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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
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2eaff0b8da
Better checks for initiators/aggressors
156 lines
5.3 KiB
C#
156 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using RimWorld;
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using Verse;
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using rjw;
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namespace Rimworld_Animations {
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[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "Start")]
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static class HarmonyPatch_JobDriver_SexBaseInitiator_Start {
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public static void Postfix(ref JobDriver_SexBaseInitiator __instance) {
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/*
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These particular jobs need special code
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don't play anim for now
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*/
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if(__instance is JobDriver_Masturbate_Bed || __instance is JobDriver_Masturbate_Quick || __instance is JobDriver_ViolateCorpse) {
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return;
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}
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if(__instance is JobDriver_JoinInBed) {
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Log.Warning("Tried to start wrong JobDriver with Rimworld-Animations installed. If you see this warning soon after installing this mod, it's fine and animated sex will start soon. If you see this a long time after installing, that's a problem.");
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return;
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}
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Pawn pawn = __instance.pawn;
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Building_Bed bed = __instance.Bed;
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if (__instance is JobDriver_BestialityForFemale)
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bed = (__instance as JobDriver_BestialityForFemale).Bed;
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else if (__instance is JobDriver_WhoreIsServingVisitors) {
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bed = (__instance as JobDriver_WhoreIsServingVisitors).Bed;
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}
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else if (__instance is JobDriver_SexCasualForAnimation) {
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bed = (__instance as JobDriver_SexCasualForAnimation).Bed;
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}
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else if (__instance is JobDriver_Masturbate_Bed)
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bed = (__instance as JobDriver_Masturbate_Bed).Bed;
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else if (__instance is JobDriver_RapeComfortPawn || __instance is JobDriver_Breeding)
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bed = (__instance?.Partner?.jobs?.curDriver as JobDriver_Sex)?.pBed;
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if ((__instance.Target as Pawn)?.jobs?.curDriver is JobDriver_SexBaseReciever) {
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Pawn Target = __instance.Target as Pawn;
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if (!(Target.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Contains(pawn)) {
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(Target.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Add(pawn);
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}
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if (bed != null) {
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RerollAnimations(Target, __instance.duration, bed as Thing, __instance.sexType);
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}
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else {
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RerollAnimations(Target, __instance.duration, sexType: __instance.sexType);
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}
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}
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}
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public static void RerollAnimations(Pawn pawn, int duration, Thing bed = null, xxx.rjwSextype sexType = xxx.rjwSextype.None) {
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if(pawn == null || !(pawn.jobs?.curDriver is JobDriver_SexBaseReciever)) {
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Log.Message("Error: Tried to reroll animations when pawn isn't sexing");
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return;
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}
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List<Pawn> pawnsToAnimate = (pawn.jobs.curDriver as JobDriver_SexBaseReciever).parteners.ToList();
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if (!pawnsToAnimate.Contains(pawn)) {
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pawnsToAnimate = pawnsToAnimate.Append(pawn).ToList();
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}
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AnimationDef anim = AnimationUtility.tryFindAnimation(ref pawnsToAnimate, sexType);
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if (anim != null) {
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bool mirror = GenTicks.TicksGame % 2 == 0;
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Log.Message("Now playing " + anim.defName + (mirror ? " mirrored" : ""));
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IntVec3 pos = pawn.Position;
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for (int i = 0; i < pawnsToAnimate.Count; i++) {
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if (bed != null)
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pawnsToAnimate[i].TryGetComp<CompBodyAnimator>().setAnchor(bed);
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else {
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pawnsToAnimate[i].TryGetComp<CompBodyAnimator>().setAnchor(pos);
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}
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pawnsToAnimate[i].TryGetComp<CompBodyAnimator>().StartAnimation(anim, i, mirror);
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(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).ticks_left = anim.animationTimeTicks;
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(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).ticksLeftThisToil = anim.animationTimeTicks;
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(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).duration = anim.animationTimeTicks;
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(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).ticks_remaining = anim.animationTimeTicks;
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}
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}
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else {
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Log.Message("Anim not found");
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//if pawn isn't already animating,
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if (!pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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(pawn.jobs.curDriver as JobDriver_SexBaseReciever).increase_time(duration);
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//they'll just do the thrusting anim
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}
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}
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}
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}
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[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "End")]
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static class HarmonyPatch_JobDriver_SexBaseInitiator_End {
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public static void Postfix(ref JobDriver_SexBaseInitiator __instance) {
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if ((__instance.Target as Pawn)?.jobs?.curDriver is JobDriver_SexBaseReciever) {
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if (__instance.pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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List<Pawn> parteners = ((__instance.Target as Pawn)?.jobs.curDriver as JobDriver_SexBaseReciever).parteners;
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for (int i = 0; i < parteners.Count; i++) {
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//prevents pawns who started a new anim from stopping their new anim
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if (!((parteners[i].jobs.curDriver as JobDriver_SexBaseInitiator) != null && (parteners[i].jobs.curDriver as JobDriver_SexBaseInitiator).Target != __instance.pawn))
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parteners[i].TryGetComp<CompBodyAnimator>().isAnimating = false;
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}
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__instance.Target.TryGetComp<CompBodyAnimator>().isAnimating = false;
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if (xxx.is_human((__instance.Target as Pawn))) {
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(__instance.Target as Pawn)?.Drawer.renderer.graphics.ResolveApparelGraphics();
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PortraitsCache.SetDirty((__instance.Target as Pawn));
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}
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}
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((__instance.Target as Pawn)?.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Remove(__instance.pawn);
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}
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if (xxx.is_human(__instance.pawn)) {
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__instance.pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
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PortraitsCache.SetDirty(__instance.pawn);
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}
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}
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}
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}
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