no more unnecessary function overriding

This commit is contained in:
c0ffee 2024-04-25 12:02:11 -07:00
parent bbc5effe88
commit 24ed24989f
3 changed files with 4 additions and 4 deletions

View File

@ -21,7 +21,7 @@ namespace Rimworld_Animations
} }
protected override Dictionary<int, Graphic> GraphicVariantsFor(Pawn pawn) protected Dictionary<int, Graphic> GraphicBodyTypeVariantsFor(Pawn pawn)
{ {
if (props.bodyTypeVariantsDef == null) if (props.bodyTypeVariantsDef == null)
@ -51,7 +51,7 @@ namespace Rimworld_Animations
{ {
if (variants == null if (variants == null
|| this.tree.pawn.story?.bodyType != bodyType) || this.tree.pawn.story?.bodyType != bodyType)
variants = GraphicVariantsFor(this.tree.pawn); variants = GraphicBodyTypeVariantsFor(this.tree.pawn);
//call this in case variants wasn't set, and there is no graphic bodytype variants appropriate; it'll set variants based on default //call this in case variants wasn't set, and there is no graphic bodytype variants appropriate; it'll set variants based on default
base.EnsureMaterialsInitialized(); base.EnsureMaterialsInitialized();

View File

@ -20,7 +20,7 @@ namespace Rimworld_Animations
} }
protected override Dictionary<int, Graphic> GraphicVariantsFor(Pawn pawn) protected Dictionary<int, Graphic> GraphicHediffVariantsFor(Pawn pawn)
{ {
if (props.hediffVariants == null) if (props.hediffVariants == null)
@ -61,7 +61,7 @@ namespace Rimworld_Animations
&& hediffs.Any((Hediff hediff) => hediff.def == curHediff))) && hediffs.Any((Hediff hediff) => hediff.def == curHediff)))
{ {
//do graphicvariantsfor //do graphicvariantsfor
variants = GraphicVariantsFor(this.tree.pawn); variants = GraphicHediffVariantsFor(this.tree.pawn);
} }
//call this in case variants wasn't set, and there is no graphic hediff variants appropriate; it'll set variants based on default //call this in case variants wasn't set, and there is no graphic hediff variants appropriate; it'll set variants based on default