rimworld-animations/1.5/Defs/AnimationDefs/TestAnimation3.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AnimationDef>
<defName>TestAnimation3</defName>
<durationTicks>400</durationTicks>
<playWhenDowned>False</playWhenDowned>
<animationParts>
<!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals-->
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<sound>Fuck</sound>
<tick>30</tick>
<angle>90</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>80</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>90</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>300</tick>
<angle>80</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<rotation>East</rotation>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Knees</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>200</tick>
<angle>3</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>400</tick>
<angle>0</angle>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Arms</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>200</tick>
<angle>3</angle>
<visible>true</visible>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<variant>1</variant>
<tick>400</tick>
<angle>0</angle>
<visible>true</visible>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>