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readded assigning actors in current animation for shifting
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@ -113,6 +113,8 @@ namespace Rimworld_Animations {
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}
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public void StartAnimation(AnimationDef anim, List<Pawn> actors, int actor, bool mirror = false, bool shiver = false, bool fastAnimForQuickie = false) {
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actorsInCurrentAnimation = actors;
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if (anim.actors.Count <= actor)
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{
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return;
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