rimworld-animations/Source/Patches/HarmonyPatch_AlienRace.cs

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using HarmonyLib;
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using System;
using System.Collections.Generic;
using System.Linq;
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using System.Reflection;
using System.Reflection.Emit;
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using System.Text;
using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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using AlienRace;
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namespace Rimworld_Animations {
[StaticConstructorOnStartup]
public static class HarmonyPatch_AlienRace {
static HarmonyPatch_AlienRace () {
try {
((Action)(() => {
if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Humanoid Alien Races 2.0")) {
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(new Harmony("rjw")).Patch(AccessTools.Method(typeof(PawnGraphicSet), "ResolveApparelGraphics"),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_StopResolveAllGraphicsWhileSex")));
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
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}
}))();
}
catch (TypeLoadException ex) {
}
}
public static bool Prefix_StopResolveAllGraphicsWhileSex(ref Pawn ___pawn) {
if(___pawn.TryGetComp<CompBodyAnimator>() != null && ___pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
return false;
}
return true;
}
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public static bool Prefix_AnimateHeadAddons(bool portrait, Vector3 vector, Pawn pawn, Quaternion quat, Rot4 rotation, bool invisible) {
if (portrait || pawn.TryGetComp<CompBodyAnimator>() == null || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) return true;
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if (!(pawn.def is ThingDef_AlienRace alienProps) || invisible) return false;
List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
AlienPartGenerator.AlienComp alienComp = pawn.GetComp<AlienPartGenerator.AlienComp>();
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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for (int i = 0; i < addons.Count; i++) {
AlienPartGenerator.BodyAddon ba = addons[index: i];
if (!ba.CanDrawAddon(pawn: pawn)) continue;
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AlienPartGenerator.RotationOffset offset;
if (ba.drawnInBed) {
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offset = pawnAnimator.headFacing == Rot4.South ?
ba.offsets.south :
pawnAnimator.headFacing == Rot4.North ?
ba.offsets.north :
pawnAnimator.headFacing == Rot4.East ?
ba.offsets.east :
ba.offsets.west;
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} else {
offset = rotation == Rot4.South ?
ba.offsets.south :
rotation == Rot4.North ?
ba.offsets.north :
rotation == Rot4.East ?
ba.offsets.east :
ba.offsets.west;
}
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Vector2 bodyOffset = (portrait ? offset?.portraitBodyTypes ?? offset?.bodyTypes : offset?.bodyTypes)?.FirstOrDefault(predicate: to => to.bodyType == pawn.story.bodyType)
?.offset ?? Vector2.zero;
Vector2 crownOffset = (portrait ? offset?.portraitCrownTypes ?? offset?.crownTypes : offset?.crownTypes)?.FirstOrDefault(predicate: to => to.crownType == alienComp.crownType)
?.offset ?? Vector2.zero;
//Defaults for tails
//south 0.42f, -0.3f, -0.22f
//north 0f, 0.3f, -0.55f
//east -0.42f, -0.3f, -0.22f
float moffsetX = 0.42f;
float moffsetZ = -0.22f;
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float moffsetY = ba.inFrontOfBody ? 0.3f + ba.layerOffset : -0.3f - ba.layerOffset;
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float num = ba.angle;
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if ((ba.drawnInBed ? pawnAnimator.headFacing : rotation) == Rot4.North) {
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moffsetX = 0f;
if (ba.layerInvert)
moffsetY = -moffsetY;
moffsetZ = -0.55f;
num = 0;
}
moffsetX += bodyOffset.x + crownOffset.x;
moffsetZ += bodyOffset.y + crownOffset.y;
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if ((ba.drawnInBed ? pawnAnimator.headFacing : rotation) == Rot4.East) {
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moffsetX = -moffsetX;
num = -num; //Angle
}
Vector3 offsetVector = new Vector3(x: moffsetX, y: moffsetY, z: moffsetZ);
//Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified
//assume drawnInBed means headAddon
if (ba.drawnInBed && pawn.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
Rot4 headRotInAnimation = pawnAnimator.headFacing;
Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition() - pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing).RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f);
GenDraw.DrawMeshNowOrLater(mesh: alienComp.addonGraphics[index: i].MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: alienComp.addonGraphics[index: i].MatAt(rot: pawnAnimator.headFacing), drawNow: portrait);
}
else {
GenDraw.DrawMeshNowOrLater(mesh: alienComp.addonGraphics[index: i].MeshAt(rot: rotation), loc: vector + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * quat, mat: alienComp.addonGraphics[index: i].MatAt(rot: rotation), drawNow: portrait);
}
}
return false;
}
}
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}