diff --git a/1.5/Assemblies/Rimworld-Animations.dll b/1.5/Assemblies/Rimworld-Animations.dll index d874baa..ceda944 100644 Binary files a/1.5/Assemblies/Rimworld-Animations.dll and b/1.5/Assemblies/Rimworld-Animations.dll differ diff --git a/1.5/Source/PawnRenderNode/GraphicBodyTypeVariants/PawnRenderNode_GraphicBodyTypeVariants.cs b/1.5/Source/PawnRenderNode/GraphicBodyTypeVariants/PawnRenderNode_GraphicBodyTypeVariants.cs index 9ca8719..ed26039 100644 --- a/1.5/Source/PawnRenderNode/GraphicBodyTypeVariants/PawnRenderNode_GraphicBodyTypeVariants.cs +++ b/1.5/Source/PawnRenderNode/GraphicBodyTypeVariants/PawnRenderNode_GraphicBodyTypeVariants.cs @@ -21,7 +21,7 @@ namespace Rimworld_Animations } - protected override Dictionary GraphicVariantsFor(Pawn pawn) + protected Dictionary GraphicBodyTypeVariantsFor(Pawn pawn) { if (props.bodyTypeVariantsDef == null) @@ -51,7 +51,7 @@ namespace Rimworld_Animations { if (variants == null || this.tree.pawn.story?.bodyType != bodyType) - variants = GraphicVariantsFor(this.tree.pawn); + variants = GraphicBodyTypeVariantsFor(this.tree.pawn); //call this in case variants wasn't set, and there is no graphic bodytype variants appropriate; it'll set variants based on default base.EnsureMaterialsInitialized(); diff --git a/1.5/Source/PawnRenderNode/GraphicHediffVariants/PawnRenderNode_GraphicHediffVariants.cs b/1.5/Source/PawnRenderNode/GraphicHediffVariants/PawnRenderNode_GraphicHediffVariants.cs index 1c93471..f297dfe 100644 --- a/1.5/Source/PawnRenderNode/GraphicHediffVariants/PawnRenderNode_GraphicHediffVariants.cs +++ b/1.5/Source/PawnRenderNode/GraphicHediffVariants/PawnRenderNode_GraphicHediffVariants.cs @@ -20,7 +20,7 @@ namespace Rimworld_Animations } - protected override Dictionary GraphicVariantsFor(Pawn pawn) + protected Dictionary GraphicHediffVariantsFor(Pawn pawn) { if (props.hediffVariants == null) @@ -61,7 +61,7 @@ namespace Rimworld_Animations && hediffs.Any((Hediff hediff) => hediff.def == curHediff))) { //do graphicvariantsfor - variants = GraphicVariantsFor(this.tree.pawn); + variants = GraphicHediffVariantsFor(this.tree.pawn); } //call this in case variants wasn't set, and there is no graphic hediff variants appropriate; it'll set variants based on default