rimworld-animation-studio/Assets/Scripts/AnimationComponents/PawnKeyframe.cs

242 lines
8.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class PawnKeyframe
{
// Data to/from animationDef
public float? bodyAngle;
public float? headAngle;
public float? headBob;
public float? bodyOffsetX;
public float? bodyOffsetZ;
public float? headFacing;
public float? bodyFacing;
public float? genitalAngle;
public bool? quiver;
public int? tickDuration;
public string soundEffect;
public List<string> tags;
[XmlArray("addonKeyframes"), XmlArrayItem("li")] public List<AddonKeyframe> addonKeyframes;
// Data serialization control
public bool ShouldSerializebodyAngle() { return bodyAngle.HasValue && bodyAngle.Value != 0f; }
public bool ShouldSerializeheadAngle() { return headAngle.HasValue && headAngle.Value != 0f; }
public bool ShouldSerializeheadBob() { return headBob.HasValue && headBob.Value != 0f; }
public bool ShouldSerializebodyOffsetX() { return bodyOffsetX.HasValue && bodyOffsetX.Value != 0f; }
public bool ShouldSerializebodyOffsetZ() { return bodyOffsetZ.HasValue && bodyOffsetZ.Value != 0f; }
public bool ShouldSerializegenitalAngle() { return genitalAngle.HasValue && genitalAngle.Value != 0f; }
public bool ShouldSerializequiver() { return quiver == true; }
public bool ShouldSerializetags() { return tags.NotNullOrEmpty(); }
public bool ShouldSerializeaddonKeyframes() { return addonKeyframes.NotNullOrEmpty(); }
// Data helper functions
[XmlIgnore] public float BodyAngle
{
get { return bodyAngle.HasValue ? bodyAngle.Value : (float)(bodyAngle = 0f); }
set { bodyAngle = value; }
}
[XmlIgnore] public float HeadAngle
{
get { return headAngle.HasValue ? headAngle.Value : (float)(headAngle = 0f); }
set { headAngle = value; }
}
[XmlIgnore] public float HeadBob
{
get { return headBob.HasValue ? headBob.Value : (float)(headBob = 0f); }
set { headBob = value; }
}
[XmlIgnore] public float BodyOffsetX
{
get { return bodyOffsetX.HasValue ? bodyOffsetX.Value : (float)(bodyOffsetX = 0f); }
set { bodyOffsetX = value; }
}
[XmlIgnore] public float BodyOffsetZ
{
get { return bodyOffsetZ.HasValue ? bodyOffsetZ.Value : (float)(bodyOffsetZ = 0f); }
set { bodyOffsetZ = value; }
}
[XmlIgnore] public int HeadFacing
{
get { return headFacing.HasValue ? (int)headFacing.Value : (int)(headFacing = 2); }
set { headFacing = (int)value; }
}
[XmlIgnore] public int BodyFacing
{
get { return bodyFacing.HasValue ? (int)bodyFacing.Value : (int)(bodyFacing = 2); }
set { bodyFacing = (int)value; }
}
[XmlIgnore] public float GenitalAngle
{
get { return genitalAngle.HasValue ? genitalAngle.Value : (float)(genitalAngle = 0f); }
set { genitalAngle = value; }
}
[XmlIgnore] public bool Quiver
{
get { return quiver == true; }
set { quiver = value; }
}
[XmlIgnore] public int TickDuration
{
get { return tickDuration.HasValue ? tickDuration.Value : (int)(tickDuration = 0); }
set { tickDuration = value; }
}
[XmlIgnore] public string SoundEffect
{
get { return soundEffect; }
set { soundEffect = value; }
}
[XmlIgnore] public List<string> Tags
{
get { return tags.NullOrEmpty() ? tags = new List<string>() : tags; }
set { tags = value.NotNullOrEmpty() ? value : null; }
}
[XmlIgnore] public List<AddonKeyframe> AddonKeyframes
{
get { return addonKeyframes.NullOrEmpty() ? addonKeyframes = new List<AddonKeyframe>() : addonKeyframes; }
set { addonKeyframes = value.NotNullOrEmpty()? value : null; }
}
// Local data
[XmlIgnore] public int keyframeID;
[XmlIgnore] public int actorID = -1;
[XmlIgnore] public int? atTick;
// Methods
public void GenerateKeyframeID(int actorID)
{
this.actorID = actorID;
int _keyframeID = UnityEngine.Random.Range(100000, 1000000);
if (Workspace.animationDef.AnimationStages.Any(x => x.AnimationClips.Any(y => y.Keyframes.Any(z => z.keyframeID == _keyframeID))))
{
GenerateKeyframeID(actorID);
return;
}
keyframeID = _keyframeID;
}
public bool HasValidKeyframeID()
{ return keyframeID >= 100000 && keyframeID < 1000000; }
public KeyframeSlider GetKeyframeSlider()
{
return Selectable.allSelectablesArray.FirstOrDefault(x => x.GetComponent<KeyframeSlider>()?.keyframeID == keyframeID)?.GetComponent< KeyframeSlider>();
}
public AddonKeyframe GetAddonKeyframe(string addonName)
{
return AddonKeyframes.FirstOrDefault(x => x.AddonName == addonName);
}
public void AdjustActor(Vector2 deltaOffset)
{
float deltaAngle = -deltaOffset.x * 33.3333f + deltaOffset.y * 33.3333f;
int facing = deltaOffset.x < 0 ? 3 : deltaOffset.y < 0 ? 2 : deltaOffset.x > 0 ? 1 : 0;
switch (Workspace.actorManipulationMode)
{
case ActorManipulationMode.Pan: MoveActor(deltaOffset); break;
case ActorManipulationMode.Rotate: RotateActor(deltaAngle); break;
case ActorManipulationMode.Face: FaceActor(facing); break;
}
}
public void MoveActor(Vector2 deltaOffset)
{
if (Workspace.selectedBodyPart == null)
{
BodyOffsetX += deltaOffset.x;
BodyOffsetZ += deltaOffset.y;
}
else if (Workspace.selectedBodyPart.bodyPart.ToLower() == "head")
{ HeadBob += deltaOffset.y; }
Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.RecordEvent("Actor position / orientation");
}
public void RotateActor(float deltaAngle)
{
if (Workspace.selectedBodyPart == null)
{ BodyAngle += deltaAngle; }
else if (Workspace.selectedBodyPart.bodyPart.ToLower() == "head")
{ HeadAngle += deltaAngle; }
else if (Workspace.selectedBodyPart.bodyPart.ToLower() == "appendage")
{ GenitalAngle -= deltaAngle; }
Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.RecordEvent("Actor position / orientation");
}
public void FaceActor(int facing)
{
PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
if (Workspace.selectedBodyPart == null)
{ keyframe.BodyFacing = facing; }
else if (Workspace.selectedBodyPart.bodyPart.ToLower() == "head")
{ keyframe.HeadFacing = facing; }
Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.RecordEvent("Actor position / orientation");
}
public PawnKeyframe GetClone()
{
PawnKeyframe clone = this.Copy();
clone.GenerateKeyframeID(actorID);
return clone;
}
// Pre-save / post-load
public void OnPreSave()
{
SoundEffect = DefaultTags.soundDefs.Concat(CustomTags.soundDefs).Contains(SoundEffect) ? SoundEffect : null;
if (addonKeyframes.NotNullOrEmpty())
{
var temp = AddonKeyframes.Copy();
addonKeyframes.Clear();
foreach (AddonKeyframe addonKeyframe in temp)
{
ActorAddon addon = Workspace.GetAnimationClipThatOwnsKeyframe(keyframeID).GetActorAddon(addonKeyframe.AddonName);
if (addon.Render)
{ addonKeyframes.Add(addonKeyframe.Copy()); }
}
}
}
public void OnPostLoad()
{
}
}
}