns with this gene are able to hold more insect eggs.</description>
<iconPath>Genes/Icons/Egg</iconPath>
<displayOrderInCategory>52</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
<GeneDef ParentName="HiveBase">
<defName>rjw_genes_insectbreeder</defName>
<label>Insect Breeder</label>
<description>Pawns with this gene are able to fertilize eggs with any fertile penis.</description>
<iconPath>Genes/Icons/Insect_Breeder</iconPath>
<displayOrderInCategory>53</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
<GeneDef>
<defName>rjw_genes_fervent_ovipositor</defName>
<label>Fervent Ovipositor</label>
<geneClass>RJW_Genes.Gene_FerventOvipositor</geneClass>
<description>Pawns that have a female (egg producing) ovipositor produce eggs at drastically increased speed.</description>
<iconPath>Genes/Icons/Fervent_Ovipositor</iconPath>
<displayOrderInCategory>55</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
</Defs>

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@ -1,237 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<GeneDef Name="LifeForceBase" Abstract="True">
<displayCategory>rjw_genes_fertilin</displayCategory>
<modExtensions>
<li MayRequire="OskarPotocki.VanillaFactionsExpanded.Core" Class="VanillaGenesExpanded.GeneExtension">
<backgroundPathEndogenes>Genes/Icons/RJW_Genes_Endogene_Background</backgroundPathEndogenes>
<backgroundPathXenogenes>Genes/Icons/RJW_Genes_Xenogene_Background</backgroundPathXenogenes>
</li>
</modExtensions>
</GeneDef>
<GeneDef ParentName="LifeForceBase">
<defName>rjw_genes_lifeforce</defName>
<label>fertilin</label>
<description>Carriers of this gene have a reserve of biological strength powered by a resource called fertilin. The resource can be gained and spent in various ways, some of which are unlocked by other genes.\n\nCarriers lose 5 fertilin per day from biological entropy. \n\nGene is inactive until carrier is able to have sex.</description>
<geneClass>RJW_Genes.Gene_LifeForce</geneClass>
<resourceGizmoType>RJW_Genes.GeneGizmo_ResourceLifeForce</resourceGizmoType>
<resourceLabel>fertilin</resourceLabel>
<resourceGizmoThresholds>
<li>0.25</li>
<li>0.5</li>
<li>0.75</li>
</resourceGizmoThresholds>
<showGizmoOnWorldView>true</showGizmoOnWorldView>
<showGizmoWhenDrafted>true</showGizmoWhenDrafted>
<resourceDescription>A reserve of biological strength which can be gained and spent in a variety of ways. \n\nFertilin can be increased by absorbing cum, typically through oral sex or stored cum. \n\nIf fertilin reaches zero, {PAWN_nameDef} will become very unhappy and may try to obtain some forcefully.</resourceDescription>
<iconPath>Genes/Icons/FertilinAlt</iconPath>
<selectionWeight>0</selectionWeight>
<displayOrderInCategory>-2</displayOrderInCategory>
<minAgeActive>18</minAgeActive>
<customEffectDescriptions>
<li>Gives fertilin supply.</li>
</customEffectDescriptions>
<symbolPack>
<prefixSymbols>
<li><symbol>fert</symbol></li>
</prefixSymbols>
</symbolPack>
<resourceLossPerDay>0.025</resourceLossPerDay>
<biostatCpx>1</biostatCpx>
<biostatMet>1</biostatMet>
</GeneDef>
<GeneDef ParentName="LifeForceBase">
<defName>rjw_genes_lifeforce_drain</defName>
<label>fertilin drain</label>
<labelShortAdj>draining</labelShortAdj>
<description>Carriers lose an additional 7.5 fertilin per day from biological entropy.</description>
<resourceLabel>fertilin</resourceLabel>
<geneClass>RJW_Genes.Gene_LifeForceDrain</geneClass>
<iconPath>Genes/Icons/FertilinDrainAlt</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<resourceLossPerDay>0.075</resourceLossPerDay>
<minAgeActive>18</minAgeActive>
<displayOrderInCategory>-1</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
<biostatMet>6</biostatMet>
</GeneDef>
<GeneDef ParentName="LifeForceBase">
<defName>rjw_genes_pussyhealing</defName>
<label>Pussy Healer</label>
<labelShortAdj>pussyhealer</labelShortAdj>
<description>Carriers of this gene are able use vaginal sex to tend to other's wounds.</description>
<iconPath>Genes/Icons/Healpussy</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<displayOrderInCategory>9</displayOrderInCategory>
<abilities>
<li>rjw_genes_ability_pussyheal</li>
</abilities>
<descriptionHyperlinks>
<AbilityDef>rjw_genes_ability_pussyheal</AbilityDef>
</descriptionHyperlinks>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
<symbolPack>
<suffixSymbols>
<li><symbol>life</symbol></li>
<li><symbol>pussy</symbol></li>
<li><symbol>heal</symbol></li>
</suffixSymbols>
</symbolPack>
</GeneDef>
<GeneDef ParentName="LifeForceBase">
<defName>rjw_genes_cockeater</defName>
<label>Cockeater</label>
<labelShortAdj>cockeater</labelShortAdj>
<description>Carriers of this gene are able eat cocks to restore their fertilin supply. Cocks are consumed during that process.</description>
<iconPath>Genes/Icons/cockeater</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<displayOrderInCategory>11</displayOrderInCategory>
<abilities>
<li>rjw_genes_ability_cockeater</li>
</abilities>
<descriptionHyperlinks>
<AbilityDef>rjw_genes_ability_cockeater</AbilityDef>
</descriptionHyperlinks>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
<symbolPack>
<suffixSymbols>
<li><symbol>life</symbol></li>
<li><symbol>cock</symbol></li>
<li><symbol>eat</symbol></li>
</suffixSymbols>
</symbolPack>
</GeneDef>
<GeneDef ParentName="LifeForceBase">
<defName>rjw_genes_paralysingkiss</defName>
<label>paralysing kiss</label>
<labelShortAdj>paralysing kiss</labelShortAdj>
<description>Carriers of this gene are able to briefly stun an enemy with a kiss.</description>
<iconPath>Genes/Icons/Paralysing_Kiss</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<displayOrderInCategory>12</displayOrderInCategory>
<abilities>
<li>rjw_genes_ability_paralysingkiss</li>
</abilities>
<descriptionHyperlinks>
<AbilityDef>rjw_genes_ability_paralysingkiss</AbilityDef>
</descriptionHyperlinks>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
<symbolPack>
<suffixSymbols>
<li><symbol>stun</symbol></li>
<li><symbol>kiss</symbol></li>
</suffixSymbols>
</symbolPack>
</GeneDef>
<GeneDef ParentName="LifeForceBase">
<defName>rjw_genes_seduce</defName>
<label>seduction</label>
<labelShortAdj>seduction</labelShortAdj>
<description>Carriers of this gene are able to seduce a pawn into having sex with them.</description>
<iconPath>Genes/Icons/seduce</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<displayOrderInCategory>13</displayOrderInCategory>
<abilities>
<li>rjw_genes_ability_seduce</li>
</abilities>
<descriptionHyperlinks>
<AbilityDef>rjw_genes_ability_seduce</AbilityDef>
</descriptionHyperlinks>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
<symbolPack>
<suffixSymbols>
<li><symbol>stun</symbol></li>
<li><symbol>kiss</symbol></li>
</suffixSymbols>
</symbolPack>
</GeneDef>
<GeneDef ParentName="LifeForceBase">
<defName>rjw_genes_naked_prowess</defName>
<label>naked prowess</label>
<description>Carriers of this gene are able to temporarily increase their strength and resilience, while they are naked.</description>
<iconPath>Genes/Icons/rjw_naked_prowess</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<displayOrderInCategory>14</displayOrderInCategory>
<abilities>
<li>rjw_genes_ability_naked_prowess</li>
</abilities>
<descriptionHyperlinks>
<AbilityDef>rjw_genes_ability_naked_prowess</AbilityDef>
</descriptionHyperlinks>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
<GeneDef ParentName="LifeForceBase">
<defName>rjw_genes_cum_eater</defName>
<label>Cum eater</label>
<description>Carriers of this gene are able to absorb fertilin through eating cum. This includes oral sex, eating cum for food or sucking out cumflated pawns. </description>
<iconPath>Genes/Icons/cumeater</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<displayOrderInCategory>1</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
</GeneDef>
<GeneDef ParentName="LifeForceBase">
<defName>rjw_genes_fertilin_absorber</defName>
<label>Fertilin Absorber</label>
<description>Carriers of this gene are able to absorb the fertilin inside sperm through their vagina and anus.</description>
<iconPath>Genes/Icons/Vaginal_cum_absorption</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<displayOrderInCategory>2</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
</GeneDef>
<GeneDef ParentName="LifeForceBase">
<defName>rjw_genes_lifeforce_empath</defName>
<label>empathic lifeforce</label>
<geneClass>RJW_Genes.Gene_LifeForce_Empath</geneClass>
<description>Carriers of this gene generate lifeforce if nearby pawns are sexually satisfied. Be careful: Sexually frustrated pawns will make your empath loose lifeforce!</description>
<iconPath>Genes/Icons/Hypersexual</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<displayOrderInCategory>3</displayOrderInCategory>
<biostatCpx>3</biostatCpx>
<biostatMet>-2</biostatMet>
<modExtensions>
<li Class="RJW_Genes.LifeForceEmpathExtension">
<aheagoIncrement>0.02</aheagoIncrement>
<satisfactionIncrement>0.01</satisfactionIncrement>
<frustratedDecrement>-0.01</frustratedDecrement>
</li>
<li Class="RJW_Genes.TickIntervalExtension">
<!-- One day has 60k ticks, so we check every hour with 60000/24 = 2500-->
<tickInterval>2500</tickInterval>
</li>
<li Class="RJW_Genes.DistanceExtension">
<!-- distance 25 means 25 tiles in every direction from the empath.-->
<distance>25</distance>
</li>
</modExtensions>
</GeneDef>
<GeneDef ParentName="LifeForceBase">
<defName>rjw_genes_drainer</defName>
<label>vitality drainer</label>
<description>Carriers of this gene are able to absorb a great amount of fertilin by draining the vitality of the partner. This is done passively through having sex with a non-drained pawn that does not have this gene.</description>
<iconPath>Genes/Icons/Vitality_Drainer</iconPath>
<prerequisite>rjw_genes_lifeforce</prerequisite>
<displayOrderInCategory>4</displayOrderInCategory>
<biostatCpx>1</biostatCpx>
<biostatMet>-1</biostatMet>
</GeneDef>
</Defs>

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@ -1,124 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- Alpha Genes ID: sarg.alphagenes -->
<XenotypeDef>
<defName>rjw_genes_halamyr_queen_xenotype</defName>
<label>Halamyr Queen</label>
<iconPath>Genes/Icons/Xenotypes/Xenotype-Queen</iconPath>
<inheritable>false</inheritable>
<canGenerateAsCombatant>false</canGenerateAsCombatant>
<description>The Halamyr are a race of insect-xenotypes living in a caste-system. On top of the caste, the queens are the centerpiece of any hive. They are the only Halamyr that can produce drones, or mass-produce workers. A hive can virtually not live without a queen - without their royalty the drones and workers are irritated and receive sever penalties. Queens are very fragile and need to be kept safe and in best conditions.</description>
<descriptionShort>The fragile queens of the Halamyr are the center of the hives reproduction. Multiple queens, or and absence of a queen, can cause to fall the best hive into disarray real quick.</descriptionShort>
<genes>
<li MayRequire="sarg.alphagenes" >AG_LargerBodySize</li>
<li MayRequire="sarg.alphagenes" >AG_InsectBlood</li>
<li MayRequire="sarg.alphagenes" >AG_InsectJellyProduction</li>
<li MayRequire="sarg.alphagenes" >AG_SurvivalInstinct_Low</li>
<li>WoundHealing_Slow</li>
<li>PsychicAbility_Extreme</li>
<li>MoveSpeed_Slow</li>
<li>FireTerror</li>
<li>MeleeDamage_Weak</li>
<li>Sleepy</li>
<li>Delicate</li>
<li>rjw_genes_hypersexual</li>
<li>rjw_genes_bisexual</li>
<li>Libido_High</li>
<li>Beauty_Beautiful</li>
<li MayRequire="sarg.alphagenes" >AG_OutwardsAntennas</li>
<li>Skin_DeepRed</li>
<li>Learning_Fast</li>
<li>rjw_genes_fervent_ovipositor</li>
<li>AptitudeTerrible_Shooting</li>
<li>AptitudeTerrible_Melee</li>
<li>AptitudeRemarkable_Social</li>
<li MayRequire="rjw.sexperience">AptitudeRemarkable_Sex</li>
<li>rjw_genes_female_only</li>
<li>rjw_genes_ovipositor_genitalia</li>
<li>rjw_genes_aphrodisiac_pheromones</li>
<li>rjw_genes_queen</li>
<li>rjw_genes_cocoonweaver</li>
<li>rjw_genes_spawn_spelopede</li>
</genes>
</XenotypeDef>
<XenotypeDef>
<defName>rjw_genes_halamyr_hiveguard_xenotype</defName>
<label>Halamyr Hiveguard</label>
<iconPath>Genes/Icons/Xenotypes/Xenotype-Guard</iconPath>
<combatPowerFactor>1.5</combatPowerFactor>
<inheritable>false</inheritable>
<description>The Halamyr hiveguards are the bastion to protect the hive. Next to the walls, these meele specialists form the ultimate guard for the queen, for which they'd give their lifes. Their tuned bodies come with a price, crippling them for social interactions and increased hunger.</description>
<descriptionShort>Frontline of the Halamyr, guards of the hive, specialised in meele combat. Heavily handicapped without a queen.</descriptionShort>
<genes>
<li MayRequire="sarg.alphagenes" >AG_InsectBlood</li>
<li MayRequire="sarg.alphagenes" >AG_EfficientMandibles</li>
<li>Immunity_Strong</li>
<li>WoundHealing_Fast</li>
<li>MoveSpeed_Quick</li>
<li>FireTerror</li>
<li>MeleeDamage_Strong</li>
<li>KillThirst</li>
<li>LowSleep</li>
<li MayRequire="sarg.alphagenes" >AG_WaspWings</li>
<li>Hair_ShortOnly</li>
<li MayRequire="sarg.alphagenes" >AG_DownwardsAntennas</li>
<li>Hair_DarkBlack</li>
<li>Skin_DeepRed</li>
<li MayRequire="sarg.alphagenes" >AG_FeraliskEyes</li>
<li>AptitudeTerrible_Shooting</li>
<li>AptitudeRemarkable_Melee</li>
<li>AptitudePoor_Construction</li>
<li>AptitudePoor_Cooking</li>
<li>AptitudePoor_Plants</li>
<li>AptitudePoor_Crafting</li>
<li>AptitudeTerrible_Artistic</li>
<li>AptitudeTerrible_Medicine</li>
<li>AptitudePoor_Social</li>
<li>rjw_genes_male_only</li>
<li>rjw_genes_ovipositor_genitalia</li>
<li>rjw_genes_drone</li>
<li>rjw_genes_zealous_loyalty</li>
</genes>
</XenotypeDef>
<XenotypeDef>
<defName>rjw_genes_halamyr_breeder_xenotype</defName>
<label>Halamyr Breeder</label>
<iconPath>Genes/Icons/Xenotypes/Xenotype-Breeder</iconPath>
<inheritable>false</inheritable>
<canGenerateAsCombatant>false</canGenerateAsCombatant>
<combatPowerFactor>0.8</combatPowerFactor>
<description>The Halamyr breeders are the backbone of the hive. Their special genes allow them to carry more eggs and hatch them faster, enabling a steady output of hivelings. To support their position in the hive, breeders spend most of their life in the queens cocoon, a task which they gladly accept.</description>
<descriptionShort>Made for incubating Halamyr eggs, breeders spend most of their life in the queens cocoon.</descriptionShort>
<genes>
<li MayRequire="sarg.alphagenes" >AG_Spinnerets</li>
<li MayRequire="sarg.alphagenes" >AG_InsectBlood</li>
<li MayRequire="sarg.alphagenes" >AG_InsectJellyProduction</li>
<li MayRequire="sarg.alphagenes" >AG_FormicAntennas</li>
<li>Fertile</li>
<li MayRequire="sarg.alphagenes" >AG_FastGestation</li>
<li>FireTerror</li>
<li>VerySleepy</li>
<li>rjw_genes_bisexual</li>
<li>Skin_DeepRed</li>
<li>AptitudeStrong_Social</li>
<li>rjw_genes_drone</li>
<li>rjw_genes_female_only</li>
<li>rjw_genes_zealous_loyalty</li>
<li>rjw_genes_insectincubator</li>
<li>rjw_genes_zoophile</li>
<li>rjw_genes_no_vagina</li>
</genes>
</XenotypeDef>
</Defs>

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@ -1,144 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<XenotypeDef>
<defName>rjw_genes_succubus</defName>
<label>Succubus</label>
<description>Succubi are strongly enhanced xenohumans. These overnaturally beautiful creatures strive parasitically on the Fertilin found in semen.</description>
<descriptionShort>Succubi are beautiful and extremely hungry Xenohumans. They strive on having sex and extracting their victims life-force through this. </descriptionShort>
<iconPath>Genes/Icons/Xenotypes/Xenotype-Succubus</iconPath>
<soundDefOnImplant>PawnBecameSanguophage</soundDefOnImplant>
<generateWithXenogermReplicatingHediffChance>0.5</generateWithXenogermReplicatingHediffChance>
<xenogermReplicatingDurationLeftDaysRange>0.1~140</xenogermReplicatingDurationLeftDaysRange>
<combatPowerFactor>1</combatPowerFactor>
<displayPriority>-1000</displayPriority>
<factionlessGenerationWeight>0.005</factionlessGenerationWeight>
<inheritable>false</inheritable>
<doubleXenotypeChances>
<Pigskin>0.02</Pigskin>
<Impid>0.02</Impid>
<Yttakin>0.02</Yttakin>
<Neanderthal>0.02</Neanderthal>
<Waster>0.02</Waster>
<Dirtmole>0.02</Dirtmole>
</doubleXenotypeChances>
<genes>
<li>rjw_genes_bisexual</li>
<li>rjw_genes_hypersexual</li>
<li>rjw_genes_female_only</li>
<li>rjw_genes_lifeforce</li>
<li>rjw_genes_lifeforce_drain</li>
<li>rjw_genes_demonic_genitalia</li>
<li>rjw_genes_cum_eater</li>
<li>rjw_genes_fertilin_absorber</li>
<li>rjw_genes_paralysingkiss</li>
<li>rjw_genes_seduce</li>
<li MayRequire="rjw.sexperience">AptitudeRemarkable_Sex</li>
<li MayRequire="Sl4vP0weR.DominantGene">DominantGene</li>
<li MayRequire="LustLicentia.RJWLabs">rjw_genes_elasticity</li>
<li>rjw_genes_succubus_wings</li>
<li>rjw_genes_succubus_tail</li>
<li>rjw_genes_aphrodisiac_pheromones</li>
<li>Beauty_Pretty</li>
<li>MoveSpeed_Quick</li>
<li>AptitudeStrong_Social</li>
<li>Ears_Pointed</li>
<li>Headbone_MiniHorns</li>
<li>Skin_Purple</li>
</genes>
</XenotypeDef>
<XenotypeDef>
<defName>rjw_genes_incubus</defName>
<label>Incubus</label>
<description>Incubi are strongly enhanced xenohumans. These overnaturally beautiful creatures strive parasitically on the Fertilin found in semen.</description>
<descriptionShort>Incubi are beautiful and extremely hungry Xenohumans. They strive on having sex and extracting their victims life-force through this. </descriptionShort>
<iconPath>Genes/Icons/Xenotypes/Xenotype-Incubus</iconPath>
<soundDefOnImplant>PawnBecameSanguophage</soundDefOnImplant>
<generateWithXenogermReplicatingHediffChance>0.5</generateWithXenogermReplicatingHediffChance>
<xenogermReplicatingDurationLeftDaysRange>0.1~140</xenogermReplicatingDurationLeftDaysRange>
<combatPowerFactor>1</combatPowerFactor>
<displayPriority>-1000</displayPriority>
<factionlessGenerationWeight>0.005</factionlessGenerationWeight>
<inheritable>false</inheritable>
<doubleXenotypeChances>
<Pigskin>0.02</Pigskin>
<Impid>0.02</Impid>
<Yttakin>0.02</Yttakin>
<Neanderthal>0.02</Neanderthal>
<Waster>0.02</Waster>
<Dirtmole>0.02</Dirtmole>
</doubleXenotypeChances>
<genes>
<li>rjw_genes_hypersexual</li>
<li>rjw_genes_male_only</li>
<li>rjw_genes_lifeforce</li>
<li>rjw_genes_lifeforce_drain</li>
<li>rjw_genes_drainer</li>
<li>rjw_genes_demonic_genitalia</li>
<li MayRequire="rjw.sexperience">AptitudeRemarkable_Sex</li>
<li MayRequire="Sl4vP0weR.DominantGene">DominantGene</li>
<li>rjw_genes_seduce</li>
<li>rjw_genes_succubus_wings</li>
<li>rjw_genes_succubus_tail</li>
<li>rjw_genes_aphrodisiac_pheromones</li>
<li>Beauty_Pretty</li>
<li>MoveSpeed_Quick</li>
<li>Robust</li>
<li>UVSensitivity_Intense</li>
<li>AptitudeStrong_Intellectual</li>
<li>Ears_Pointed</li>
<li>Headbone_CenterHorn</li>
<li>Skin_InkBlack</li>
</genes>
</XenotypeDef>
<XenotypeDef>
<defName>rjw_genes_cumazone</defName>
<label>Cumazone</label>
<description>Cumazone are a female only xenotype that excel at meele combat. Originally created as bodyguards for glitterworld amazon communities, they spred to other systems by mere strength and providing for some fetishes. They can use Fertilin to enhance their skin to overpower any combatant in meele. Their only source for Fertilin is biting of male genitalia - so be sure to have a steady supply of victim males or prepare to raid unsuspecting men of the rim.</description>
<descriptionShort>Female only, strong meele fighters, that use Fertilin from bitten-off cocks for powerful buffs.</descriptionShort>
<iconPath>Genes/Icons/Xenotypes/Xenotype-Cumazon</iconPath>
<generateWithXenogermReplicatingHediffChance>0.5</generateWithXenogermReplicatingHediffChance>
<xenogermReplicatingDurationLeftDaysRange>0.1~140</xenogermReplicatingDurationLeftDaysRange>
<combatPowerFactor>2.5</combatPowerFactor>
<displayPriority>-1000</displayPriority>
<factionlessGenerationWeight>0.01</factionlessGenerationWeight>
<inheritable>false</inheritable>
<genes>
<li>WoundHealing_Fast</li>
<li>NakedSpeed</li>
<li>Aggression_Aggressive</li>
<li>MeleeDamage_Strong</li>
<li>KillThirst</li>
<li>Robust</li>
<li>Pain_Reduced</li>
<li>Beauty_Ugly</li>
<li>Hair_BaldOnly</li>
<li>Hair_ShortOnly</li>
<li>Brow_Heavy</li>
<li>Body_Hulk</li>
<li>AptitudeStrong_Shooting</li>
<li>AptitudeRemarkable_Melee</li>
<li>AptitudePoor_Crafting</li>
<li>AptitudePoor_Artistic</li>
<li>Unstoppable</li>
<li>rjw_genes_rapist</li>
<li>rjw_genes_female_only</li>
<li>rjw_genes_lifeforce</li>
<li>rjw_genes_lifeforce_drain</li>
<li>rjw_genes_pussyhealing</li>
<li>rjw_genes_cockeater</li>
<li>rjw_genes_naked_prowess</li>
<li>rjw_genes_orgasm_rush</li>
</genes>
</XenotypeDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>rjw_genes_fertilin_lost</defName>
<hediffClass>Hediff_HemogenCraving</hediffClass>
<label>lost fertilin</label>
<description>Percentage of fertilin lost.</description>
<defaultLabelColor>(1,1,1)</defaultLabelColor>
<maxSeverity>1</maxSeverity>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-0.5</severityPerDay>
</li>
</comps>
<stages>
<li>
<becomeVisible>true</becomeVisible>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>rjw_genes_succubus_drained</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>Drained</label>
<description>The vitality of this pawn has been drained. Cannot be drained again until fully recovered.</description>
<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
<maxSeverity>1.0</maxSeverity>
<initialSeverity>1.0</initialSeverity>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-0.25</severityPerDay>
</li>
</comps>
<stages>
<li>
<label>minor</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.1</offset>
</li>
</capMods>
<restFallFactorOffset>0.1</restFallFactorOffset>
<statOffsets>
<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
</statOffsets>
</li>
<li>
<minSeverity>0.5</minSeverity>
<label>moderate</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.2</offset>
</li>
</capMods>
<hungerRateFactorOffset>0.05</hungerRateFactorOffset>
<restFallFactorOffset>0.20</restFallFactorOffset>
<statOffsets>
<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
</statOffsets>
</li>
<li>
<minSeverity>0.8</minSeverity>
<label>severe</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.3</offset>
</li>
</capMods>
<statOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
</statOffsets>
<vomitMtbDays>0.4</vomitMtbDays>
<hungerRateFactorOffset>0.1</hungerRateFactorOffset>
<restFallFactorOffset>0.35</restFallFactorOffset>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>rjw_genes_fertilin_craving</defName>
<label>fertilin craving</label>
<hediffClass>Hediff_HemogenCraving</hediffClass>
<description>weakened due to running out of fertilin.</description>
<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
<maxSeverity>1.0</maxSeverity>
<initialSeverity>0.01</initialSeverity>
<stages>
<li>
<label>minor</label>
<painOffset>0.05</painOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.9</setMax>
</li>
</capMods>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<painOffset>0.1</painOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.8</setMax>
</li>
</capMods>
</li>
<li>
<label>major</label>
<minSeverity>0.7</minSeverity>
<painOffset>0.15</painOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.5</setMax>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="RJW_Genes.HediffCompProperties_SeverityFromFertilin">
<severityPerHourEmpty>0.05</severityPerHourEmpty>
<severityPerHourHemogen>-0.1</severityPerHourHemogen>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="RoleStatBuff">
<defName>rjw_genes_naked_prowess</defName>
<label>naked prowss</label>
<description>Driven by fertilin, this person has greatly increased strength and resilience.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<!--Maybe a bit to much, but they are supposed to be strong-->
<statOffsets>
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>0.5</ArmorRating_Heat>
<!-- <Insulation_Cold>10</Insulation_Cold>
<Insulation_Heat>10</Insulation_Heat> -->
</statOffsets>
<statFactors>
<IncomingDamageFactor>0.5</IncomingDamageFactor>
<MeleeDamageFactor>1.5</MeleeDamageFactor>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>True</showRemainingTime>
<disappearsAfterTicks>5000</disappearsAfterTicks> <!-- 2 hours -->
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<!--TODO: Make hediff disappear if pawn is nolonger naked-->
</comps>
<isBad>false</isBad>
</HediffDef>
</Defs>

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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--
For writing your own:
1. specify your queenXenotype with an exactly matching name
2. defName is not important
3. queen + drone + worker == 1
Otherwise, it should default to the ones specified for rjw_genes_default_hive_offspring_chances
-->
<RJW_Genes.HiveOffspringChanceDef>
<!-- Important: this default defName cannot be renamed! It is a protected keyword.-->
<!-- Changing the queenXenotype-Name will also throw an error.-->
<!-- But you can change the workerGenes list.-->
<defName>rjw_genes_default_hive_offspring_chances</defName>
<queenXenotype>default</queenXenotype>
<queenChance>0.02</queenChance>
<droneChance>0.48</droneChance>
<workerChance>0.5</workerChance>
</RJW_Genes.HiveOffspringChanceDef>
<RJW_Genes.HiveOffspringChanceDef>
<defName>rjw_genes_test_queen_offspring_chances</defName>
<queenXenotype>rjw_genes_test_queen_xenotype</queenXenotype>
<queenChance>0.02</queenChance>
<droneChance>0.28</droneChance>
<workerChance>0.7</workerChance>
</RJW_Genes.HiveOffspringChanceDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<IncidentDef>
<defName>SuccubusDreamVisit</defName>
<label>dirty dreams</label>
<category>Misc</category>
<targetTags>
<li>Map_PlayerHome</li>
</targetTags>
<workerClass>RJW_Genes.IncidentWorker_SuccubusDreamVisit</workerClass>
<baseChance>1.0</baseChance>
<minRefireDays>10</minRefireDays>
<pointsScaleable>false</pointsScaleable>
</IncidentDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--Chitchat reduced copy-->
<InteractionDef>
<defName>rjw_genes_flirt</defName>
<label>flirt</label>
<symbol>Things/Mote/SpeechSymbols/Chitchat</symbol>
<logRulesInitiator>
<rulesStrings>
<li>r_logentry->[INITIATOR_nameDef] and [RECIPIENT_nameDef] [talkedabout] [TalkTopicLight].</li>
<li>r_logentry->[INITIATOR_nameDef] [talkedabout] [TalkTopicLight] with [RECIPIENT_nameDef].</li>
<li>r_logentry(p=0.8)->[INITIATOR_nameDef] [commentedabout] [TalkTopicLight] to [RECIPIENT_nameDef].</li>
<li>talkedabout(p=4)->chatted about</li>
<li>talkedabout->shared a word about</li>
<li>talkedabout->spoke about</li>
<li>talkedabout->gabbed about</li>
<li>talkedabout->talked about</li>
<li>talkedabout->joked about</li>
<li>talkedabout->quipped about</li>
<li>commentedabout->said something about</li>
<li>commentedabout->said a word about</li>
<li>commentedabout->made a comment about</li>
<li>commentedabout->commented about</li>
<li>commentedabout->told a joke about</li>
</rulesStrings>
</logRulesInitiator>
</InteractionDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<JobDef>
<defName>rjw_genes_lifeforce_randomrape</defName>
<driverClass>rjw.JobDriver_RandomRape</driverClass>
<reportString>Raping</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
<JobDef>
<defName>rjw_genes_lifeforce_healpussy</defName>
<driverClass>RJW_Genes.JobDriver_CastAbilityAfterSex</driverClass>
<reportString>Tending someones wounds with sex.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
<JobDef>
<defName>rjw_genes_lifeforce_seduced</defName>
<driverClass>RJW_Genes.JobDriver_Seduced</driverClass>
<reportString>Seduced.</reportString>
<casualInterruptible>false</casualInterruptible>
<playerInterruptible>false</playerInterruptible>
</JobDef>
<JobDef>
<defName>rjw_genes_flirt</defName>
<driverClass>RJW_Genes.JobDriver_Flirt</driverClass>
<reportString>Seduced.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<JobDef>
<defName>sex_on_spot</defName>
<driverClass>RJW_Genes.JobDriver_SexOnSpot</driverClass>
<reportString>Making love on the spot.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
<JobDef>
<defName>sex_on_spot_reciever</defName>
<driverClass>RJW_Genes.JobDriver_SexOnSpotReciever</driverClass>
<reportString>lovin'.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<MentalBreakDef>
<defName>rjw_genes_lifeforce_randomrape</defName>
<mentalState>rjw_genes_lifeforce_randomrape</mentalState>
<baseCommonality>1.5</baseCommonality>
<intensity>Extreme</intensity>
<workerClass>RJW_Genes.LifeForceMentalBreakWorker</workerClass>
</MentalBreakDef>
<MentalStateDef ParentName="BaseMentalState">
<defName>rjw_genes_lifeforce_randomrape</defName>
<stateClass>RJW_Genes.LifeForceMentalState</stateClass>
<workerClass>RJW_Genes.LifeForceMentalStateWorker</workerClass>
<label>random rape</label>
<category>Malicious</category>
<prisonersCanDo>true</prisonersCanDo>
<colonistsOnly>false</colonistsOnly>
<minTicksBeforeRecovery>30000</minTicksBeforeRecovery>
<recoveryMtbDays>0.8</recoveryMtbDays>
<maxTicksBeforeRecovery>80000</maxTicksBeforeRecovery>
<nameColor>(0.5, 0.9, 0.5)</nameColor>
<beginLetterLabel>random rape</beginLetterLabel>
<beginLetter>{0} has run out of lifeforce and is looking to obtain some.</beginLetter>
<beginLetterDef>ThreatSmall</beginLetterDef>
<recoveryMessage>{0} is no longer raping randomly.</recoveryMessage>
<baseInspectLine>Mental state: Random Rape</baseInspectLine>
<recoverFromSleep>true</recoverFromSleep>
</MentalStateDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef>
<defName>rjw_genes_succubus</defName>
<label>succubus</label>
<combatPower>50</combatPower>
<race>Human</race>
<xenotypeSet>
<xenotypeChances>
<rjw_genes_succubus>999</rjw_genes_succubus>
</xenotypeChances>
</xenotypeSet>
<acceptArrestChanceFactor>0.5</acceptArrestChanceFactor>
<useFactionXenotypes>false</useFactionXenotypes>
<minGenerationAge>18</minGenerationAge>
<maxGenerationAge>27</maxGenerationAge>
<itemQuality>Poor</itemQuality>
<backstoryCryptosleepCommonality>0.0</backstoryCryptosleepCommonality>
<isFighter>false</isFighter>
<gearHealthRange>
<min>0.3</min>
<max>0.9</max>
</gearHealthRange>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<apparelTags>
<li>Tribal</li>
</apparelTags>
<apparelMoney>
<min>0</min>
<max>0</max>
</apparelMoney>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<techHediffsMoney>
<min>0</min>
<max>0</max>
</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.0</techHediffsChance>
<initialWillRange>2~4</initialWillRange>
<initialResistanceRange>28~44</initialResistanceRange>
</PawnKindDef>
<PawnKindDef>
<defName>rjw_genes_incubus</defName>
<label>succubus</label>
<combatPower>50</combatPower>
<race>Human</race>
<xenotypeSet>
<xenotypeChances>
<rjw_genes_incubus>999</rjw_genes_incubus>
</xenotypeChances>
</xenotypeSet>
<acceptArrestChanceFactor>0.5</acceptArrestChanceFactor>
<useFactionXenotypes>false</useFactionXenotypes>
<minGenerationAge>18</minGenerationAge>
<maxGenerationAge>27</maxGenerationAge>
<itemQuality>Poor</itemQuality>
<backstoryCryptosleepCommonality>0.0</backstoryCryptosleepCommonality>
<isFighter>false</isFighter>
<gearHealthRange>
<min>0.3</min>
<max>0.9</max>
</gearHealthRange>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<apparelTags>
<li>Tribal</li>
</apparelTags>
<apparelMoney>
<min>0</min>
<max>0</max>
</apparelMoney>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<techHediffsMoney>
<min>0</min>
<max>0</max>
</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.0</techHediffsChance>
<initialWillRange>2~4</initialWillRange>
<initialResistanceRange>28~44</initialResistanceRange>
</PawnKindDef>
</Defs>

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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<RJW_Genes.QueenWorkerMappingDef>
<!-- Important: this default defName cannot be renamed! It is a protected keyword.-->
<!-- Changing the queenXenotype-Name will also throw an error.-->
<!-- But you can change the workerGenes list.-->
<defName>rjw_genes_default_worker_genes</defName>
<queenXenotype>default</queenXenotype>
<workerGenes>
<li>StrongStomach</li>
<li MayRequire="sarg.alphagenes" >AG_FasterAging</li>
<li>PsychicAbility_Dull</li>
<li>FireTerror</li>
<li>Sterile</li>
<li>AptitudeTerrible_Intellectual</li>
<li>rjw_genes_featureless_chest</li>
<li>rjw_genes_worker</li>
<li>rjw_genes_zealous_loyalty</li>
</workerGenes>
</RJW_Genes.QueenWorkerMappingDef>
<RJW_Genes.QueenWorkerMappingDef>
<defName>rjw_genes_halamyr_queen_worker_mapping</defName>
<queenXenotype>rjw_genes_halamyr_queen_xenotype</queenXenotype>
<workerGenes>
<li MayRequire="sarg.alphagenes" >AG_SmallerBodySize</li>
<li>StrongStomach</li>
<li MayRequire="sarg.alphagenes" >AG_EfficientMandibles</li>
<li MayRequire="sarg.alphagenes" >AG_FasterAging</li>
<li>PsychicAbility_Dull</li>
<li>FireTerror</li>
<li>Sterile</li>
<li MayRequire="sarg.alphagenes" >AG_FormicAntennas</li>
<li>Skin_DeepRed</li>
<li>AptitudeTerrible_Intellectual</li>
<li>rjw_genes_featureless_chest</li>
<li>rjw_genes_worker</li>
<li>rjw_genes_zealous_loyalty</li>
</workerGenes>
</RJW_Genes.QueenWorkerMappingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ScenarioDef>
<defName>rjw_genes_scenario_halamyr_hive</defName>
<label>Halamyr Hive</label>
<description>A young queen set out to build a new hive. After a long path, a suitable place is found to generate new offspring. DEVNOTE: Try to choose a high-food biome to keep up with the Hive!</description>
<scenario>
<summary>A Halamyr queen set out to build a new hive.</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>PlayerTribe</factionDef>
</playerFaction>
<parts>
<!-- Config pages -->
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns_Xenotypes">
<def>ConfigurePawnsXenotypes</def>
<pawnChoiceCount>4</pawnChoiceCount>
<customSummary>Start with a set of Halamyr Xenotypes and one other colonist of any age.</customSummary>
<xenotypeCounts>
<li>
<xenotype>rjw_genes_halamyr_queen_xenotype</xenotype>
<count>1</count>
<description>non-baby halamyr queen</description>
<requiredAtStart>true</requiredAtStart>
<allowedDevelopmentalStages>Adult</allowedDevelopmentalStages>
</li>
<li>
<xenotype>rjw_genes_halamyr_hiveguard_xenotype</xenotype>
<count>1</count>
<description>non-baby halamyr hiveguard</description>
<requiredAtStart>true</requiredAtStart>
<allowedDevelopmentalStages>Adult</allowedDevelopmentalStages>
</li>
<li>
<xenotype>rjw_genes_halamyr_breeder_xenotype</xenotype>
<count>1</count>
<description>adulthalamyr breeder</description>
<requiredAtStart>true</requiredAtStart>
<allowedDevelopmentalStages>Adult</allowedDevelopmentalStages>
</li>
<li>
<xenotype>Baseliner</xenotype>
<count>2</count>
</li>
</xenotypeCounts>
</li>
<!-- Player starting stuff spawn method-->
<li Class="ScenPart_PlayerPawnsArriveMethod">
<def>PlayerPawnsArriveMethod</def>
<method>Standing</method>
</li>
<!-- Player pawns modifiers -->
<li Class="ScenPart_ForcedHediff">
<def>ForcedHediff</def>
<visible>false</visible>
<context>PlayerStarter</context>
<chance>0.5</chance>
<hediff>Malnutrition</hediff>
<severityRange>0.1~0.2</severityRange>
</li>
<li Class="ScenPart_SetNeedLevel">
<def>SetNeedLevel</def>
<visible>false</visible>
<context>PlayerStarter</context>
<chance>1.0</chance>
<need>Food</need>
<levelRange>0.3~0.8</levelRange>
</li>
<!-- Player starting things -->
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Silver</thingDef>
<count>300</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Pemmican</thingDef>
<count>350</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>InsectJelly</thingDef>
<count>300</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>MedicineHerbal</thingDef>
<count>30</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>MeleeWeapon_Club</thingDef>
<stuff>WoodLog</stuff>
</li>
<li Class="ScenPart_StartingAnimal">
<def>StartingAnimal</def>
<animalKind>Spelopede</animalKind>
<count>2</count>
</li>
<li Class="ScenPart_StartingAnimal">
<def>StartingAnimal</def>
<animalKind>Megascarab</animalKind>
<count>3</count>
<bondToRandomPlayerPawnChance>1.0</bondToRandomPlayerPawnChance>
</li>
<li Class="ScenPart_StartingAnimal">
<def>StartingAnimal</def>
<animalKind>Megaspider</animalKind>
<count>1</count>
</li>
<!-- Scatter some things near player start -->
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>WoodLog</thingDef>
<count>500</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Jade</thingDef>
<count>100</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Pemmican</thingDef>
<count>150</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Steel</thingDef>
<count>200</count>
</li>
<!-- Game start dialog -->
<li Class="ScenPart_GameStartDialog">
<def>GameStartDialog</def>
<text>After a long journey, this is it: \n\nThis is the right place to start the new hive. Spin in your breeders, build your defenses and start mating.\n\nMake this a place worthy for a queen.</text>
<closeSound>GameStartSting</closeSound>
</li>
</parts>
</scenario>
</ScenarioDef>
</Defs>

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@ -1,53 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--If below low try get some, if critical also consider rape, also a chance to do bestiality
First try and obtain by normal sex, then try to eat gathercum (sexperience)
If these fail try rape and a small chance for bestiality
-->
<ThinkTreeDef>
<defName>SuccubusGetLifeForce</defName>
<insertTag>Humanlike_PostMain</insertTag>
<insertPriority>14</insertPriority>
<thinkRoot Class="ThinkNode_Priority">
<subNodes>
<li Class="RJW_Genes.ThinkNode_ConditionalLowLifeForce">
<subNodes>
<li Class="rjw.ThinkNode_ConditionalSexChecks">
<subNodes>
<li Class="JobGiver_DoLovin"/>
<li Class="rjw.JobGiver_JoininBed"/>
<li Class="rjw.JobGiver_ComfortPrisonerRape" />
<li Class="RJW_Genes.JobGiver_GetLifeForce"/>
<li Class="rjw.ThinkNode_ConditionalCanRapeCP">
<subNodes>
<li Class="RJW_Genes.ThinkNode_ConditionalCritcalLifeForce">
<subNodes>
<!--Maybe make a custom chance per hour to determine if pawn would consider rape-->
<li Class="ThinkNode_ChancePerHour_Constant">
<mtbHours>8</mtbHours>
<subNodes>
<li Class="rjw.JobGiver_RandomRape" />
</subNodes>
</li>
<li Class="rjw.ThinkNode_ConditionalBestiality">
<subNodes>
<li Class="rjw.ThinkNode_ChancePerHour_Bestiality">
<subNodes>
<li Class="rjw.JobGiver_Bestiality" />
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</thinkRoot>
</ThinkTreeDef>
</Defs>

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@ -1,102 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThoughtDef>
<!-- For Challenged Queens -->
<defName>rjw_genes_rival_queen_mood</defName>
<workerClass>RJW_Genes.Thoughtworker_RivalQueen_Mood</workerClass>
<validWhileDespawned>false</validWhileDespawned>
<stages>
<li>
<label>Rivaled</label>
<description>There is another queen nearby!</description>
<baseMoodEffect>-70</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<!-- For Challenged Queens -->
<defName>rjw_genes_rival_queen_social</defName>
<thoughtClass>Thought_SituationalSocial</thoughtClass>
<workerClass>RJW_Genes.Thoughtworker_RivalQueen_Social</workerClass>
<stages>
<li>
<label>rivals me</label>
<description>{0} threatens my dominion. {0} must be perished.</description>
<baseOpinionOffset>-130</baseOpinionOffset>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<defName>rjw_genes_queen_despises_workers_social</defName>
<thoughtClass>Thought_SituationalSocial</thoughtClass>
<workerClass>RJW_Genes.ThoughtWorker_WorkerDespised_Social</workerClass>
<stages>
<li>
<label>underling</label>
<description>those workers are not even worth a glance.</description>
<baseOpinionOffset>-20</baseOpinionOffset>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<!-- For Loyal Pawns -->
<defName>rjw_genes_multiple_queens_mood</defName>
<workerClass>RJW_Genes.Thoughtworker_MultipleQueens_Mood</workerClass>
<validWhileDespawned>false</validWhileDespawned>
<stages>
<li>
<label>Confused Servitude</label>
<description>I have too many queens around me!</description>
<baseMoodEffect>-30</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<!-- For Loyal Pawns -->
<defName>rjw_genes_queen_loyalty_social</defName>
<thoughtClass>Thought_SituationalSocial</thoughtClass>
<workerClass>RJW_Genes.Thoughtworker_QueenPresent_Social</workerClass>
<stages>
<li>
<label>Worship</label>
<description>{0} is my queen. My one and only reason to live.</description>
<baseOpinionOffset>+80</baseOpinionOffset>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<!-- For Loyal Pawns -->
<defName>rjw_genes_no_queen_mood</defName>
<workerClass>RJW_Genes.Thoughtworker_QueenAbsent_Mood</workerClass>
<validWhileDespawned>false</validWhileDespawned>
<stages>
<li>
<label>Missing Queen</label>
<description>We do not have a queen! How are we suppossed to face the cruelties of the world without a shepherd?</description>
<baseMoodEffect>-20</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<!-- For Loyal Pawns -->
<defName>rjw_genes_queen_present_mood</defName>
<workerClass>RJW_Genes.Thoughtworker_QueenPresent_Mood</workerClass>
<validWhileDespawned>false</validWhileDespawned>
<stages>
<li>
<label>Queen Present</label>
<description>Our queen is so wonderful.</description>
<baseMoodEffect>+10</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
</Defs>

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@ -1,56 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThoughtDef>
<defName>rjw_genes_cock_eaten</defName>
<thoughtClass>Thought_Memory</thoughtClass>
<durationDays>30.0</durationDays>
<stackLimit>100</stackLimit>
<stackedEffectMultiplier>0.4</stackedEffectMultiplier>
<stages>
<li>
<label>cock eaten</label>
<description>My cock was eaten directly of my body, I am devestated. This is not what good head feels like. </description>
<baseMoodEffect>-30</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<defName>rjw_genes_seduced</defName>
<thoughtClass>Thought_Memory</thoughtClass>
<durationDays>10.0</durationDays>
<stackLimit>100</stackLimit>
<stackedEffectMultiplier>0.4</stackedEffectMultiplier>
<stages>
<li>
<label>seduced</label>
<description>I was seduced into having sex. I regret what happened.</description>
<baseMoodEffect>-10</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<defName>rjw_genes_critical_fertilin</defName>
<workerClass>ThoughtWorker_Hediff</workerClass>
<hediff>rjw_genes_fertilin_craving</hediff>
<stages>
<li>
<label>fertilin craving</label>
<description>My bones ache. I really need fertilin.</description>
<baseMoodEffect>-25</baseMoodEffect>
</li>
<li>
<label>fertilin craving</label>
<description>This hurts bad and I can't stop thinking about sex. I would do anything for some cum.</description>
<baseMoodEffect>-40</baseMoodEffect>
</li>
<li>
<label>fertilin craving</label>
<description>Can't think. Sex. Sex. Must. Have. Cum.</description>
<baseMoodEffect>-55</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
</Defs>

View File

@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!--
DevNote:
There used to be an issue with a Gene-Mod Called "Cum-Addiction Gene". That mod just overwrote the complete UsedCondom.xml and Sexperience Cum.xml
This would lead to two types of failures:
A) If this mod was before the other mod, changes were just overwritten
B) If this mod was after, there was an issue in targetting the XML throwing a patch error
Please if you write mods, do not just purge out XMLs. Thanks.
This patch was kindly provided by Infi over Discord.
-->
<Operation Class="PatchOperationConditional">
<xpath>Defs/ThingDef[defName="UsedCondom"]/ingestible/outcomeDoers</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="UsedCondom"]/ingestible</xpath>
<value>
<outcomeDoers>
<li Class="RJW_Genes.IngestionOutcomeDoer_LifeForceOffset">
<FertilinPerUnit>1</FertilinPerUnit>
</li>
</outcomeDoers>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="UsedCondom"]/ingestible/outcomeDoers</xpath>
<value>
<li Class="RJW_Genes.IngestionOutcomeDoer_LifeForceOffset">
<FertilinPerUnit>1</FertilinPerUnit>
</li>
</value>
</match>
</Operation>
</Patch>

View File

@ -1,42 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<!--
DevNote:
There used to be an issue with a Gene-Mod Called "Cum-Addiction Gene". That mod just overwrote the
complete UsedCondom.xml and Sexperience Cum.xml
This would lead to two types of failures:
A) If this mod was before the other mod, changes were just overwritten
B) If this mod was after, there was an issue in targetting the XML throwing a patch error
Please if you write mods, do not just purge out XMLs. Thanks.
This patch was kindly mirrored after Infis Patch of UsedCondoms.
-->
<Operation Class="PatchOperationFindMod">
<mods>
<li>RJW Sexperience</li>
</mods>
<match Class="PatchOperationConditional">
<xpath>Defs/ThingDef[defName="GatheredCum"]/ingestible/outcomeDoers</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="GatheredCum"]/ingestible</xpath>
<value>
<outcomeDoers>
<li Class="RJW_Genes.IngestionOutcomeDoer_LifeForceOffset">
<FertilinPerUnit>1</FertilinPerUnit>
</li>
</outcomeDoers>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="GatheredCum"]/ingestible/outcomeDoers</xpath>
<value>
<li Class="RJW_Genes.IngestionOutcomeDoer_LifeForceOffset">
<FertilinPerUnit>1</FertilinPerUnit>
</li>
</value>
</match>
</match>
</Operation>
</Patch>

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@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Copied from Vanilla BingingDrug. live selfish till rape someone. In the future add others ways to obtain lifeforce. -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThinkTreeDef[defName="MentalStateCritical"]/thinkRoot[@Class="ThinkNode_Tagger"]/subNodes</xpath>
<value>
<li Class="ThinkNode_ConditionalMentalState">
<state>rjw_genes_lifeforce_randomrape</state>
<subNodes>
<li Class="ThinkNode_ConditionalNeedPercentageAbove">
<need>Rest</need>
<threshold>0.05</threshold>
<invert>true</invert>
<subNodes>
<li Class="JobGiver_GetRest"/>
</subNodes>
</li>
<li Class="ThinkNode_PrioritySorter">
<minPriority>0.5</minPriority>
<subNodes>
<li Class="JobGiver_GetFood"/>
<li Class="ThinkNode_Priority_GetJoy">
<subNodes>
<li Class="JobGiver_GetJoy"/>
</subNodes>
</li>
</subNodes>
</li>
<li Class="rjw.JobGiver_RandomRape"/>
<li Class="JobGiver_WanderColony" />
</subNodes>
</li>
</value>
</Operation>
</Patch>

View File

@ -17,13 +17,6 @@
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>Defs/XenotypeDef[defName="Waster"]/genes</xpath>
<value>
<li>rjw_genes_insectbreeder</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>Defs/XenotypeDef[defName="Yttakin"]/genes</xpath>
<value>

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