Commit graph

16 commits

Author SHA1 Message Date
c0ffee
df3a670d6f Test arms and legs; body type based props 2024-04-23 23:10:35 -07:00
c0ffee
1ba5e0e117 better offset tweaks for position 2024-04-23 14:21:47 -07:00
c0ffee
7f5e2e1a63 Added rotation to offsets, also added keyed translations for mod menu and offset configuration menu 2024-04-23 13:53:13 -07:00
c0ffee
315a57e53d fixed: invis sleeping
sex job length matches anim length
2024-04-22 14:46:00 -07:00
c0ffee
67ff59ed80 added hediff-based graphic variants 2024-04-22 10:56:34 -07:00
c0ffee
32f3b1522f added:
offsets, dynamically set in animation
animation prop graphics, absolute positioning, changing textures, can be used in animation
2024-04-21 18:49:24 -07:00
c0ffee
6b5c67018a Added texture variant changing for anim props 2024-04-21 08:34:36 -07:00
c0ffee
9621dc2841 Added dynamic prop rendering system to extendedanimator
rendernodes dynamically attach and remove per animation
configure props in AnimationPropDef
2024-04-20 17:23:31 -07:00
c0ffee
0de9346eac fixes for addon rotations
more robust pawnrendertree animating node selection
2024-04-19 21:38:04 -07:00
c0ffee
fd77f303c7 slightly more efficient 2024-04-18 17:43:49 -07:00
c0ffee
fbf8b3444d texture recaching issue fix 2024-04-18 17:40:06 -07:00
c0ffee
43843a398f added extended animator, animationstages, animator selects animations to play iteratively and queues them to be played; saving and loading as well 2024-04-18 15:32:31 -07:00
c0ffee
db4c2d3833 Added animation selecting based on defined contexts 2024-04-17 16:57:18 -07:00
c0ffee
16af5bb63a Added branching and looping animationstages for groupanimations 2024-04-16 20:44:51 -07:00
c0ffee
e8fd61fb4a Rewrote anim framework to use vanilla animation system
- added extended functionality for head rotations, invisible
 - tentative design for groupanimationdefs
2024-04-16 15:10:46 -07:00
c0ffee
a9d4eed71a 1.5 initial build 2024-04-15 10:33:06 -07:00