mirror of
				https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
				synced 2024-08-15 00:43:45 +00:00 
			
		
		
		
	New animation: Cowgirl
Better checks for initiators/aggressors
This commit is contained in:
		
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					 8 changed files with 620 additions and 8 deletions
				
			
		
										
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			@ -21,6 +21,7 @@
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          <li>Wolf_Arctic</li>
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        </defNames>
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        <isFucking>true</isFucking>
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        <initiator>true</initiator>
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      </li>
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    </actors>
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			@ -13,6 +13,7 @@
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          <li>Human</li>
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        </defNames>
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        <isFucked>true</isFucked>
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        <initiator>true</initiator>
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        <requiredGenitals>
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          <li>Vagina</li>
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        </requiredGenitals>
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			@ -19,12 +19,14 @@
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          <li>Human</li>
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        </defNames>
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        <isFucking>true</isFucking>
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        <initiator>true</initiator>
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      </li>
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      <li>
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        <defNames>
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          <li>Human</li>
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        </defNames>
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        <isFucking>true</isFucking>
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        <initiator>true</initiator>
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      </li>
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    </actors>
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						 | 
				
			
			@ -22,6 +22,7 @@
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          <li>Human</li>
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        </defNames>
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        <isFucking>true</isFucking>
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        <initiator>true</initiator>
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      </li>
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    </actors>
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						 | 
				
			
			@ -463,12 +464,14 @@
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        <defNames>
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          <li>Human</li>
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        </defNames>
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        <initiator>true</initiator>
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      </li>
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      <li>
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        <defNames>
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          <li>Human</li>
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        </defNames>
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        <isFucking>true</isFucking>
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        <initiator>true</initiator>
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      </li>
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    </actors>
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    <animationStages>
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						 | 
				
			
			@ -852,7 +855,7 @@
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  </Rimworld_Animations.AnimationDef>
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  <Rimworld_Animations.AnimationDef>
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    <defName>ReverseStandAndCarry</defName>
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    <label>ReverseStandAndCarry</label>
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    <label>reverse stand-and-carry</label>
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    <sounds>true</sounds>
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    <sexTypes>
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      <li>Anal</li>
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						 | 
				
			
			@ -870,6 +873,7 @@
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        <defNames>
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          <li>Human</li>
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        </defNames>
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        <initiator>true</initiator>
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        <isFucking>true</isFucking>
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      </li>
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    </actors>
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						 | 
				
			
			@ -1950,6 +1954,574 @@
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    </animationStages>
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  </Rimworld_Animations.AnimationDef>
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  <Rimworld_Animations.AnimationDef>
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    <defName>Cowgirl</defName>
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    <label>cowgirl</label>
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    <sounds>true</sounds>
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    <sexTypes>
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      <li>Anal</li>
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      <li>Vaginal</li>
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    </sexTypes>
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    <actors>
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      <li>
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		||||
        <!--each type cooresponds to an animation clip in each animationStage-->
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		||||
        <defNames>
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		||||
          <li>Human</li>
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		||||
        </defNames>
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		||||
        <isFucked>true</isFucked>
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		||||
        <initiator>true</initiator>
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      </li>
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		||||
      <li>
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		||||
        <defNames>
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		||||
          <li>Human</li>
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        </defNames>
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		||||
        <isFucking>true</isFucking>
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      </li>
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    </actors>
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		||||
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		||||
    <animationStages>
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		||||
      <li>
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		||||
        <stageName>Slow_Fuck</stageName>
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		||||
        <isLooping>true</isLooping>
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		||||
        <playTimeTicks>1340</playTimeTicks>
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		||||
        <stageIndex>0</stageIndex>
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		||||
        <animationClips>
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		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
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            <keyframes>
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              <!--Turning hips-->
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		||||
              <li>
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		||||
                <tickDuration>16</tickDuration>
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		||||
                <bodyAngle>0</bodyAngle>
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		||||
                <headAngle>0</headAngle>
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		||||
                <bodyOffsetX>0</bodyOffsetX>
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		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
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		||||
                <bodyFacing>2</bodyFacing>
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		||||
                <headFacing>2</headFacing>
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		||||
                <headBob>0</headBob>
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		||||
              </li>
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		||||
              <li>
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		||||
                <tickDuration>17</tickDuration>
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		||||
                <bodyAngle>3.5</bodyAngle>
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		||||
                <headAngle>0</headAngle>
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		||||
                <bodyOffsetX>-0.03</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.624</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
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		||||
                <headFacing>2</headFacing>
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		||||
                <headBob>-0.02</headBob>
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		||||
              </li>
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		||||
              <li>
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                <tickDuration>16</tickDuration>
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		||||
                <bodyAngle>0</bodyAngle>
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		||||
                <headAngle>0</headAngle>
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		||||
                <bodyOffsetX>0</bodyOffsetX>
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		||||
                <bodyOffsetZ>0.694</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
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		||||
                <headBob>-0.03</headBob>
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		||||
              </li>
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		||||
              <li>
 | 
			
		||||
                <tickDuration>17</tickDuration>
 | 
			
		||||
                <bodyAngle>-3.5</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0.03</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.624</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.02</headBob>
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		||||
              </li>
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		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <soundEffect>Fuck</soundEffect>
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		||||
                <bodyAngle>0</bodyAngle>
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		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>16</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>17</tickDuration>
 | 
			
		||||
                <bodyAngle>3.5</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>-0.03</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.624</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.02</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>16</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.694</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.03</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>17</tickDuration>
 | 
			
		||||
                <bodyAngle>-3.5</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0.03</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.624</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.02</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <soundEffect>Fuck</soundEffect>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
 | 
			
		||||
              <!--Straight up and down-->
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>33</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>33</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.694</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.03</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <soundEffect>Fuck</soundEffect>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>33</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>33</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.694</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.03</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <soundEffect>Fuck</soundEffect>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <layer>LayingPawn</layer>
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>33</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>33</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.213</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
        </animationClips>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <stageName>Fast_Fuck</stageName>
 | 
			
		||||
        <isLooping>true</isLooping>
 | 
			
		||||
        <playTimeTicks>780</playTimeTicks>
 | 
			
		||||
        <stageIndex>0</stageIndex>
 | 
			
		||||
        <animationClips>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>13</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>13</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.694</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.03</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <soundEffect>Fuck</soundEffect>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <layer>LayingPawn</layer>
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>13</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>13</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.213</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
        </animationClips>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <stageName>Cum</stageName>
 | 
			
		||||
        <isLooping>true</isLooping>
 | 
			
		||||
        <playTimeTicks>594</playTimeTicks>
 | 
			
		||||
        <stageIndex>0</stageIndex>
 | 
			
		||||
        <animationClips>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.694</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.03</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <soundEffect>Fuck</soundEffect>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.694</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.03</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <soundEffect>Fuck</soundEffect>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.694</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.03</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>45</tickDuration>
 | 
			
		||||
                <soundEffect>Cum</soundEffect>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>40</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.534</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.554</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <layer>LayingPawn</layer>
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.213</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.213</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.213</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>45</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>40</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.263</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
        </animationClips>
 | 
			
		||||
      </li>
 | 
			
		||||
    </animationStages>
 | 
			
		||||
 | 
			
		||||
  </Rimworld_Animations.AnimationDef>
 | 
			
		||||
  
 | 
			
		||||
</Defs>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -10,7 +10,7 @@ namespace Rimworld_Animations {
 | 
			
		|||
        public List<string> defNames;
 | 
			
		||||
        public List<string> requiredGenitals;
 | 
			
		||||
        public List<AlienRaceOffset> raceOffsets;
 | 
			
		||||
        public bool activeRole = false;
 | 
			
		||||
        public bool initiator = false;
 | 
			
		||||
        public string gender;
 | 
			
		||||
        public bool isFucking = false;
 | 
			
		||||
        public bool isFucked = false;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -46,10 +46,11 @@ namespace Rimworld_Animations {
 | 
			
		|||
                        if (!x.actors[i].defNames.Contains(localParticipants[i].def.defName)) {
 | 
			
		||||
 | 
			
		||||
                            if (rjw.RJWSettings.DevMode) {
 | 
			
		||||
                                Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not ");
 | 
			
		||||
                                string animInfo = x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not ";
 | 
			
		||||
                                foreach(String defname in x.actors[i].defNames) {
 | 
			
		||||
                                    Log.Message(defname + ", ");
 | 
			
		||||
                                    animInfo += defname + ", ";
 | 
			
		||||
                                }
 | 
			
		||||
                                Log.Message(animInfo);
 | 
			
		||||
                            }
 | 
			
		||||
 | 
			
		||||
                            return false;
 | 
			
		||||
| 
						 | 
				
			
			@ -67,10 +68,11 @@ namespace Rimworld_Animations {
 | 
			
		|||
 | 
			
		||||
                    //TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
 | 
			
		||||
                    /*
 | 
			
		||||
                    if (x.defName != "ReverseStandAndCarry")
 | 
			
		||||
                    if (x.defName != "Cowgirl")
 | 
			
		||||
                        return false;
 | 
			
		||||
                        */
 | 
			
		||||
                    
 | 
			
		||||
 | 
			
		||||
                    if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) {
 | 
			
		||||
                        Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't fuck");
 | 
			
		||||
                        return false;
 | 
			
		||||
| 
						 | 
				
			
			@ -83,19 +85,51 @@ namespace Rimworld_Animations {
 | 
			
		|||
                }
 | 
			
		||||
                return true;
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            List<AnimationDef> optionsWithSexType = options.ToList().FindAll(x => x.sexTypes.Contains(sexType));
 | 
			
		||||
            List<AnimationDef> optionsWithSexTypeAndInitiator = optionsWithSexType.FindAll(x => {
 | 
			
		||||
                bool initiatorsAlignWithSexType = true;
 | 
			
		||||
                for (int i = 0; i < x.actors.Count; i++) {
 | 
			
		||||
 | 
			
		||||
                    //if the animation not for initiators, but an initiator is playing it
 | 
			
		||||
 | 
			
		||||
                    if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) {
 | 
			
		||||
                        initiatorsAlignWithSexType = false;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                return initiatorsAlignWithSexType;
 | 
			
		||||
            });
 | 
			
		||||
            List<AnimationDef> optionsWithInitiator = options.ToList().FindAll(x => {
 | 
			
		||||
                bool initiatorsAlignWithSexType = true;
 | 
			
		||||
                for (int i = 0; i < x.actors.Count; i++) {
 | 
			
		||||
 | 
			
		||||
                    //if the animation not for initiators, but an initiator is playing it
 | 
			
		||||
 | 
			
		||||
                    if (x.actors[i].initiator && !(localParticipants[i].jobs.curDriver is rjw.JobDriver_SexBaseInitiator)) {
 | 
			
		||||
                        initiatorsAlignWithSexType = false;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                return initiatorsAlignWithSexType;
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            if (optionsWithSexTypeAndInitiator.Any()) {
 | 
			
		||||
                Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + " and initiators...");
 | 
			
		||||
                return optionsWithSexType.RandomElement();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (optionsWithSexType.Any()) {
 | 
			
		||||
                Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + "...");
 | 
			
		||||
                return optionsWithSexType.RandomElement();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if(optionsWithInitiator.Any()) {
 | 
			
		||||
                Log.Message("Selecting animation for initiators...");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (options != null && options.Any()) {
 | 
			
		||||
                Log.Message("Randomly selecting animation...");
 | 
			
		||||
                return options.RandomElement();
 | 
			
		||||
            }
 | 
			
		||||
                
 | 
			
		||||
            else
 | 
			
		||||
                return null;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -41,6 +41,8 @@ namespace Rimworld_Animations {
 | 
			
		|||
			}
 | 
			
		||||
			else if (__instance is JobDriver_Masturbate_Bed)
 | 
			
		||||
				bed = (__instance as JobDriver_Masturbate_Bed).Bed;
 | 
			
		||||
			else if (__instance is JobDriver_RapeComfortPawn || __instance is JobDriver_Breeding)
 | 
			
		||||
				bed = (__instance?.Partner?.jobs?.curDriver as JobDriver_Sex)?.pBed;
 | 
			
		||||
 | 
			
		||||
			if ((__instance.Target as Pawn)?.jobs?.curDriver is JobDriver_SexBaseReciever) {
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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