23 lines
482 B
C#
23 lines
482 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class InactiveDuringAnimationPreview : MonoBehaviour
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{
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private InputField inputfield;
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private void Start()
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{
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inputfield = GetComponent<InputField>();
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}
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private void Update()
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{
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inputfield.interactable = Workspace.IsAnimating == false;
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}
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}
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}
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