rimworld-animations/Source/Patches/HarmonyPatch_PawnRenderer.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RimWorld;
using Verse;
using UnityEngine;
using System.Reflection;
using System.Reflection.Emit;
namespace Rimworld_Animations {
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[HarmonyPatch(typeof(PawnRenderer), "RenderPawnInternal", new Type[]
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{
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typeof(Vector3),
typeof(float),
typeof(bool),
typeof(Rot4),
typeof(RotDrawMode),
typeof(PawnRenderFlags)
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}
)]
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public static class HarmonyPatch_PawnRenderer
{
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[HarmonyBefore(new string[] { "showhair.kv.rw", "erdelf.HumanoidAlienRaces", "Nals.FacialAnimation" })]
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public static void Prefix(PawnRenderer __instance, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, RotDrawMode bodyDrawType, PawnRenderFlags flags)
{
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PawnGraphicSet graphics = __instance.graphics;
Pawn pawn = graphics.pawn;
CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
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if (bodyAnim != null && bodyAnim.isAnimating && pawn.Map == Find.CurrentMap)
{
bodyAnim.animatePawnBody(ref rootLoc, ref angle, ref bodyFacing);
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}
}
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
bool forHead = false;
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foreach (CodeInstruction i in instructions)
{
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if (i.opcode == OpCodes.Ldfld && i.OperandIs(AccessTools.Field(typeof(PawnGraphicSet), "headGraphic")))
{
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forHead = true;
yield return i;
}
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else if (forHead && i.operand == (object)7)
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{
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yield return new CodeInstruction(OpCodes.Ldarg_0);
yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(PawnRenderer), "pawn"));
yield return new CodeInstruction(OpCodes.Ldloc_S, operand: 7);
yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(AnimationUtility), "PawnHeadRotInAnimation"));
}
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else
{
yield return i;
}
}
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}
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}
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}