2020-04-09 00:43:01 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using HarmonyLib;
|
|
|
|
|
using RimWorld;
|
|
|
|
|
using Verse;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using System.Reflection;
|
|
|
|
|
using System.Reflection.Emit;
|
|
|
|
|
|
|
|
|
|
namespace Rimworld_Animations {
|
|
|
|
|
|
|
|
|
|
[HarmonyPatch(typeof(PawnRenderer), "RenderPawnInternal", new Type[]
|
|
|
|
|
{
|
|
|
|
|
typeof(Vector3),
|
|
|
|
|
typeof(float),
|
|
|
|
|
typeof(bool),
|
|
|
|
|
typeof(Rot4),
|
|
|
|
|
typeof(Rot4),
|
|
|
|
|
typeof(RotDrawMode),
|
|
|
|
|
typeof(bool),
|
|
|
|
|
typeof(bool),
|
|
|
|
|
typeof(bool)
|
|
|
|
|
})]
|
|
|
|
|
|
|
|
|
|
public static class HarmonyPatch_PawnRenderer
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
[HarmonyBefore(new string[] { "showhair.kv.rw", "erdelf.HumanoidAlienRaces", "Nals.FacialAnimation" })]
|
|
|
|
|
public static void Prefix(PawnRenderer __instance, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, ref Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible)
|
|
|
|
|
{
|
|
|
|
|
PawnGraphicSet graphics = __instance.graphics;
|
|
|
|
|
Pawn pawn = graphics.pawn;
|
|
|
|
|
CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
|
|
|
|
|
|
|
|
|
|
if (!graphics.AllResolved) {
|
|
|
|
|
graphics.ResolveAllGraphics();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (bodyAnim != null && bodyAnim.isAnimating && !portrait) {
|
|
|
|
|
bodyAnim.tickGraphics(graphics);
|
|
|
|
|
pawn.TryGetComp<CompBodyAnimator>().animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[HarmonyAfter(new string[] { "showhair.kv.rw", "erdelf.HumanoidAlienRaces", "Nals.FacialAnimation" })]
|
|
|
|
|
[HarmonyReversePatch(HarmonyReversePatchType.Snapshot)]
|
|
|
|
|
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
|
|
|
|
|
2020-04-22 18:12:06 +00:00
|
|
|
|
MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
|
2020-04-09 00:43:01 +00:00
|
|
|
|
FieldInfo headGraphic = AccessTools.Field(typeof(PawnGraphicSet), "headGraphic");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
List<CodeInstruction> codes = instructions.ToList();
|
|
|
|
|
bool forHead = true;
|
|
|
|
|
for(int i = 0; i < codes.Count(); i++) {
|
|
|
|
|
|
|
|
|
|
//Instead of calling drawmeshnoworlater, add pawn to the stack and call my special static method
|
|
|
|
|
if (codes[i].OperandIs(drawMeshNowOrLater) && forHead) {
|
|
|
|
|
|
|
|
|
|
yield return new CodeInstruction(OpCodes.Ldarg_0);
|
|
|
|
|
yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
|
2020-04-30 04:34:15 +00:00
|
|
|
|
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn) }));
|
2020-04-09 00:43:01 +00:00
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
//checking for if(graphics.headGraphic != null)
|
|
|
|
|
else if (codes[i].opcode == OpCodes.Ldfld && codes[i].OperandIs(headGraphic)) {
|
|
|
|
|
forHead = true;
|
|
|
|
|
yield return codes[i];
|
|
|
|
|
}
|
|
|
|
|
//checking for if(renderbody)
|
|
|
|
|
else if(codes[i].opcode == OpCodes.Ldarg_3) {
|
|
|
|
|
forHead = false;
|
|
|
|
|
yield return codes[i];
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
yield return codes[i];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|