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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
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HatsDisplaySelection patches
This commit is contained in:
parent
acfb864629
commit
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13 changed files with 208 additions and 12 deletions
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@ -28,10 +28,6 @@
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<downloadUrl>https://www.loverslab.com/topic/110270-mod-rimjobworld/</downloadUrl>
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</li>
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</modDependencies>
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<incompatibleWith>
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<li>velc.HatsDisplaySelection</li>
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<!-- custom rendering transpilers too complicated to patch -->
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</incompatibleWith>
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<loadAfter>
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<li>UnlimitedHugs.HugsLib</li>
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<li>brrainz.harmony</li>
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8
LoadFolders.xml
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8
LoadFolders.xml
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<loadFolders>
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<default>
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<li>/</li>
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<li IfModActive="velc.HatsDisplaySelection">Patch_HatsDisplaySelection</li>
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</default>
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</loadFolders>
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75
Patch_HatsDisplaySelection/Patch_HatsDisplaySelection.csproj
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75
Patch_HatsDisplaySelection/Patch_HatsDisplaySelection.csproj
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@ -0,0 +1,75 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{BA766964-1716-422D-A09E-29426F8EB9D5}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Patch_HatsDisplaySelection</RootNamespace>
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<AssemblyName>Patch_HatsDisplaySelection</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>1.2\Assemblies\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="HatDisplaySelection">
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<HintPath>..\..\..\..\..\workshop\content\294100\1542291825\1.2\Assemblies\HatDisplaySelection.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Rimworld-Animations">
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<HintPath>..\1.2\Assemblies\Rimworld-Animations.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Source\Patches\Patch_HatsDisplaySelection.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="1.2\Assemblies\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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36
Patch_HatsDisplaySelection/Properties/AssemblyInfo.cs
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36
Patch_HatsDisplaySelection/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Patch_HatsDisplaySelection")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Patch_HatsDisplaySelection")]
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[assembly: AssemblyCopyright("Copyright © 2021")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("ba766964-1716-422d-a09e-29426f8eb9d5")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using HatDisplaySelection;
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using Rimworld_Animations;
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using UnityEngine;
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using Verse;
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namespace Patch_HatsDisplaySelection
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{
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[HarmonyBefore(new string[] { "velc.HatsDisplaySelection" })]
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[HarmonyPatch(typeof(HatDisplaySelection.Patch), "Patch_PawnRenderer_RenderPawnInternal_Initialize")]
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public class Patch_HatsDisplaySelectionInitialize
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{
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public static void Prefix(PawnRenderer __instance, ref Pawn ___pawn, ref Vector3 rootLoc, ref float angle, ref Rot4 bodyFacing, ref Rot4 headFacing)
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{
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CompBodyAnimator bodyAnim = ___pawn.TryGetComp<CompBodyAnimator>();
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bodyAnim.animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
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}
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public static void Postfix(PawnRenderer __instance)
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{
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PawnGraphicSet graphics = __instance.graphics;
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Pawn pawn = graphics.pawn;
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CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
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if (!graphics.AllResolved)
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{
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graphics.ResolveAllGraphics();
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}
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if (bodyAnim != null && bodyAnim.isAnimating && pawn.Map == Find.CurrentMap)
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{
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bodyAnim.tickGraphics(graphics);
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}
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}
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}
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}
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@ -122,6 +122,7 @@
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<Content Include="Defs\JobDefs\Jobs_SexForAnim.xml" />
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<Content Include="Defs\MainTabDefs\MainButtonDef.xml" />
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<Content Include="Defs\SoundDefs\Sounds_Sex.xml" />
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<Content Include="LoadFolders.xml" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -5,6 +5,8 @@ VisualStudioVersion = 16.0.29905.134
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rimworld-Animations", "Rimworld-Animations.csproj", "{71B05D71-67B2-4014-82CD-18C20AC0882F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Patch_HatsDisplaySelection", "Patch_HatsDisplaySelection\Patch_HatsDisplaySelection.csproj", "{BA766964-1716-422D-A09E-29426F8EB9D5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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{71B05D71-67B2-4014-82CD-18C20AC0882F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{71B05D71-67B2-4014-82CD-18C20AC0882F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{71B05D71-67B2-4014-82CD-18C20AC0882F}.Release|Any CPU.Build.0 = Release|Any CPU
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{BA766964-1716-422D-A09E-29426F8EB9D5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{BA766964-1716-422D-A09E-29426F8EB9D5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{BA766964-1716-422D-A09E-29426F8EB9D5}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{BA766964-1716-422D-A09E-29426F8EB9D5}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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using Verse.Sound;
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namespace Rimworld_Animations {
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class CompBodyAnimator : ThingComp
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public class CompBodyAnimator : ThingComp
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{
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public Pawn pawn => base.parent as Pawn;
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public PawnGraphicSet Graphics;
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public CompProperties_BodyAnimator Props => (CompProperties_BodyAnimator)(object)base.props;
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//public CompProperties_BodyAnimator Props => (CompProperties_BodyAnimator)(object)base.props;
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public bool isAnimating {
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get {
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/*using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("HatDisplaySelection.Patch"), "DrawHatWithHair"),
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transpiler: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_HatsDisplaySelection), "ReplaceDrawMeshOrLaterWithAnimate")));
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("HatDisplaySelection.Patch"), "DrawHeadApparelWithHair"),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_HatsDisplaySelection), "PrefixPatchForDrawHeadApparelWithHair")));
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}
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public static void PrefixPatchForDrawHeadApparelWithHair(PawnRenderer renderer, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, ref Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible)
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{
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PawnGraphicSet graphics = renderer.graphics;
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Pawn pawn = graphics.pawn;
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CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
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if (!graphics.AllResolved)
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{
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graphics.ResolveAllGraphics();
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}
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if (bodyAnim != null && bodyAnim.isAnimating && !portrait && pawn.Map == Find.CurrentMap)
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{
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bodyAnim.tickGraphics(graphics);
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bodyAnim.animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
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}
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}
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public static IEnumerable<CodeInstruction> ReplaceDrawMeshOrLaterWithAnimate(IEnumerable<CodeInstruction> instructions) {
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MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
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}
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}
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}*/
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}
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@ -51,19 +51,20 @@ namespace Rimworld_Animations {
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{
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static HarmonyPatch_Animate() {
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/* hats display selection patch -- broken
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// hats display selection patch -- broken
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if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Hats Display Selection")) {
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HarmonyPatch_HatsDisplaySelection.PatchHatsDisplaySelectionArgs();
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}
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else {
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PatchRimworldFunctionsNormally();
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}*/
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}
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PatchRimworldFunctionsNormally();
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//PatchRimworldFunctionsNormally();
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}
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static void PatchRimworldFunctionsNormally() {
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(new Harmony("rjw")).Patch(AccessTools.Method(typeof(PawnRenderer), "RenderPawnInternal", parameters: new Type[]
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{
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