2020-04-21 03:07:15 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using UnityEngine;
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namespace Rimworld_Animations {
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public class AnimationSettings : ModSettings {
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2020-04-22 19:35:03 +00:00
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public static bool orgasmQuiver, rapeShiver, soundOverride = true, hearts = true;
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2020-04-21 04:59:09 +00:00
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public static float shiverIntensity = 2f;
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2020-04-21 03:07:15 +00:00
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public override void ExposeData() {
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2020-04-25 18:08:00 +00:00
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base.ExposeData();
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2020-04-21 03:07:15 +00:00
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Scribe_Values.Look(ref orgasmQuiver, "orgasmQuiver");
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2020-04-21 04:59:09 +00:00
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Scribe_Values.Look(ref rapeShiver, "rapeShiver");
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2020-04-22 19:35:03 +00:00
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Scribe_Values.Look(ref hearts, "heartsOnLovin");
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2020-04-22 18:12:06 +00:00
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Scribe_Values.Look(ref soundOverride, "rjwAnimSoundOverride", true);
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2020-04-21 04:59:09 +00:00
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Scribe_Values.Look(ref shiverIntensity, "shiverIntensity", 2f);
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2020-04-22 18:12:06 +00:00
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2020-04-25 18:08:00 +00:00
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2020-04-21 03:07:15 +00:00
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}
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}
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public class RJW_Animations : Mod {
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public RJW_Animations(ModContentPack content) : base(content) {
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2020-04-25 18:08:00 +00:00
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GetSettings<AnimationSettings>();
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2020-04-21 03:07:15 +00:00
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}
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public override void DoSettingsWindowContents(Rect inRect) {
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Listing_Standard listingStandard = new Listing_Standard();
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listingStandard.Begin(inRect);
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2020-04-22 18:12:06 +00:00
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listingStandard.CheckboxLabeled("Enable Sound Override", ref AnimationSettings.soundOverride);
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2020-04-21 03:07:15 +00:00
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listingStandard.CheckboxLabeled("Enable Orgasm Quiver", ref AnimationSettings.orgasmQuiver);
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2020-04-21 04:59:09 +00:00
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listingStandard.CheckboxLabeled("Enable Rape Shiver", ref AnimationSettings.rapeShiver);
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2020-04-22 19:35:03 +00:00
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listingStandard.CheckboxLabeled("Enable hearts during lovin'", ref AnimationSettings.hearts);
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2020-04-21 04:59:09 +00:00
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listingStandard.Label("Shiver/Quiver Intensity (default 2): " + AnimationSettings.shiverIntensity);
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AnimationSettings.shiverIntensity = listingStandard.Slider(AnimationSettings.shiverIntensity, 0.0f, 12f);
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2020-04-21 03:07:15 +00:00
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listingStandard.End();
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base.DoSettingsWindowContents(inRect);
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}
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public override string SettingsCategory() {
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return "RJW Animation Settings";
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}
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}
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}
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