2020-04-09 00:43:01 +00:00
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using System.Collections.Generic;
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using RimWorld;
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using Verse;
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using Verse.AI;
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using System;
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using rjw;
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namespace Rimworld_Animations {
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public class JobDriver_SexBaseRecieverLovedForAnimation : JobDriver_SexBaseReciever {
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public readonly TargetIndex ipartner = TargetIndex.A;
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public readonly TargetIndex ibed = TargetIndex.B;
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2020-05-31 19:03:30 +00:00
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public override bool TryMakePreToilReservations(bool errorOnFailed) {
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return base.TryMakePreToilReservations(errorOnFailed);
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}
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2020-04-09 00:43:01 +00:00
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protected override IEnumerable<Toil> MakeNewToils() {
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2020-05-31 19:03:30 +00:00
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2020-04-09 00:43:01 +00:00
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setup_ticks();
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float partner_ability = xxx.get_sex_ability(Partner);
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// More/less hearts based on partner ability.
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if (partner_ability < 0.8f)
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ticks_between_thrusts += 100;
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else if (partner_ability > 2.0f)
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ticks_between_thrusts -= 25;
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// More/less hearts based on opinion.
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if (pawn.relations.OpinionOf(Partner) < 0)
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ticks_between_hearts += 50;
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else if (pawn.relations.OpinionOf(Partner) > 60)
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ticks_between_hearts -= 25;
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2020-05-31 19:03:30 +00:00
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parteners.Add(Partner);// add job starter, so this wont fail, before Initiator starts his job
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//--Log.Message("[RJW]JobDriver_GettinLoved::MakeNewToils is called");
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2020-04-09 00:43:01 +00:00
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this.FailOnDespawnedOrNull(ipartner);
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this.FailOn(() => !Partner.health.capacities.CanBeAwake);
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this.FailOn(() => pawn.Drafted);
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this.KeepLyingDown(ibed);
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yield return Toils_Reserve.Reserve(ipartner, 1, 0);
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yield return Toils_Reserve.Reserve(ibed, Bed.SleepingSlotsCount, 0);
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2020-04-17 04:22:26 +00:00
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Toil get_loved = new Toil();
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2020-04-09 00:43:01 +00:00
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get_loved.FailOn(() => Partner.CurJobDef != DefDatabase<JobDef>.GetNamed("JoinInBedAnimation", true));
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get_loved.defaultCompleteMode = ToilCompleteMode.Never;
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get_loved.socialMode = RandomSocialMode.Off;
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2020-04-26 15:03:57 +00:00
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get_loved.handlingFacing = true;
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2020-04-09 00:43:01 +00:00
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get_loved.AddPreTickAction(delegate {
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if (pawn.IsHashIntervalTick(ticks_between_hearts))
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MoteMaker.ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart);
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});
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get_loved.AddFinishAction(delegate {
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if (xxx.is_human(pawn))
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pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
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});
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yield return get_loved;
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}
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}
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}
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