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don't run passthrough while not animating
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3 changed files with 2 additions and 1 deletions
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@ -10,6 +10,7 @@ namespace Rimworld_Animations {
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public List<ThingKeyframe> keyframes;
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public override void buildSimpleCurves() {
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}
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}
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}
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@ -41,7 +41,7 @@ namespace Rimworld_Animations {
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public static bool Prefix_AnimateHeadAddons(bool portrait, Vector3 vector, Pawn pawn, Quaternion quat, Rot4 rotation, bool invisible) {
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if (portrait) return true;
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if (portrait || pawn.TryGetComp<CompBodyAnimator>() == null || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) return true;
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if (!(pawn.def is ThingDef_AlienRace alienProps) || invisible) return false;
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List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
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