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	readded assigning actors in current animation for shifting
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			@ -113,6 +113,8 @@ namespace Rimworld_Animations {
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        }
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        public void StartAnimation(AnimationDef anim, List<Pawn> actors, int actor, bool mirror = false, bool shiver = false, bool fastAnimForQuickie = false) {
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            actorsInCurrentAnimation = actors;
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            if (anim.actors.Count <= actor)
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            {
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                return;
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