# Changelog ## [2.1.6] - 2020-08-31 ### Fixed - Fixed importing files with vector layers generates textures incorrectly (case 1271229) ## [2.1.5] - 2020-07-23 ### Fixed - Fixed ArgumentException when 2D Game Kit is imported for the first time (case 1259290) ## [2.1.4] - 2020-04-09 ### Fixed - Fix PSD import issues with PSD file without unique layer id - Fix crash on importing huge PSD files - Fix metafile not updated when reimporting - Fix error when importing PSB files with 32-bit color ### Changed - Improve PSD file import performance ## [2.1.3] - 2020-03-20 ### Changed - Update 2D Animation dependency ## [2.1.2] - 2020-02-27 ### Fixed - Fixed broken documentation links in inspectors - Fixed empty GameObjects created in certain cases ## [2.1.0] - 2019-12-16 ### Added - Expose PSDImporter class to be accessible via scripting - Added example in manual to show how to set PSDImporter as default importer for PSD files. ## [2.0.7] - 2019-11-06 ### Changed - Update documentation ## [2.0.6] - 2019-10-18 ### Fixed - Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect ## [2.0.5] - 2019-08-06 ### Fixed - Physics Shape not saved into Sprite when importing with AssetDatabase V2 ### Added - Experimental feature to have Sprites with same name generated from source file - Support for providing Layer and Group order to Animation Skinning Module ## [2.0.4] - 2019-08-09 ### Added - Add related test packages - Add support Secondary Texture Module in Sprite Editor Window ### Fixed - Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name. ## [2.0.3] - 2019-07-20 ### Changed - Update 2D Animation dependency ## [2.0.2] - 2019-07-13 ### Changed - Mark package to support Unity 2019.3.0a10 onwards. ## [2.0.1] - 2019-06-12 ### Changed - Update 2D Animation dependency ## [2.0.0] - 2019-06-17 ### Changed - Remove preview tag - Remove experimental namespace ## [1.2.0-preview.2] - 2019-06-07 ### Added - Change API to internal access - Only generate Sprite Library Asset if there is entry - Do not reset Reslice checkbox after Inspector apply ## [1.2.0-preview.1] - 2019-03-15 ### Added - Update support for 2019.2 - Integrate with 2D Animation Sprite Library - Integrate with new 2D Animation Character Group - Fix asset name conflict ## [1.1.0-preview.2] - 2019-04-23 ### Added - Fix potential name clashing issues with ScriptedImporter - Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions. ## [1.1.0-preview.1] - 2019-02-19 ### Added - Update dependency for 2019.1 support ## [1.0.0-preview.3] - 2019-02-19 ### Added - Fix compilation error in .NET 3.5 ## [1.0.0-preview.2] - 2019-01-25 ### Added - Fix unable to rig Sprites created manually - Remove legacy packing tag - Default Texture Type is changed to 'Sprite (2D and UI)' - Default Sprite Mode is changed to 'Multiple' ## [1.0.0-preview.1] - 2018-11-20 ### Added - New release - ScriptedImporter for importing Adobe Photoshop file - Supports handling of Adobe Photoshop layers - Creates Sprites from individual layers - Handles include or exclude hidden layers - Supports Prefab generation that reconstruct generated Sprites to original art asset layout - Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping - Supports 2D Animation v2 single character with multiple Sprites workflow