readded assigning actors in current animation for shifting

This commit is contained in:
c0ffee 2022-01-17 19:58:13 -08:00
parent 52337915c7
commit 274f2a35f1
2 changed files with 2 additions and 0 deletions

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@ -113,6 +113,8 @@ namespace Rimworld_Animations {
}
public void StartAnimation(AnimationDef anim, List<Pawn> actors, int actor, bool mirror = false, bool shiver = false, bool fastAnimForQuickie = false) {
actorsInCurrentAnimation = actors;
if (anim.actors.Count <= actor)
{
return;