pre-1.3 update WIP

This commit is contained in:
c0ffee 2021-07-21 12:24:23 -07:00
parent 7c2151fd76
commit 6d4ed2a9e3
14 changed files with 190 additions and 107 deletions

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@ -7,6 +7,7 @@
<supportedVersions>
<li>1.1</li>
<li>1.2</li>
<li>1.3</li>
</supportedVersions>
<packageId>c0ffee.rimworld.animations</packageId>
<modDependencies>

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@ -9,5 +9,10 @@
<li>1.2</li>
<li IfModActive="velc.HatsDisplaySelection">Patch_HatsDisplaySelection/1.2</li>
</v1.2>
<v1.3>
<li>/</li>
<li>1.3</li>
<li IfModActive="velc.HatsDisplaySelection">Patch_HatsDisplaySelection/1.2</li>
</v1.3>
</loadFolders>

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@ -39,8 +39,12 @@
<HintPath>..\..\..\..\workshop\content\294100\839005762\1.2\Assemblies\AlienRace.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\rjw-master\1.2\Assemblies\RJW.dll</HintPath>
<HintPath>..\rjw\1.3\Assemblies\RJW.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
@ -93,6 +97,7 @@
<Compile Include="Source\Patches\HarmonyPatch_PawnRenderer.cs" />
<Compile Include="Source\Patches\HarmonyPatch_PawnRotation.cs" />
<Compile Include="Source\Patches\HarmonyPatch_Pawn_DrawTracker.cs" />
<Compile Include="Source\Patches\HarmonyPatch_SetPawnAnimatable.cs" />
<Compile Include="Source\Patches\HarmonyPatch_ShowHairWithHats.cs" />
<Compile Include="Source\Patches\Harmony_PatchAll.cs" />
<Compile Include="Source\Patches\rjwPatches\HarmonyPatch_DoLovinAnimationPatch.cs" />

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@ -51,7 +51,7 @@ namespace Rimworld_Animations {
" ",
localParticipants[i].Name.ToStringSafe<Name>(),
" does not match required gender"
}), false);
}));
}
return false;
}
@ -276,5 +276,15 @@ namespace Rimworld_Animations {
return true;
}
public static Rot4 PawnHeadRotInAnimation(Pawn pawn, Rot4 regularPos)
{
if(pawn?.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating)
{
return pawn.TryGetComp<CompBodyAnimator>().headFacing;
}
return regularPos;
}
}
}

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@ -32,7 +32,6 @@ namespace Rimworld_Animations {
actorsInCurrentAnimation = null;
}
PortraitsCache.SetDirty(pawn);
}
}
private bool Animating = false;
@ -179,6 +178,9 @@ namespace Rimworld_Animations {
base.CompTick();
if(isAnimating) {
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn);
if (pawn.Dead || pawn?.jobs?.curDriver == null || (pawn?.jobs?.curDriver != null && !(pawn?.jobs?.curDriver is rjw.JobDriver_Sex))) {
isAnimating = false;
}
@ -187,7 +189,7 @@ namespace Rimworld_Animations {
}
}
}
public void animatePawn(ref Vector3 rootLoc, ref float angle, ref Rot4 bodyFacing, ref Rot4 headFacing) {
public void animatePawnBody(ref Vector3 rootLoc, ref float angle, ref Rot4 bodyFacing) {
if(!isAnimating) {
return;
@ -195,19 +197,23 @@ namespace Rimworld_Animations {
rootLoc = anchor + deltaPos;
angle = bodyAngle;
bodyFacing = this.bodyFacing;
headFacing = this.headFacing;
}
public Rot4 AnimateHeadFacing()
{
return this.headFacing;
}
public void tickGraphics(PawnGraphicSet graphics) {
this.Graphics = graphics;
}
public void tickAnim() {
if (!isAnimating) return;
if (anim == null) {
@ -231,6 +237,9 @@ namespace Rimworld_Animations {
}
}
public void tickStage()

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@ -65,7 +65,8 @@ namespace Rimworld_Animations {
get_loved.handlingFacing = true;
get_loved.AddPreTickAction(delegate {
if (pawn.IsHashIntervalTick(ticks_between_hearts))
MoteMaker.ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart);
FleckMaker.ThrowMetaIcon(pawn.Position, pawn.Map, FleckDefOf.Heart);
});
get_loved.AddEndCondition(() =>
{

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@ -65,7 +65,7 @@ namespace Rimworld_Animations {
}
if(Gen.IsHashIntervalTick(pawn, ticks_between_hearts)) {
MoteMaker.ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart);
FleckMaker.ThrowMetaIcon(pawn.Position, pawn.Map, FleckDefOf.Heart);
}
SexTick(pawn, Partner);
SexUtility.reduce_rest(Partner);

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@ -119,8 +119,6 @@ namespace Rimworld_Animations {
listingStandard.End();
base.DoWindowContents(inRect);
}
public override void PreOpen() {

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@ -54,7 +54,10 @@ namespace Rimworld_Animations {
for (int i = 0; i < instructions.Count(); i++) {
if (codes[i].OperandIs(drawMeshNowOrLater)) {
if (codes[i].
(drawMeshNowOrLater)) {
yield return new CodeInstruction(OpCodes.Ldarg_0);
yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(AccessTools.TypeByName("HatDisplaySelection.Patch"), "pawn"));

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@ -11,112 +11,74 @@ using System.Reflection;
using System.Reflection.Emit;
namespace Rimworld_Animations {
[HarmonyPatch(typeof(PawnRenderer), "RenderPawnInternal", new Type[]
{
typeof(Vector3),
typeof(float),
typeof(bool),
typeof(Rot4),
typeof(Rot4),
typeof(RotDrawMode),
typeof(bool),
typeof(bool),
typeof(bool)
}
)]
public static class HarmonyPatch_PawnRenderer {
[HarmonyBefore(new string[] { "showhair.kv.rw", "erdelf.HumanoidAlienRaces", "Nals.FacialAnimation" })]
public static void Prefix(PawnRenderer __instance, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, ref Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible) {
PawnGraphicSet graphics = __instance.graphics;
Pawn pawn = graphics.pawn;
CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
if (!graphics.AllResolved) {
graphics.ResolveAllGraphics();
}
if (bodyAnim != null && bodyAnim.isAnimating && !portrait && pawn.Map == Find.CurrentMap) {
bodyAnim.tickGraphics(graphics);
bodyAnim.animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
}
}
}
[StaticConstructorOnStartup]
public static class HarmonyPatch_Animate
{
static HarmonyPatch_Animate() {
// hats display selection patch -- broken
/*
if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Hats Display Selection")) {
HarmonyPatch_HatsDisplaySelection.PatchHatsDisplaySelectionArgs();
}
else {
PatchRimworldFunctionsNormally();
}
*/
PatchRimworldFunctionsNormally();
}
static void PatchRimworldFunctionsNormally() {
(new Harmony("rjw")).Patch(AccessTools.Method(typeof(PawnRenderer), "RenderPawnInternal", parameters: new Type[]
{
typeof(Vector3),
typeof(float),
typeof(bool),
typeof(Rot4),
typeof(Rot4),
typeof(RotDrawMode),
typeof(bool),
typeof(bool),
typeof(bool)
}),
transpiler: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_Animate), "Transpiler")));
typeof(PawnRenderFlags)
}
)]
public static class HarmonyPatch_PawnRenderer
{
[HarmonyAfter(new string[] { "showhair.kv.rw", "erdelf.HumanoidAlienRaces", "Nals.FacialAnimation" })]
[HarmonyReversePatch(HarmonyReversePatchType.Snapshot)]
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
FieldInfo headGraphic = AccessTools.Field(typeof(PawnGraphicSet), "headGraphic");
[HarmonyBefore(new string[] { "showhair.kv.rw", "erdelf.HumanoidAlienRaces", "Nals.FacialAnimation" })]
public static void Prefix(PawnRenderer __instance, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, RotDrawMode bodyDrawType, PawnRenderFlags flags)
{
PawnGraphicSet graphics = __instance.graphics;
Pawn pawn = graphics.pawn;
CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
List<CodeInstruction> codes = instructions.ToList();
bool forHead = true;
for(int i = 0; i < codes.Count(); i++) {
if (bodyAnim != null && bodyAnim.isAnimating && pawn.Map == Find.CurrentMap)
{
bodyAnim.animatePawnBody(ref rootLoc, ref angle, ref bodyFacing);
//Instead of calling drawmeshnoworlater, add pawn to the stack and call my special static method
if (codes[i].OperandIs(drawMeshNowOrLater) && forHead) {
yield return new CodeInstruction(OpCodes.Ldarg_0);
yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn) }));
}
//checking for if(graphics.headGraphic != null)
else if (codes[i].opcode == OpCodes.Ldfld && codes[i].OperandIs(headGraphic)) {
forHead = true;
yield return codes[i];
}
//checking for if(renderbody)
else if(codes[i].opcode == OpCodes.Ldarg_3) {
forHead = false;
yield return codes[i];
}
else {
yield return codes[i];
}
}
}
}
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
bool forHead = false;
foreach (CodeInstruction i in instructions)
{
if (i.opcode == OpCodes.Ldfld && i.OperandIs(AccessTools.Field(typeof(PawnGraphicSet), "headGraphic")))
{
forHead = true;
yield return i;
}
else if (forHead && i.operand == (object)7)
{
yield return new CodeInstruction(OpCodes.Ldarg_0);
yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(PawnRenderer), "pawn"));
yield return new CodeInstruction(OpCodes.Ldloc_S, operand: 7);
yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(AnimationUtility), "PawnHeadRotInAnimation"));
}
else
{
yield return i;
}
}
}
}
}

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@ -25,4 +25,25 @@ namespace Rimworld_Animations {
}
}
[HarmonyPatch(typeof(PawnRenderer), "BodyAngle")]
public static class HarmonyPatch_PawnAngle
{
public static bool Prefix(Pawn ___pawn, ref float __result)
{
if(___pawn.TryGetComp<CompBodyAnimator>().isAnimating)
{
__result = ___pawn.TryGetComp<CompBodyAnimator>().bodyAngle;
return false;
}
return true;
}
}
}

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@ -0,0 +1,40 @@
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(PawnRenderer), "RenderPawnAt")]
public static class PawnRenderer_RenderPawnAt_Patch
{
static bool ClearCache(Pawn pawn)
{
return pawn.IsInvisible() || pawn.TryGetComp<CompBodyAnimator>().isAnimating;
}
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
var list = instructions.ToList();
foreach (CodeInstruction i in instructions)
{
if (i.OperandIs(AccessTools.Method(typeof(PawnUtility), "IsInvisible")))
{
yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PawnRenderer_RenderPawnAt_Patch), "ClearCache"));
}
else
{
yield return i;
}
}
}
}
}

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@ -0,0 +1,28 @@
using HarmonyLib;
using Verse;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(PawnUtility), "GetPosture")]
public static class HarmonyPatch_SetPawnLaying
{
public static bool Prefix(Pawn p, ref PawnPosture __result)
{
if(p.TryGetComp<CompBodyAnimator>().isAnimating)
{
__result = PawnPosture.LayingOnGroundNormal;
return false;
}
return true;
}
}
}