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3 Commits

Author SHA1 Message Date
Taleir 1692e6b976 Merge branch 'har-patch-fix' into 'master'
Attempts to get the `DrawAddonsFinalHook` patch working.

See merge request c0ffeeeeeeee/rimworld-animations!10
2024-03-30 12:24:38 +00:00
Tory 3fb106e8f3 Updated Nyaron patch 2024-03-29 17:23:08 +00:00
Taleir of Deynai a106fd60f1 Attempts to get the `DrawAddonsFinalHook` patch working.
There's still something off about the offsets, but I'm not quite sure what.
2023-02-26 16:51:23 -08:00
3 changed files with 194 additions and 65 deletions

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@ -15,6 +15,15 @@
</value>
</match>
</li>
<li Class="PatchOperationConditional">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName = "Alien_Nyaron"]/alienRace/generalSettings/alienPartGenerator/bodyAddons/li[bodyPartLabel="tail"]</xpath>
<match Class="PatchOperationAdd">
<xpath>/Defs/AlienRace.ThingDef_AlienRace[defName = "Alien_Nyaron"]/alienRace/generalSettings/alienPartGenerator/bodyAddons/li[bodyPartLabel="tail"]</xpath>
<value>
<drawnInBed>false</drawnInBed>
</value>
</match>
</li>
</operations>
</match>
</Operation>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
@ -12,6 +12,7 @@
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<LangVersion>9</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>

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@ -6,48 +6,158 @@ using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.CompilerServices;
using UnityEngine;
using Verse;
using AlienRace;
namespace Rimworld_Animations {
namespace Rimworld_Animations
{
[StaticConstructorOnStartup]
public static class HarmonyPatch_AlienRace
{
static readonly Type AlienRace_HarmonyPatches = AccessTools.TypeByName("AlienRace.HarmonyPatches");
static readonly MethodInfo InnerDrawAddon;
static readonly FieldInfo AccessForPawn;
static readonly FieldInfo AccessForRotation;
static HarmonyPatch_AlienRace()
{
(new Harmony("rjwanim")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
}
/* todo: replace jank prefix with this
public static void Prefix_DrawAddonsFinalHook(ref Pawn pawn, ref AlienPartGenerator.BodyAddon addon, ref Rot4 rot, ref Graphic graphic, ref Vector3 offsetVector, ref float angle, ref Material mat)
AccessForPawn = null;
AccessForRotation = null;
InnerDrawAddon = AccessTools.FirstMethod(AlienRace_HarmonyPatches, (mi) =>
{
CompBodyAnimator animator = pawn.TryGetComp<CompBodyAnimator>();
if (mi.GetCustomAttribute<CompilerGeneratedAttribute>() is null) return false;
if (mi.ReturnType != typeof(void)) return false;
if (!mi.Name.Contains("DrawAddon")) return false;
if (animator == null || !animator.isAnimating)
var parameters = mi.GetParameters();
if (parameters.Length != 4) return false;
if (parameters[0].ParameterType != typeof(AlienPartGenerator.BodyAddon)) return false;
if (parameters[1].ParameterType != typeof(Graphic)) return false;
if (parameters[2].ParameterType != typeof(Vector2)) return false;
return true;
});
if (InnerDrawAddon is null)
{
Log.Error("[rjwanim] Failed to apply Alien Race patches: could not find local `DrawAddon` method.");
return;
}
if(addon.alignWithHead || addon.drawnInBed)
{
rot = animator.headFacing;
angle = animator.headAngle;
offsetVector += animator.deltaPos + animator.bodyAngle * animator.headBob;
// Extract the closure struct. This is passed with `ref`, so we have
// to also pull the element type to get rid of that.
var displayClassType = InnerDrawAddon.GetParameters()[3].ParameterType.GetElementType();
if (displayClassType is null)
{
Log.Error("[rjwanim] Failed to apply Alien Race patches: could not get type of `DrawAddon` closure.");
return;
}
AccessForPawn = AccessTools.Field(displayClassType, "pawn");
if (AccessForPawn is null)
{
Log.Error("[rjwanim] Failed to apply Alien Race patches: could not find field `pawn` of closure.");
return;
}
AccessForRotation = AccessTools.Field(displayClassType, "rotation");
if (AccessForRotation is null)
{
Log.Error("[rjwanim] Failed to apply Alien Race patches: could not find field `rotation` of closure.");
return;
}
// Got access to everything. It should be safe to setup the patches.
var harmonyInstance = new Harmony("rjwanim");
harmonyInstance.Patch(
InnerDrawAddon,
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), nameof(Prefix_FixDrawAddonRotation))),
postfix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), nameof(Postfix_FixDrawAddonRotation)))
);
harmonyInstance.Patch(
AccessTools.Method(AlienRace_HarmonyPatches, "DrawAddonsFinalHook"),
postfix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), nameof(Postfix_DrawAddonsFinalHook)))
);
}
public static bool ShouldForceDrawForBody(Pawn pawn, AlienPartGenerator.BodyAddon addon)
{
if (pawn.def is not ThingDef_AlienRace alienProps) return false;
if (alienProps.defName.Contains("Orassan") && addon.path.ToLower().Contains("tail"))
return true;
return false;
}
// The parameter `__3` is the compiler generated closure struct.
// Even though `__3` is a value type passed by reference, receiving it as
// an object boxes the underlying reference, so we don't need `ref` here.
// In fact, if you try to add it, RimWorld will crash outright!
public static void Prefix_FixDrawAddonRotation(AlienPartGenerator.BodyAddon ba, object __3, out Rot4 __state)
{
// Store the original rotation so we can restore it later.
__state = (Rot4)AccessForRotation.GetValue(__3);
if (ba is null) return;
var pawn = (Pawn)AccessForPawn.GetValue(__3);
if (pawn.TryGetComp<CompBodyAnimator>() is not { } animator) return;
if (!animator.isAnimating) return;
var forceDrawForBody = ShouldForceDrawForBody(pawn, ba);
// Set the rotation according to the animation.
if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
AccessForRotation.SetValue(__3, animator.headFacing);
else
AccessForRotation.SetValue(__3, animator.bodyFacing);
}
public static void Postfix_FixDrawAddonRotation(object __3, Rot4 __state)
{
// Restore the original value, since we're in a loop and the next
// part may need the previous rotation. Just being safe.
AccessForRotation.SetValue(__3, __state);
}
public static void Postfix_DrawAddonsFinalHook(Pawn pawn, AlienPartGenerator.BodyAddon addon, Rot4 rot, ref Vector3 offsetVector, ref float angle)
{
if (pawn.TryGetComp<CompBodyAnimator>() is not { } animator) return;
if (!animator.isAnimating) return;
var forceDrawForBody = ShouldForceDrawForBody(pawn, addon);
if ((addon.drawnInBed && !forceDrawForBody) || addon.alignWithHead)
{
angle = animator.headAngle;
offsetVector += animator.deltaPos + animator.headBob;
}
else
{
rot = animator.bodyFacing;
if (AnimationSettings.controlGenitalRotation && addon.path.ToLower().Contains("penis"))
angle = animator.genitalAngle;
else
angle = animator.bodyAngle;
offsetVector += animator.deltaPos;
}
if (rot == Rot4.North && addon.layerInvert)
{
offsetVector.y = -offsetVector.y;
}
*/
if (rot == Rot4.East)
{
angle *= -1f;
offsetVector.x = -offsetVector.x;
}
}
public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
{
@ -120,14 +230,23 @@ namespace Rimworld_Animations {
if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
{
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up), mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
GenDraw.DrawMeshNowOrLater(
mesh: addonGraphic.MeshAt(rot: rotation),
loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up),
mat: addonGraphic.MatAt(rot: rotation),
drawNow: renderFlags.FlagSet(PawnRenderFlags.DrawNow)
);
}
else
{
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
GenDraw.DrawMeshNowOrLater(
mesh: addonGraphic.MeshAt(rot: rotation),
loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation,
mat: addonGraphic.MatAt(rot: rotation),
drawNow: renderFlags.FlagSet(PawnRenderFlags.DrawNow)
);
}
}