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better wound (semen) drawing
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3 changed files with 29 additions and 0 deletions
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@ -92,6 +92,7 @@
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<Compile Include="Source\Patches\HarmonyPatch_AlienRace.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_FacialAnimation.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_PawnRenderer.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_PawnRotation.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_Pawn_DrawTracker.cs" />
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<Compile Include="Source\Patches\HarmonyPatch_ShowHairWithHats.cs" />
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<Compile Include="Source\Patches\Harmony_PatchAll.cs" />
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28
Source/Patches/HarmonyPatch_PawnRotation.cs
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28
Source/Patches/HarmonyPatch_PawnRotation.cs
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Rimworld_Animations {
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[HarmonyPatch(typeof(Thing), "Rotation", MethodType.Getter)]
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public static class HarmonyPatch_PawnRotation {
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public static bool Prefix(Thing __instance, ref Rot4 __result) {
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if(!(__instance is Pawn) || (__instance as Pawn)?.TryGetComp<CompBodyAnimator>() == null || !(__instance as Pawn).TryGetComp<CompBodyAnimator>().isAnimating) {
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return true;
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}
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Pawn pawn = (__instance as Pawn);
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__result = pawn.TryGetComp<CompBodyAnimator>().bodyFacing;
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return false;
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}
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}
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}
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