rimworld-animation-studio/Library/PackageCache/com.unity.2d.psdimporter@2.1.6/CHANGELOG.md
2022-09-13 00:36:34 -05:00

3.4 KiB

Changelog

[2.1.6] - 2020-08-31

Fixed

  • Fixed importing files with vector layers generates textures incorrectly (case 1271229)

[2.1.5] - 2020-07-23

Fixed

  • Fixed ArgumentException when 2D Game Kit is imported for the first time (case 1259290)

[2.1.4] - 2020-04-09

Fixed

  • Fix PSD import issues with PSD file without unique layer id
  • Fix crash on importing huge PSD files
  • Fix metafile not updated when reimporting
  • Fix error when importing PSB files with 32-bit color

Changed

  • Improve PSD file import performance

[2.1.3] - 2020-03-20

Changed

  • Update 2D Animation dependency

[2.1.2] - 2020-02-27

Fixed

  • Fixed broken documentation links in inspectors
  • Fixed empty GameObjects created in certain cases

[2.1.0] - 2019-12-16

Added

  • Expose PSDImporter class to be accessible via scripting
  • Added example in manual to show how to set PSDImporter as default importer for PSD files.

[2.0.7] - 2019-11-06

Changed

  • Update documentation

[2.0.6] - 2019-10-18

Fixed

  • Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect

[2.0.5] - 2019-08-06

Fixed

  • Physics Shape not saved into Sprite when importing with AssetDatabase V2

Added

  • Experimental feature to have Sprites with same name generated from source file
  • Support for providing Layer and Group order to Animation Skinning Module

[2.0.4] - 2019-08-09

Added

  • Add related test packages
  • Add support Secondary Texture Module in Sprite Editor Window

Fixed

  • Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.

[2.0.3] - 2019-07-20

Changed

  • Update 2D Animation dependency

[2.0.2] - 2019-07-13

Changed

  • Mark package to support Unity 2019.3.0a10 onwards.

[2.0.1] - 2019-06-12

Changed

  • Update 2D Animation dependency

[2.0.0] - 2019-06-17

Changed

  • Remove preview tag
  • Remove experimental namespace

[1.2.0-preview.2] - 2019-06-07

Added

  • Change API to internal access
  • Only generate Sprite Library Asset if there is entry
  • Do not reset Reslice checkbox after Inspector apply

[1.2.0-preview.1] - 2019-03-15

Added

  • Update support for 2019.2
  • Integrate with 2D Animation Sprite Library
  • Integrate with new 2D Animation Character Group
  • Fix asset name conflict

[1.1.0-preview.2] - 2019-04-23

Added

  • Fix potential name clashing issues with ScriptedImporter
  • Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.

[1.1.0-preview.1] - 2019-02-19

Added

  • Update dependency for 2019.1 support

[1.0.0-preview.3] - 2019-02-19

Added

  • Fix compilation error in .NET 3.5

[1.0.0-preview.2] - 2019-01-25

Added

  • Fix unable to rig Sprites created manually
  • Remove legacy packing tag
  • Default Texture Type is changed to 'Sprite (2D and UI)'
  • Default Sprite Mode is changed to 'Multiple'

[1.0.0-preview.1] - 2018-11-20

Added

  • New release
  • ScriptedImporter for importing Adobe Photoshop file
  • Supports handling of Adobe Photoshop layers
    • Creates Sprites from individual layers
    • Handles include or exclude hidden layers
  • Supports Prefab generation that reconstruct generated Sprites to original art asset layout
    • Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
  • Supports 2D Animation v2 single character with multiple Sprites workflow