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Readded patches for non HAR mods using custom basepawns
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3 changed files with 55 additions and 0 deletions
19
1.3/Patches/CompPatches/AutoCleaner.xml
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19
1.3/Patches/CompPatches/AutoCleaner.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationConditional">
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<xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
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<success>Always</success>
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<match Class="PatchOperationAdd">
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<xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
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<value>
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<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
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</value>
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</match>
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</li>
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</operations>
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</Operation>
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</Patch>
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18
1.3/Patches/CompPatches/CombatExtended.xml
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18
1.3/Patches/CompPatches/CombatExtended.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationConditional">
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<xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
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<success>Always</success>
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<match Class="PatchOperationAdd">
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<xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
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<value>
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<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
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</value>
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</match>
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</li>
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</operations>
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</Operation>
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</Patch>
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18
1.3/Patches/CompPatches/ZombieLand.xml
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18
1.3/Patches/CompPatches/ZombieLand.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationConditional">
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<xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath>
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<success>Always</success>
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<match Class="PatchOperationAdd">
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<xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath>
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<value>
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<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
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</value>
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</match>
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</li>
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</operations>
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</Operation>
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</Patch>
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