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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Text ;
using System.Threading.Tasks ;
using HarmonyLib ;
using RimWorld ;
using Verse ;
using rjw ;
namespace Rimworld_Animations {
[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "Start")]
static class HarmonyPatch_JobDriver_SexBaseInitiator_Start {
public static void Postfix ( ref JobDriver_SexBaseInitiator __instance ) {
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/ *
These particular jobs need special code
don ' t play anim for now
* /
if ( __instance is JobDriver_Masturbate_Bed | | __instance is JobDriver_Masturbate_Quick | | __instance is JobDriver_ViolateCorpse ) {
return ;
}
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if ( __instance is JobDriver_JoinInBed ) {
Log . Warning ( "Tried to start wrong JobDriver with Rimworld-Animations installed. If you see this warning soon after installing this mod, it's fine and animated sex will start soon. If you see this a long time after installing, that's a problem." ) ;
return ;
}
Pawn pawn = __instance . pawn ;
Building_Bed bed = __instance . Bed ;
if ( __instance is JobDriver_BestialityForFemale )
bed = ( __instance as JobDriver_BestialityForFemale ) . Bed ;
else if ( __instance is JobDriver_WhoreIsServingVisitors ) {
bed = ( __instance as JobDriver_WhoreIsServingVisitors ) . Bed ;
}
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else if ( __instance is JobDriver_SexCasualForAnimation ) {
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bed = ( __instance as JobDriver_SexCasualForAnimation ) . Bed ;
}
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else if ( __instance is JobDriver_Masturbate_Bed )
bed = ( __instance as JobDriver_Masturbate_Bed ) . Bed ;
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else if ( __instance is JobDriver_RapeComfortPawn | | __instance is JobDriver_Breeding )
bed = ( __instance ? . Partner ? . jobs ? . curDriver as JobDriver_Sex ) ? . pBed ;
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if ( ( __instance . Target as Pawn ) ? . jobs ? . curDriver is JobDriver_SexBaseReciever ) {
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Pawn Target = __instance . Target as Pawn ;
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if ( ! ( Target . jobs . curDriver as JobDriver_SexBaseReciever ) . parteners . Contains ( pawn ) ) {
( Target . jobs . curDriver as JobDriver_SexBaseReciever ) . parteners . Add ( pawn ) ;
}
if ( bed ! = null ) {
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RerollAnimations ( Target , __instance . duration , bed as Thing , __instance . sexType ) ;
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}
else {
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RerollAnimations ( Target , __instance . duration , sexType : __instance . sexType ) ;
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}
}
}
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public static void RerollAnimations ( Pawn pawn , int duration , Thing bed = null , xxx . rjwSextype sexType = xxx . rjwSextype . None ) {
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if ( pawn = = null | | ! ( pawn . jobs ? . curDriver is JobDriver_SexBaseReciever ) ) {
Log . Message ( "Error: Tried to reroll animations when pawn isn't sexing" ) ;
return ;
}
List < Pawn > pawnsToAnimate = ( pawn . jobs . curDriver as JobDriver_SexBaseReciever ) . parteners . ToList ( ) ;
if ( ! pawnsToAnimate . Contains ( pawn ) ) {
pawnsToAnimate = pawnsToAnimate . Append ( pawn ) . ToList ( ) ;
}
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AnimationDef anim = AnimationUtility . tryFindAnimation ( ref pawnsToAnimate , sexType ) ;
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if ( anim ! = null ) {
bool mirror = GenTicks . TicksGame % 2 = = 0 ;
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Log . Message ( "Now playing " + anim . defName + ( mirror ? " mirrored" : "" ) ) ;
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IntVec3 pos = pawn . Position ;
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for ( int i = 0 ; i < pawnsToAnimate . Count ; i + + ) {
if ( bed ! = null )
pawnsToAnimate [ i ] . TryGetComp < CompBodyAnimator > ( ) . setAnchor ( bed ) ;
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else {
pawnsToAnimate [ i ] . TryGetComp < CompBodyAnimator > ( ) . setAnchor ( pos ) ;
}
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bool shiver = pawnsToAnimate [ i ] . jobs . curDriver is JobDriver_SexBaseRecieverRaped ;
pawnsToAnimate [ i ] . TryGetComp < CompBodyAnimator > ( ) . StartAnimation ( anim , i , mirror , shiver ) ;
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( pawnsToAnimate [ i ] . jobs . curDriver as JobDriver_Sex ) . ticks_left = anim . animationTimeTicks ;
( pawnsToAnimate [ i ] . jobs . curDriver as JobDriver_Sex ) . ticksLeftThisToil = anim . animationTimeTicks ;
( pawnsToAnimate [ i ] . jobs . curDriver as JobDriver_Sex ) . duration = anim . animationTimeTicks ;
( pawnsToAnimate [ i ] . jobs . curDriver as JobDriver_Sex ) . ticks_remaining = anim . animationTimeTicks ;
}
}
else {
Log . Message ( "Anim not found" ) ;
//if pawn isn't already animating,
if ( ! pawn . TryGetComp < CompBodyAnimator > ( ) . isAnimating ) {
( pawn . jobs . curDriver as JobDriver_SexBaseReciever ) . increase_time ( duration ) ;
//they'll just do the thrusting anim
}
}
}
}
[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "End")]
static class HarmonyPatch_JobDriver_SexBaseInitiator_End {
public static void Postfix ( ref JobDriver_SexBaseInitiator __instance ) {
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if ( ( __instance . Target as Pawn ) ? . jobs ? . curDriver is JobDriver_SexBaseReciever ) {
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if ( __instance . pawn . TryGetComp < CompBodyAnimator > ( ) . isAnimating ) {
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List < Pawn > parteners = ( ( __instance . Target as Pawn ) ? . jobs . curDriver as JobDriver_SexBaseReciever ) . parteners ;
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for ( int i = 0 ; i < parteners . Count ; i + + ) {
//prevents pawns who started a new anim from stopping their new anim
if ( ! ( ( parteners [ i ] . jobs . curDriver as JobDriver_SexBaseInitiator ) ! = null & & ( parteners [ i ] . jobs . curDriver as JobDriver_SexBaseInitiator ) . Target ! = __instance . pawn ) )
parteners [ i ] . TryGetComp < CompBodyAnimator > ( ) . isAnimating = false ;
}
__instance . Target . TryGetComp < CompBodyAnimator > ( ) . isAnimating = false ;
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if ( xxx . is_human ( ( __instance . Target as Pawn ) ) ) {
( __instance . Target as Pawn ) ? . Drawer . renderer . graphics . ResolveApparelGraphics ( ) ;
PortraitsCache . SetDirty ( ( __instance . Target as Pawn ) ) ;
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}
}
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( ( __instance . Target as Pawn ) ? . jobs . curDriver as JobDriver_SexBaseReciever ) . parteners . Remove ( __instance . pawn ) ;
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}
if ( xxx . is_human ( __instance . pawn ) ) {
__instance . pawn . Drawer . renderer . graphics . ResolveApparelGraphics ( ) ;
PortraitsCache . SetDirty ( __instance . pawn ) ;
}
}
}
}