mirror of
				https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
				synced 2024-08-15 00:43:45 +00:00 
			
		
		
		
	Merge branch 'har-patch-fix' into 'master'
Attempts to get the `DrawAddonsFinalHook` patch working. See merge request c0ffeeeeeeee/rimworld-animations!10
This commit is contained in:
		
						commit
						1692e6b976
					
				
					 2 changed files with 185 additions and 65 deletions
				
			
		| 
						 | 
				
			
			@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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  <PropertyGroup>
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			@ -12,6 +12,7 @@
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    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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    <FileAlignment>512</FileAlignment>
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    <Deterministic>true</Deterministic>
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		||||
    <LangVersion>9</LangVersion>
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		||||
  </PropertyGroup>
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		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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		||||
    <DebugSymbols>false</DebugSymbols>
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			@ -6,48 +6,158 @@ using System.Reflection;
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		|||
using System.Reflection.Emit;
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		||||
using System.Text;
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		||||
using System.Threading.Tasks;
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		||||
using System.Runtime.CompilerServices;
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		||||
using UnityEngine;
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		||||
using Verse;
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using AlienRace;
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namespace Rimworld_Animations {
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		||||
namespace Rimworld_Animations
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		||||
{
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		||||
	[StaticConstructorOnStartup]
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		||||
	public static class HarmonyPatch_AlienRace
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		||||
	{
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		||||
		static readonly Type AlienRace_HarmonyPatches = AccessTools.TypeByName("AlienRace.HarmonyPatches");
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		||||
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		||||
		static readonly MethodInfo InnerDrawAddon;
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		||||
		static readonly FieldInfo AccessForPawn;
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		||||
		static readonly FieldInfo AccessForRotation;
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		||||
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		||||
		static HarmonyPatch_AlienRace()
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		||||
		{
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		||||
			(new Harmony("rjwanim")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
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		||||
							prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
 | 
			
		||||
			AccessForPawn = null;
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		||||
			AccessForRotation = null;
 | 
			
		||||
			InnerDrawAddon = AccessTools.FirstMethod(AlienRace_HarmonyPatches, (mi) =>
 | 
			
		||||
			{
 | 
			
		||||
				if (mi.GetCustomAttribute<CompilerGeneratedAttribute>() is null) return false;
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		||||
				if (mi.ReturnType != typeof(void)) return false;
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		||||
				if (!mi.Name.Contains("DrawAddon")) return false;
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		||||
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		||||
				var parameters = mi.GetParameters();
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		||||
				if (parameters.Length != 4) return false;
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		||||
				if (parameters[0].ParameterType != typeof(AlienPartGenerator.BodyAddon)) return false;
 | 
			
		||||
				if (parameters[1].ParameterType != typeof(Graphic)) return false;
 | 
			
		||||
				if (parameters[2].ParameterType != typeof(Vector2)) return false;
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		||||
				return true;
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		||||
			});
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		||||
			
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		||||
			if (InnerDrawAddon is null)
 | 
			
		||||
			{
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		||||
				Log.Error("[rjwanim] Failed to apply Alien Race patches: could not find local `DrawAddon` method.");
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		||||
				return;
 | 
			
		||||
			}
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		||||
 | 
			
		||||
			// Extract the closure struct.  This is passed with `ref`, so we have
 | 
			
		||||
			// to also pull the element type to get rid of that.
 | 
			
		||||
			var displayClassType = InnerDrawAddon.GetParameters()[3].ParameterType.GetElementType();
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		||||
 | 
			
		||||
			if (displayClassType is null)
 | 
			
		||||
			{
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		||||
				Log.Error("[rjwanim] Failed to apply Alien Race patches: could not get type of `DrawAddon` closure.");
 | 
			
		||||
				return;
 | 
			
		||||
			}
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		||||
 | 
			
		||||
			AccessForPawn = AccessTools.Field(displayClassType, "pawn");
 | 
			
		||||
 | 
			
		||||
			if (AccessForPawn is null)
 | 
			
		||||
			{
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		||||
				Log.Error("[rjwanim] Failed to apply Alien Race patches: could not find field `pawn` of closure.");
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		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			AccessForRotation = AccessTools.Field(displayClassType, "rotation");
 | 
			
		||||
 | 
			
		||||
			if (AccessForRotation is null)
 | 
			
		||||
			{
 | 
			
		||||
				Log.Error("[rjwanim] Failed to apply Alien Race patches: could not find field `rotation` of closure.");
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			// Got access to everything.  It should be safe to setup the patches.
 | 
			
		||||
			var harmonyInstance = new Harmony("rjwanim");
 | 
			
		||||
			harmonyInstance.Patch(
 | 
			
		||||
				InnerDrawAddon,
 | 
			
		||||
				prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), nameof(Prefix_FixDrawAddonRotation))),
 | 
			
		||||
				postfix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), nameof(Postfix_FixDrawAddonRotation)))
 | 
			
		||||
			);
 | 
			
		||||
			harmonyInstance.Patch(
 | 
			
		||||
				AccessTools.Method(AlienRace_HarmonyPatches, "DrawAddonsFinalHook"),
 | 
			
		||||
				postfix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), nameof(Postfix_DrawAddonsFinalHook)))
 | 
			
		||||
			);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		/* todo: replace jank prefix with this
 | 
			
		||||
		public static void Prefix_DrawAddonsFinalHook(ref Pawn pawn, ref AlienPartGenerator.BodyAddon addon, ref Rot4 rot, ref Graphic graphic, ref Vector3 offsetVector, ref float angle, ref Material mat)
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		||||
        {
 | 
			
		||||
			CompBodyAnimator animator = pawn.TryGetComp<CompBodyAnimator>();
 | 
			
		||||
		public static bool ShouldForceDrawForBody(Pawn pawn, AlienPartGenerator.BodyAddon addon)
 | 
			
		||||
		{
 | 
			
		||||
			if (pawn.def is not ThingDef_AlienRace alienProps) return false;
 | 
			
		||||
 | 
			
		||||
			if (animator == null || !animator.isAnimating)
 | 
			
		||||
            {
 | 
			
		||||
				return;
 | 
			
		||||
            }
 | 
			
		||||
			if (alienProps.defName.Contains("Orassan") && addon.path.ToLower().Contains("tail"))
 | 
			
		||||
				return true;
 | 
			
		||||
 | 
			
		||||
			if(addon.alignWithHead || addon.drawnInBed)
 | 
			
		||||
            {
 | 
			
		||||
				rot = animator.headFacing;
 | 
			
		||||
			return false;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// The parameter `__3` is the compiler generated closure struct.
 | 
			
		||||
		// Even though `__3` is a value type passed by reference, receiving it as
 | 
			
		||||
		// an object boxes the underlying reference, so we don't need `ref` here.
 | 
			
		||||
		// In fact, if you try to add it, RimWorld will crash outright!
 | 
			
		||||
		public static void Prefix_FixDrawAddonRotation(AlienPartGenerator.BodyAddon ba, object __3, out Rot4 __state)
 | 
			
		||||
		{
 | 
			
		||||
			// Store the original rotation so we can restore it later.
 | 
			
		||||
			__state = (Rot4)AccessForRotation.GetValue(__3);
 | 
			
		||||
			if (ba is null) return;
 | 
			
		||||
 | 
			
		||||
			var pawn = (Pawn)AccessForPawn.GetValue(__3);
 | 
			
		||||
			if (pawn.TryGetComp<CompBodyAnimator>() is not { } animator) return;
 | 
			
		||||
			if (!animator.isAnimating) return;
 | 
			
		||||
 | 
			
		||||
			var forceDrawForBody = ShouldForceDrawForBody(pawn, ba);
 | 
			
		||||
 | 
			
		||||
			// Set the rotation according to the animation.
 | 
			
		||||
			if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
 | 
			
		||||
				AccessForRotation.SetValue(__3, animator.headFacing);
 | 
			
		||||
			else
 | 
			
		||||
				AccessForRotation.SetValue(__3, animator.bodyFacing);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		public static void Postfix_FixDrawAddonRotation(object __3, Rot4 __state)
 | 
			
		||||
		{
 | 
			
		||||
			// Restore the original value, since we're in a loop and the next
 | 
			
		||||
			// part may need the previous rotation.  Just being safe.
 | 
			
		||||
			AccessForRotation.SetValue(__3, __state);
 | 
			
		||||
		}
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		||||
 | 
			
		||||
		public static void Postfix_DrawAddonsFinalHook(Pawn pawn, AlienPartGenerator.BodyAddon addon, Rot4 rot, ref Vector3 offsetVector, ref float angle)
 | 
			
		||||
		{
 | 
			
		||||
			if (pawn.TryGetComp<CompBodyAnimator>() is not { } animator) return;
 | 
			
		||||
			if (!animator.isAnimating) return;
 | 
			
		||||
 | 
			
		||||
			var forceDrawForBody = ShouldForceDrawForBody(pawn, addon);
 | 
			
		||||
 | 
			
		||||
			if ((addon.drawnInBed && !forceDrawForBody) || addon.alignWithHead)
 | 
			
		||||
			{
 | 
			
		||||
				angle = animator.headAngle;
 | 
			
		||||
				offsetVector += animator.deltaPos + animator.bodyAngle * animator.headBob;
 | 
			
		||||
 | 
			
		||||
				offsetVector += animator.deltaPos + animator.headBob;
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
            {
 | 
			
		||||
				rot = animator.bodyFacing;
 | 
			
		||||
				angle = animator.bodyAngle;
 | 
			
		||||
			{
 | 
			
		||||
				if (AnimationSettings.controlGenitalRotation && addon.path.ToLower().Contains("penis"))
 | 
			
		||||
					angle = animator.genitalAngle;
 | 
			
		||||
				else
 | 
			
		||||
					angle = animator.bodyAngle;
 | 
			
		||||
				offsetVector += animator.deltaPos;
 | 
			
		||||
            }
 | 
			
		||||
			
 | 
			
		||||
        }
 | 
			
		||||
		*/
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if (rot == Rot4.North && addon.layerInvert)
 | 
			
		||||
			{
 | 
			
		||||
				offsetVector.y = -offsetVector.y;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if (rot == Rot4.East)
 | 
			
		||||
			{
 | 
			
		||||
				angle *= -1f;
 | 
			
		||||
				offsetVector.x = -offsetVector.x;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
 | 
			
		||||
		{
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -64,14 +174,14 @@ namespace Rimworld_Animations {
 | 
			
		|||
			for (int i = 0; i < addons.Count; i++)
 | 
			
		||||
			{
 | 
			
		||||
				AlienPartGenerator.BodyAddon ba = addons[index: i];
 | 
			
		||||
				
 | 
			
		||||
 | 
			
		||||
				if (!ba.CanDrawAddon(pawn: pawn)) continue;
 | 
			
		||||
 | 
			
		||||
				bool forceDrawForBody = false;
 | 
			
		||||
				if (alienProps.defName.Contains("Orassan") && ba.path.ToLower().Contains("tail"))
 | 
			
		||||
                {
 | 
			
		||||
				{
 | 
			
		||||
					forceDrawForBody = true;
 | 
			
		||||
                }
 | 
			
		||||
				}
 | 
			
		||||
				AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
 | 
			
		||||
				Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero;
 | 
			
		||||
				AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
 | 
			
		||||
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						 | 
				
			
			@ -97,37 +207,46 @@ namespace Rimworld_Animations {
 | 
			
		|||
 | 
			
		||||
				if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
 | 
			
		||||
				{
 | 
			
		||||
					
 | 
			
		||||
 | 
			
		||||
					Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.headAngle < 0 ? 360 - (360 % pawnAnimator.headAngle) : pawnAnimator.headAngle, Vector3.up);
 | 
			
		||||
 | 
			
		||||
					GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: pawnAnimator.headFacing), loc: vector + (ba.alignWithHead ? headOffset : headOffset - addonRotation * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing)) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
 | 
			
		||||
					quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: pawnAnimator.headFacing), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
 | 
			
		||||
 | 
			
		||||
					
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				else
 | 
			
		||||
				{
 | 
			
		||||
					Quaternion addonRotation;
 | 
			
		||||
					if (AnimationSettings.controlGenitalRotation && ba.path.ToLower().Contains("penis"))
 | 
			
		||||
                    {
 | 
			
		||||
					{
 | 
			
		||||
						addonRotation = Quaternion.AngleAxis(pawnAnimator.genitalAngle, Vector3.up);
 | 
			
		||||
					}
 | 
			
		||||
					else
 | 
			
		||||
                    {
 | 
			
		||||
					{
 | 
			
		||||
						addonRotation = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
 | 
			
		||||
					}
 | 
			
		||||
					
 | 
			
		||||
 | 
			
		||||
					if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
 | 
			
		||||
					{
 | 
			
		||||
						GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
 | 
			
		||||
						quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up), mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
 | 
			
		||||
						GenDraw.DrawMeshNowOrLater(
 | 
			
		||||
							mesh: addonGraphic.MeshAt(rot: rotation),
 | 
			
		||||
							loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
 | 
			
		||||
							quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up),
 | 
			
		||||
							mat: addonGraphic.MatAt(rot: rotation),
 | 
			
		||||
							drawNow: renderFlags.FlagSet(PawnRenderFlags.DrawNow)
 | 
			
		||||
						);
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					else
 | 
			
		||||
                    {
 | 
			
		||||
						GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
 | 
			
		||||
						quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
 | 
			
		||||
					{
 | 
			
		||||
						GenDraw.DrawMeshNowOrLater(
 | 
			
		||||
							mesh: addonGraphic.MeshAt(rot: rotation),
 | 
			
		||||
							loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
 | 
			
		||||
							quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation,
 | 
			
		||||
							mat: addonGraphic.MatAt(rot: rotation),
 | 
			
		||||
							drawNow: renderFlags.FlagSet(PawnRenderFlags.DrawNow)
 | 
			
		||||
						);
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
| 
						 | 
				
			
			@ -143,20 +262,20 @@ namespace Rimworld_Animations {
 | 
			
		|||
 | 
			
		||||
	/*
 | 
			
		||||
 | 
			
		||||
    [HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
 | 
			
		||||
    public static class HarmonyPatch_AlienRace {
 | 
			
		||||
		[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
 | 
			
		||||
		public static class HarmonyPatch_AlienRace {
 | 
			
		||||
 | 
			
		||||
		public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation)
 | 
			
		||||
        {
 | 
			
		||||
				{
 | 
			
		||||
 | 
			
		||||
			CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
 | 
			
		||||
			AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
 | 
			
		||||
 | 
			
		||||
			if (pawnAnimator != null && pawnAnimator.isAnimating)
 | 
			
		||||
            {
 | 
			
		||||
						{
 | 
			
		||||
 | 
			
		||||
				if((bodyAddon.drawnInBed || bodyAddon.alignWithHead))
 | 
			
		||||
                {
 | 
			
		||||
								{
 | 
			
		||||
					
 | 
			
		||||
					AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
 | 
			
		||||
					Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
 | 
			
		||||
| 
						 | 
				
			
			@ -184,7 +303,7 @@ namespace Rimworld_Animations {
 | 
			
		|||
					mat = graphic.MatAt(rot: pawnAnimator.headFacing);
 | 
			
		||||
				}
 | 
			
		||||
				else
 | 
			
		||||
                {
 | 
			
		||||
								{
 | 
			
		||||
 | 
			
		||||
					AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
 | 
			
		||||
					Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
 | 
			
		||||
| 
						 | 
				
			
			@ -215,17 +334,17 @@ namespace Rimworld_Animations {
 | 
			
		|||
 | 
			
		||||
			/*
 | 
			
		||||
			if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
 | 
			
		||||
            {
 | 
			
		||||
						{
 | 
			
		||||
 | 
			
		||||
				
 | 
			
		||||
				if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
 | 
			
		||||
                {
 | 
			
		||||
								{
 | 
			
		||||
					orassan = true;
 | 
			
		||||
 | 
			
		||||
					if(bodyAddon.path.Contains("closed"))
 | 
			
		||||
                    {
 | 
			
		||||
										{
 | 
			
		||||
						return;
 | 
			
		||||
                    }
 | 
			
		||||
										}
 | 
			
		||||
 | 
			
		||||
					if (bodyAddon.bodyPart.Contains("ear"))
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -239,10 +358,10 @@ namespace Rimworld_Animations {
 | 
			
		|||
							orassanv.y += 1f;
 | 
			
		||||
 | 
			
		||||
							if(bodyAddon.bodyPart.Contains("left"))
 | 
			
		||||
                            {
 | 
			
		||||
														{
 | 
			
		||||
								orassanv.x += 0.03f;
 | 
			
		||||
                            } else
 | 
			
		||||
                            {
 | 
			
		||||
														} else
 | 
			
		||||
														{
 | 
			
		||||
								orassanv.x -= 0.03f;
 | 
			
		||||
							}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -256,7 +375,7 @@ namespace Rimworld_Animations {
 | 
			
		|||
							orassanv.x = 0.1f;
 | 
			
		||||
						}
 | 
			
		||||
						else
 | 
			
		||||
                        {
 | 
			
		||||
												{
 | 
			
		||||
							orassanv.z -= 0.1f;
 | 
			
		||||
							orassanv.y += 1f;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -282,7 +401,7 @@ namespace Rimworld_Animations {
 | 
			
		|||
			}
 | 
			
		||||
 | 
			
		||||
			else
 | 
			
		||||
            {
 | 
			
		||||
						{
 | 
			
		||||
				
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -291,16 +410,16 @@ namespace Rimworld_Animations {
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
 | 
			
		||||
        {
 | 
			
		||||
				{
 | 
			
		||||
			List<CodeInstruction> ins = instructions.ToList();
 | 
			
		||||
			for (int i = 0; i < ins.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
						{
 | 
			
		||||
 | 
			
		||||
				Type[] type = new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool) };
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
				if (ins[i].OperandIs(AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater", type)))
 | 
			
		||||
                {
 | 
			
		||||
								{
 | 
			
		||||
					
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
 | 
			
		||||
| 
						 | 
				
			
			@ -313,28 +432,28 @@ namespace Rimworld_Animations {
 | 
			
		|||
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
								}
 | 
			
		||||
				
 | 
			
		||||
				else
 | 
			
		||||
                {
 | 
			
		||||
								{
 | 
			
		||||
					yield return ins[i];
 | 
			
		||||
				}
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
						}
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
		public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation)
 | 
			
		||||
		{
 | 
			
		||||
			if(pawn == null)
 | 
			
		||||
            {
 | 
			
		||||
						{
 | 
			
		||||
				return true;
 | 
			
		||||
			}
 | 
			
		||||
				
 | 
			
		||||
			CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
 | 
			
		||||
 | 
			
		||||
			if(anim == null)
 | 
			
		||||
            {
 | 
			
		||||
						{
 | 
			
		||||
				return true;
 | 
			
		||||
            }
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
			if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
 | 
			
		||||
			{
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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