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	no more unnecessary function overriding
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					 3 changed files with 4 additions and 4 deletions
				
			
		
										
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					@ -21,7 +21,7 @@ namespace Rimworld_Animations
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        }
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					        }
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        protected override Dictionary<int, Graphic> GraphicVariantsFor(Pawn pawn)
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					        protected Dictionary<int, Graphic> GraphicBodyTypeVariantsFor(Pawn pawn)
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        {
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					        {
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            if (props.bodyTypeVariantsDef == null)
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					            if (props.bodyTypeVariantsDef == null)
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					@ -51,7 +51,7 @@ namespace Rimworld_Animations
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        {
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					        {
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            if (variants == null 
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					            if (variants == null 
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                || this.tree.pawn.story?.bodyType != bodyType)
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					                || this.tree.pawn.story?.bodyType != bodyType)
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            variants = GraphicVariantsFor(this.tree.pawn);
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					            variants = GraphicBodyTypeVariantsFor(this.tree.pawn);
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            //call this in case variants wasn't set, and there is no graphic bodytype variants appropriate; it'll set variants based on default
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					            //call this in case variants wasn't set, and there is no graphic bodytype variants appropriate; it'll set variants based on default
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            base.EnsureMaterialsInitialized();
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					            base.EnsureMaterialsInitialized();
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					@ -20,7 +20,7 @@ namespace Rimworld_Animations
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        }
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					        }
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        protected override Dictionary<int, Graphic> GraphicVariantsFor(Pawn pawn)
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					        protected Dictionary<int, Graphic> GraphicHediffVariantsFor(Pawn pawn)
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        {
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					        {
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            if (props.hediffVariants == null)
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					            if (props.hediffVariants == null)
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					@ -61,7 +61,7 @@ namespace Rimworld_Animations
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                && hediffs.Any((Hediff hediff) => hediff.def == curHediff)))
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					                && hediffs.Any((Hediff hediff) => hediff.def == curHediff)))
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            {
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					            {
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                //do graphicvariantsfor
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					                //do graphicvariantsfor
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                variants = GraphicVariantsFor(this.tree.pawn);
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					                variants = GraphicHediffVariantsFor(this.tree.pawn);
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            }
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					            }
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            //call this in case variants wasn't set, and there is no graphic hediff variants appropriate; it'll set variants based on default
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					            //call this in case variants wasn't set, and there is no graphic hediff variants appropriate; it'll set variants based on default
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