2020-04-09 00:43:01 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Rimworld_Animations {
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public class Actor {
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public List<string> defNames;
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public List<string> requiredGenitals;
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2020-04-18 16:49:03 +00:00
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public List<AlienRaceOffset> raceOffsets;
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2020-04-23 00:09:24 +00:00
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public List<string> blacklistedRaces;
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2020-04-20 19:01:31 +00:00
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public bool initiator = false;
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2020-04-09 00:43:01 +00:00
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public string gender;
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public bool isFucking = false;
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public bool isFucked = false;
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2020-04-29 03:42:53 +00:00
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public bool controlGenitalAngle = false;
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2020-04-28 03:34:30 +00:00
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public Vector3 offset = new Vector2(0, 0);
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2020-04-09 00:43:01 +00:00
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}
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}
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