Code refactor

This commit is contained in:
AbstractConcept 2022-10-31 19:58:41 -05:00
parent e14a12f2ab
commit af4dab5546
278 changed files with 468 additions and 668 deletions

View file

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class InactiveDuringAnimationPreview : MonoBehaviour
{
private InputField inputfield;
private void Start()
{
inputfield = GetComponent<InputField>();
}
private void Update()
{
inputfield.interactable = Workspace.IsAnimating == false;
}
}
}