2020-04-28 16:44:14 +00:00
|
|
|
|
using HarmonyLib;
|
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using Verse;
|
|
|
|
|
|
|
|
|
|
namespace Rimworld_Animations {
|
|
|
|
|
[HarmonyPatch(typeof(Thing), "Rotation", MethodType.Getter)]
|
|
|
|
|
public static class HarmonyPatch_PawnRotation {
|
|
|
|
|
|
|
|
|
|
public static bool Prefix(Thing __instance, ref Rot4 __result) {
|
|
|
|
|
|
|
|
|
|
if(!(__instance is Pawn) || (__instance as Pawn)?.TryGetComp<CompBodyAnimator>() == null || !(__instance as Pawn).TryGetComp<CompBodyAnimator>().isAnimating) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Pawn pawn = (__instance as Pawn);
|
|
|
|
|
__result = pawn.TryGetComp<CompBodyAnimator>().bodyFacing;
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
2021-07-21 19:24:23 +00:00
|
|
|
|
|
2020-04-28 16:44:14 +00:00
|
|
|
|
}
|