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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Text ;
using System.Threading.Tasks ;
using RimWorld ;
using UnityEngine ;
using Verse ;
using Verse.AI ;
namespace Rimworld_Animations {
public static class AnimationUtility {
/ *
Note : always make the list in this order :
Female pawns , animal female pawns , male pawns , animal male pawns
* /
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public static AnimationDef tryFindAnimation ( ref List < Pawn > participants , rjw . xxx . rjwSextype sexType = 0 ) {
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//aggressors first
participants = participants . OrderByDescending ( p = > p . jobs . curDriver is rjw . JobDriver_SexBaseInitiator ) . ToList ( ) ;
//fucked first, fucking second
participants = participants . OrderBy ( p = > rjw . xxx . can_fuck ( p ) ) . ToList ( ) ;
List < Pawn > localParticipants = new List < Pawn > ( participants ) ;
IEnumerable < AnimationDef > options = DefDatabase < AnimationDef > . AllDefs . Where ( ( AnimationDef x ) = > {
if ( x . actors . Count ! = localParticipants . Count ) {
return false ;
}
for ( int i = 0 ; i < x . actors . Count ; i + + ) {
if ( x . actors [ i ] . defNames . Contains ( "Human" ) ) {
if ( ! rjw . xxx . is_human ( localParticipants [ i ] ) ) {
if ( rjw . RJWSettings . DevMode ) {
Log . Message ( x . defName . ToStringSafe ( ) + " not selected -- " + localParticipants [ i ] . def . defName . ToStringSafe ( ) + " " + localParticipants [ i ] . Name . ToStringSafe ( ) + " is not human" ) ;
}
return false ;
}
} else {
if ( ! x . actors [ i ] . defNames . Contains ( localParticipants [ i ] . def . defName ) ) {
if ( rjw . RJWSettings . DevMode ) {
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string animInfo = x . defName . ToStringSafe ( ) + " not selected -- " + localParticipants [ i ] . def . defName . ToStringSafe ( ) + " " + localParticipants [ i ] . Name . ToStringSafe ( ) + " is not " ;
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foreach ( String defname in x . actors [ i ] . defNames ) {
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animInfo + = defname + ", " ;
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}
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Log . Message ( animInfo ) ;
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}
return false ;
}
}
if ( x . actors [ i ] . requiredGenitals ! = null & & x . actors [ i ] . requiredGenitals . Contains ( "Vagina" ) ) {
if ( ! rjw . Genital_Helper . has_vagina ( localParticipants [ i ] ) ) {
Log . Message ( x . defName . ToStringSafe ( ) + " not selected -- " + localParticipants [ i ] . def . defName . ToStringSafe ( ) + " " + localParticipants [ i ] . Name . ToStringSafe ( ) + " doesn't have vagina" ) ;
return false ;
}
}
//TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
/ *
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if ( x . defName ! = "Test" )
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return false ;
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* /
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if ( x . actors [ i ] . isFucking & & ! rjw . xxx . can_fuck ( localParticipants [ i ] ) ) {
Log . Message ( x . defName . ToStringSafe ( ) + " not selected -- " + localParticipants [ i ] . def . defName . ToStringSafe ( ) + " " + localParticipants [ i ] . Name . ToStringSafe ( ) + " can't fuck" ) ;
return false ;
}
if ( x . actors [ i ] . isFucked & & ! rjw . xxx . can_be_fucked ( localParticipants [ i ] ) ) {
Log . Message ( x . defName . ToStringSafe ( ) + " not selected -- " + localParticipants [ i ] . def . defName . ToStringSafe ( ) + " " + localParticipants [ i ] . Name . ToStringSafe ( ) + " can't be fucked" ) ;
return false ;
}
}
return true ;
} ) ;
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List < AnimationDef > optionsWithSexType = options . ToList ( ) . FindAll ( x = > x . sexTypes . Contains ( sexType ) ) ;
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List < AnimationDef > optionsWithSexTypeAndInitiator = optionsWithSexType . FindAll ( x = > {
bool initiatorsAlignWithSexType = true ;
for ( int i = 0 ; i < x . actors . Count ; i + + ) {
//if the animation not for initiators, but an initiator is playing it
if ( x . actors [ i ] . initiator & & ! ( localParticipants [ i ] . jobs . curDriver is rjw . JobDriver_SexBaseInitiator ) ) {
initiatorsAlignWithSexType = false ;
}
}
return initiatorsAlignWithSexType ;
} ) ;
List < AnimationDef > optionsWithInitiator = options . ToList ( ) . FindAll ( x = > {
bool initiatorsAlignWithSexType = true ;
for ( int i = 0 ; i < x . actors . Count ; i + + ) {
//if the animation not for initiators, but an initiator is playing it
if ( x . actors [ i ] . initiator & & ! ( localParticipants [ i ] . jobs . curDriver is rjw . JobDriver_SexBaseInitiator ) ) {
initiatorsAlignWithSexType = false ;
}
}
return initiatorsAlignWithSexType ;
} ) ;
if ( optionsWithSexTypeAndInitiator . Any ( ) ) {
Log . Message ( "Selecting animation for rjwSexType " + sexType . ToStringSafe ( ) + " and initiators..." ) ;
return optionsWithSexType . RandomElement ( ) ;
}
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if ( optionsWithSexType . Any ( ) ) {
Log . Message ( "Selecting animation for rjwSexType " + sexType . ToStringSafe ( ) + "..." ) ;
return optionsWithSexType . RandomElement ( ) ;
}
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if ( optionsWithInitiator . Any ( ) ) {
Log . Message ( "Selecting animation for initiators..." ) ;
}
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if ( options ! = null & & options . Any ( ) ) {
Log . Message ( "Randomly selecting animation..." ) ;
return options . RandomElement ( ) ;
}
else
return null ;
}
public static void RenderPawnHeadMeshInAnimation ( Mesh mesh , Vector3 loc , Quaternion quaternion , Material material , bool portrait , Pawn pawn ) {
if ( pawn = = null ) {
GenDraw . DrawMeshNowOrLater ( mesh , loc , quaternion , material , portrait ) ;
return ;
}
CompBodyAnimator pawnAnimator = pawn . TryGetComp < CompBodyAnimator > ( ) ;
if ( pawnAnimator = = null | | ! pawnAnimator . isAnimating | | portrait ) {
GenDraw . DrawMeshNowOrLater ( mesh , loc , quaternion , material , portrait ) ;
} else {
Vector3 pawnHeadPosition = pawnAnimator . getPawnHeadPosition ( ) ;
pawnHeadPosition . y = loc . y ;
GenDraw . DrawMeshNowOrLater ( mesh , pawnHeadPosition , Quaternion . AngleAxis ( pawnAnimator . headAngle , Vector3 . up ) , material , portrait ) ;
}
}
}
}