mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
no more unnecessary function overriding
This commit is contained in:
parent
bbc5effe88
commit
24ed24989f
3 changed files with 4 additions and 4 deletions
Binary file not shown.
|
@ -21,7 +21,7 @@ namespace Rimworld_Animations
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Dictionary<int, Graphic> GraphicVariantsFor(Pawn pawn)
|
protected Dictionary<int, Graphic> GraphicBodyTypeVariantsFor(Pawn pawn)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (props.bodyTypeVariantsDef == null)
|
if (props.bodyTypeVariantsDef == null)
|
||||||
|
@ -51,7 +51,7 @@ namespace Rimworld_Animations
|
||||||
{
|
{
|
||||||
if (variants == null
|
if (variants == null
|
||||||
|| this.tree.pawn.story?.bodyType != bodyType)
|
|| this.tree.pawn.story?.bodyType != bodyType)
|
||||||
variants = GraphicVariantsFor(this.tree.pawn);
|
variants = GraphicBodyTypeVariantsFor(this.tree.pawn);
|
||||||
|
|
||||||
//call this in case variants wasn't set, and there is no graphic bodytype variants appropriate; it'll set variants based on default
|
//call this in case variants wasn't set, and there is no graphic bodytype variants appropriate; it'll set variants based on default
|
||||||
base.EnsureMaterialsInitialized();
|
base.EnsureMaterialsInitialized();
|
||||||
|
|
|
@ -20,7 +20,7 @@ namespace Rimworld_Animations
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Dictionary<int, Graphic> GraphicVariantsFor(Pawn pawn)
|
protected Dictionary<int, Graphic> GraphicHediffVariantsFor(Pawn pawn)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (props.hediffVariants == null)
|
if (props.hediffVariants == null)
|
||||||
|
@ -61,7 +61,7 @@ namespace Rimworld_Animations
|
||||||
&& hediffs.Any((Hediff hediff) => hediff.def == curHediff)))
|
&& hediffs.Any((Hediff hediff) => hediff.def == curHediff)))
|
||||||
{
|
{
|
||||||
//do graphicvariantsfor
|
//do graphicvariantsfor
|
||||||
variants = GraphicVariantsFor(this.tree.pawn);
|
variants = GraphicHediffVariantsFor(this.tree.pawn);
|
||||||
}
|
}
|
||||||
|
|
||||||
//call this in case variants wasn't set, and there is no graphic hediff variants appropriate; it'll set variants based on default
|
//call this in case variants wasn't set, and there is no graphic hediff variants appropriate; it'll set variants based on default
|
||||||
|
|
Loading…
Reference in a new issue