rjw-genes/Source/Genes/Gender/Gene_GenderFluid.cs

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using HarmonyLib;
using RimWorld;
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using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using Verse.AI;
namespace RJW_Genes
{
/*
* Once per day (or slightly different per configuration) checks if the pawn changes gender.
* At the triggered tick, there is a random chance to change gender.
* This will swap genitalia, appearance and breasts.
*
* For some situations, the pawn better not change genitalia, e.g. while having vaginal sex. This would throw errors.
* For these cases a check is implemented, and if there was a block the change happens a bit later when "unblocked".
*
* TODO: Keep pregnancies.
* The pregnancies remove their things on Tick at the end, which kills it for male pawns.
* This seems to be an upstream RJW thing, but needs a bit of investigation.
*/
public class Gene_GenderFluid : RJW_Gene
{
//public const int CHANGE_INTERVAL_FALLBACK = 1000; // Test value for Quick Trials
const int CHANGE_INTERVAL_FALLBACK = 60000; // 60k == 1 day
const float SWITCH_CHANCE_FALLBACK = 0.25f;
int change_interval;
float switch_chance;
List<Hediff> storedBreasts = new List<Hediff>();
private bool sexChangeWasBlocked = false;
public Gene_GenderFluid() : base() {
GenderFluidExtension genderFluidExt = GeneDefOf.rjw_genes_gender_fluid.GetModExtension<GenderFluidExtension>();
change_interval = genderFluidExt?.changeInterval ?? CHANGE_INTERVAL_FALLBACK;
switch_chance = genderFluidExt?.changeChance ?? SWITCH_CHANCE_FALLBACK;
}
public override void Tick()
{
base.Tick();
// Case 1: We had a blocked SexChange, now Pawn is free, apply sexchange a bit delayed.
if (pawn.IsHashIntervalTick(1500) && sexChangeWasBlocked && !SexChangeBlocked(pawn)){
ChangeSex();
sexChangeWasBlocked = false;
}
// Case 2: Check every interval if the Chance triggers
else if (pawn.IsHashIntervalTick(change_interval) && (new Random()).NextDouble() < switch_chance)
{
// Case 2.A) SexChange was blocked, postpone it
if (SexChangeBlocked(pawn))
{
sexChangeWasBlocked |= true;
return;
}
// Case 2.B) Nothing blocking, change the sex.
else { ChangeSex();}
}
}
private void ChangeSex()
{
if (rjw.Genital_Helper.is_futa(pawn))
{
// Handle Futa Pawns - Keep Genitalia as is, just change RW Gender
pawn.gender = pawn.gender == Gender.Male? Gender.Female: Gender.Male;
}
// Handle Non-Futas - Change Genitalia and Store breasts.
else
{
if (pawn.gender == Gender.Female)
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"genderfluid pawn {pawn} is changing from female to male");
SwitchToMale();
}
else if (pawn.gender == Gender.Male)
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"genderfluid pawn {pawn} is changing from male to female");
SwitchToFemale();
}
}
GenderUtility.RemoveAllSexChangeThoughts(pawn);
}
private void SwitchToFemale()
{
// Change Drawing
GenderUtility.AdjustBodyToTargetGender(pawn, Verse.Gender.Female);
// Change Gender
pawn.gender = Verse.Gender.Female;
// Switch Penisses to Vaginas
var genitalsToRemove = pawn.GetGenitalsList().FindAll(g => Genital_Helper.is_penis(g) || Genital_Helper.is_vagina(g));
foreach (var genital in genitalsToRemove)
{
var genitaliaHediffDef = GenitaliaUtility.GetVaginaForGene(GenitaliaUtility.GetGenitaliaTypeGeneForPawn(pawn));
float size = genital.Severity;
pawn.health.RemoveHediff(genital);
var newVagina = HediffMaker.MakeHediff(genitaliaHediffDef, pawn, Genital_Helper.get_genitalsBPR(pawn));
pawn.health.AddHediff(newVagina);
newVagina.Severity = size;
}
SwitchBreasts();
}
private void SwitchToMale()
{
// Change Drawing
GenderUtility.AdjustBodyToTargetGender(pawn, Verse.Gender.Male);
// Change Gender
pawn.gender = Verse.Gender.Male;
// Switch Vaginas to Penisses
var genitalsToRemove = pawn.GetGenitalsList().FindAll(g => Genital_Helper.is_penis(g) || Genital_Helper.is_vagina(g));
foreach (var genital in genitalsToRemove)
{
var genitaliaHediffDef = GenitaliaUtility.GetPenisForGene(GenitaliaUtility.GetGenitaliaTypeGeneForPawn(pawn));
float size = genital.Severity;
pawn.health.RemoveHediff(genital);
var newPenis = HediffMaker.MakeHediff(genitaliaHediffDef, pawn, Genital_Helper.get_genitalsBPR(pawn));
pawn.health.AddHediff(newPenis);
newPenis.Severity = size;
}
SwitchBreasts();
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}
private void SwitchBreasts()
{
List<Hediff> current_breasts = pawn.GetBreastList();
// Stored_Breasts can be empty when the pawn first ever switches gender!
if (storedBreasts.NullOrEmpty())
{
foreach (var breasts in current_breasts)
{
// Is Male, and does not have the "no breast gene"
if (pawn.gender == Gender.Male && !GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_no_breasts))
{
storedBreasts.Add(CreateNewBreasts());
}
else if (pawn.gender == Gender.Female && !GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_featureless_chest) )
{
storedBreasts.Add(CreateNewBreasts());
}
}
}
foreach (var breast in current_breasts)
{
pawn.health.RemoveHediff(breast);
}
foreach (var breast in storedBreasts)
{
pawn.health.AddHediff(breast);
}
storedBreasts.Clear();
storedBreasts.AddRange(current_breasts);
}
internal Hediff CreateNewBreasts()
{
var correctGene = GenitaliaUtility.GetGenitaliaTypeGeneForPawn(pawn);
var breastDef = GenitaliaUtility.GetBreastsForGene(correctGene);
var partBPR = Genital_Helper.get_breastsBPR(pawn);
var additional_breasts = HediffMaker.MakeHediff(breastDef, pawn,partBPR);
var CompHediff = additional_breasts.TryGetComp<rjw.CompHediffBodyPart>();
if (CompHediff != null)
{
CompHediff.initComp(pawn);
CompHediff.updatesize();
}
return additional_breasts;
}
/// <summary>
/// Checks the pawn if it has any of the vagina-related hediffs (e.g. stretched) and removes them.
/// Anal Soreness, Stretching etc. remains.
/// </summary>
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/// <summary>
/// There are some actions that block sex change,
/// being drafted or having sex.
/// </summary>
/// <param name="pawn">The pawn that want to sexchange.</param>
/// <returns>False if the SexChange is applicable, True if there needs to be a wait timer.</returns>
internal bool SexChangeBlocked(Pawn pawn)
{
// DEVNOTE: This list might extend on new cases, thus the explicit method.
return pawn == null
|| pawn.health.Dead
|| (pawn.jobs.curDriver is JobDriver_Masturbate)
|| (pawn.jobs.curDriver is JobDriver_Sex)
|| (pawn.jobs.curDriver is JobDriver_SexBaseReciever)
|| (pawn.jobs.curDriver is JobDriver_SexBaseInitiator)
|| (pawn.jobs.curDriver is JobDriver_JoinInBed)
|| (pawn.jobs.curDriver is JobDriver_SexQuick)
|| (pawn.jobs.curDriver is JobDriver_SexBaseRecieverQuickie)
|| (pawn.jobs.curDriver is JobDriver_Knotted)
|| (pawn.jobs.curDriver is JobDriver_Mate)
|| (pawn.jobs.curDriver is JobDriver_Mating)
|| (pawn.jobs.curDriver is JobDriver_Breeding)
|| (pawn.jobs.curDriver is JobDriver_Rape)
|| (pawn.jobs.curDriver is JobDriver_SexBaseRecieverRaped)
|| (pawn.jobs.curDriver is JobDriver_RandomRape)
|| (pawn.jobs.curDriver is JobDriver_RapeComfortPawn)
|| (pawn.jobs.curDriver is JobDriver_RapeEnemy)
|| pawn.jobs.curDriver is JobDriver_Lovin
// This is a heavy check, but this is necessary because sometimes the pawns go somewhere to have sex and then they start despite missing genitalia!
|| (pawn.jobs.curDriver is JobDriver_Goto)
|| pawn.Drafted;
}
}
}