rimworld-animation-studio/Assets/Scripts/AnimationComponents/ActorAddon.cs

79 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class ActorAddon
{
// Data to/from animationDef
public string addonName;
public int? anchoringActor;
public string anchorName;
public string layer = "Pawn";
public float? scale;
public bool? render;
// Data serialization control
public bool ShouldSerializeanchorName() { return string.IsNullOrEmpty(anchorName) == false && anchorName.ToLower() != "none"; }
public bool ShouldSerializeanchoringActor() { return anchoringActor.HasValue; }
public bool ShouldSerializescale() { return scale.HasValue; }
public bool ShouldSerializerender() { return render == true; }
// Data helper functions
[XmlIgnore] public string AddonName
{
get { return addonName; }
set { addonName = value; }
}
[XmlIgnore] public int AnchoringActor
{
get { return anchoringActor.HasValue ? anchoringActor.Value : 0; }
set { anchoringActor = value; }
}
[XmlIgnore] public string AnchorName
{
get { return anchorName; }
set { anchorName = value; }
}
[XmlIgnore] public string Layer
{
get { return layer; }
set { layer = value; }
}
[XmlIgnore] public float Scale
{
get { return scale.HasValue ? scale.Value : 0f; }
set { scale = value; }
}
[XmlIgnore] public bool Render
{
get { return render == true; }
set { render = value; }
}
// Simple curves
[XmlIgnore] public SimpleCurve PosX = new SimpleCurve();
[XmlIgnore] public SimpleCurve PosZ = new SimpleCurve();
[XmlIgnore] public SimpleCurve Rotation = new SimpleCurve();
// Constructors
public ActorAddon() { }
public ActorAddon(string addonName, float scale = 1f)
{
this.AddonName = addonName;
this.Scale = scale;
}
}
}