mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
3.4 KiB
3.4 KiB
Changelog
[2.1.6] - 2020-08-31
Fixed
- Fixed importing files with vector layers generates textures incorrectly (case 1271229)
[2.1.5] - 2020-07-23
Fixed
- Fixed ArgumentException when 2D Game Kit is imported for the first time (case 1259290)
[2.1.4] - 2020-04-09
Fixed
- Fix PSD import issues with PSD file without unique layer id
- Fix crash on importing huge PSD files
- Fix metafile not updated when reimporting
- Fix error when importing PSB files with 32-bit color
Changed
- Improve PSD file import performance
[2.1.3] - 2020-03-20
Changed
- Update 2D Animation dependency
[2.1.2] - 2020-02-27
Fixed
- Fixed broken documentation links in inspectors
- Fixed empty GameObjects created in certain cases
[2.1.0] - 2019-12-16
Added
- Expose PSDImporter class to be accessible via scripting
- Added example in manual to show how to set PSDImporter as default importer for PSD files.
[2.0.7] - 2019-11-06
Changed
- Update documentation
[2.0.6] - 2019-10-18
Fixed
- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect
[2.0.5] - 2019-08-06
Fixed
- Physics Shape not saved into Sprite when importing with AssetDatabase V2
Added
- Experimental feature to have Sprites with same name generated from source file
- Support for providing Layer and Group order to Animation Skinning Module
[2.0.4] - 2019-08-09
Added
- Add related test packages
- Add support Secondary Texture Module in Sprite Editor Window
Fixed
- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.
[2.0.3] - 2019-07-20
Changed
- Update 2D Animation dependency
[2.0.2] - 2019-07-13
Changed
- Mark package to support Unity 2019.3.0a10 onwards.
[2.0.1] - 2019-06-12
Changed
- Update 2D Animation dependency
[2.0.0] - 2019-06-17
Changed
- Remove preview tag
- Remove experimental namespace
[1.2.0-preview.2] - 2019-06-07
Added
- Change API to internal access
- Only generate Sprite Library Asset if there is entry
- Do not reset Reslice checkbox after Inspector apply
[1.2.0-preview.1] - 2019-03-15
Added
- Update support for 2019.2
- Integrate with 2D Animation Sprite Library
- Integrate with new 2D Animation Character Group
- Fix asset name conflict
[1.1.0-preview.2] - 2019-04-23
Added
- Fix potential name clashing issues with ScriptedImporter
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.
[1.1.0-preview.1] - 2019-02-19
Added
- Update dependency for 2019.1 support
[1.0.0-preview.3] - 2019-02-19
Added
- Fix compilation error in .NET 3.5
[1.0.0-preview.2] - 2019-01-25
Added
- Fix unable to rig Sprites created manually
- Remove legacy packing tag
- Default Texture Type is changed to 'Sprite (2D and UI)'
- Default Sprite Mode is changed to 'Multiple'
[1.0.0-preview.1] - 2018-11-20
Added
- New release
- ScriptedImporter for importing Adobe Photoshop file
- Supports handling of Adobe Photoshop layers
- Creates Sprites from individual layers
- Handles include or exclude hidden layers
- Supports Prefab generation that reconstruct generated Sprites to original art asset layout
- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
- Supports 2D Animation v2 single character with multiple Sprites workflow