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AbstractConcept 2022-09-13 00:36:34 -05:00
commit 3c7cc0c973
8391 changed files with 704313 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class ActorBody : MonoBehaviour
{
public SpriteRenderer bodyRenderer;
public SpriteRenderer headRenderer;
}
}

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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class Actor
{
public List<string> defNames = new List<string>();
public List<string> requiredGenitals = new List<string>();
public bool controlGenitalAngle = false;
public List<AlienRaceOffset> raceOffsets;
public List<string> blacklistedRaces;
public bool initiator = false;
public string gender;
public bool isFucking = false;
public bool isFucked = false;
public List<string> bodyDefTypes = new List<string>();
public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
public Vector3 offset = new Vector2(0, 0);
public List<string> requiredGender;
public List<string> tags = new List<string>();
}
}

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using UnityEngine;
namespace RimWorldAnimationStudio
{
public class AlienRaceOffset
{
public string defName;
public Vector2 offset;
}
}

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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public abstract class AnimationClip
{
[XmlIgnore]
public Dictionary<int, string> SoundEffects = new Dictionary<int, string>();
public List<string> types;
public int duration;
public abstract void BuildSimpleCurves();
public string soundDef = null;
public int actor;
public List<string> tags = new List<string>();
}
}

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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class PawnAnimationClip : AnimationClip
{
[XmlAttribute("Class")] public string className = "Rimworld_Animations.PawnAnimationClip";
[XmlArray("keyframes"), XmlArrayItem("li")] public List<PawnKeyframe> keyframes = new List<PawnKeyframe>();
public AltitudeLayer layer = AltitudeLayer.Pawn;
[XmlIgnore] public Dictionary<int, bool> quiver = new Dictionary<int, bool>();
[XmlIgnore] public SimpleCurve GenitalAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadBob = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyOffsetX = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyOffsetZ = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadFacing = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyFacing = new SimpleCurve();
public override void BuildSimpleCurves()
{
int duration = 0;
foreach (PawnKeyframe frame in keyframes)
{ duration += frame.tickDuration; }
this.duration = duration;
int keyframePosition = 0;
foreach (PawnKeyframe frame in keyframes)
{
if (frame.atTick.HasValue)
{
if (frame.bodyAngle.HasValue)
BodyAngle.Add((float)frame.atTick / (float)duration, frame.bodyAngle.Value, true);
if (frame.headAngle.HasValue)
HeadAngle.Add((float)frame.atTick / (float)duration, frame.headAngle.Value, true);
if (frame.bodyOffsetX.HasValue)
BodyOffsetX.Add((float)frame.atTick / (float)duration, frame.bodyOffsetX.Value, true);
if (frame.bodyOffsetZ.HasValue)
BodyOffsetZ.Add((float)frame.atTick / (float)duration, frame.bodyOffsetZ.Value, true);
if (frame.headFacing.HasValue)
HeadFacing.Add((float)frame.atTick / (float)duration, frame.headFacing.Value, true);
if (frame.bodyFacing.HasValue)
BodyFacing.Add((float)frame.atTick / (float)duration, frame.bodyFacing.Value, true);
if (frame.headBob.HasValue)
HeadBob.Add((float)frame.atTick / (float)duration, frame.headBob.Value, true);
if (frame.genitalAngle.HasValue)
GenitalAngle.Add((float)frame.atTick / (float)duration, frame.genitalAngle.Value, true);
if (frame.soundEffect != null)
{
SoundEffects.Add((int)frame.atTick, frame.soundEffect);
}
}
else
{
if (frame.bodyAngle.HasValue)
BodyAngle.Add((float)keyframePosition / (float)duration, frame.bodyAngle.Value, true);
if (frame.headAngle.HasValue)
HeadAngle.Add((float)keyframePosition / (float)duration, frame.headAngle.Value, true);
if (frame.bodyOffsetX.HasValue)
BodyOffsetX.Add((float)keyframePosition / (float)duration, frame.bodyOffsetX.Value, true);
if (frame.bodyOffsetZ.HasValue)
BodyOffsetZ.Add((float)keyframePosition / (float)duration, frame.bodyOffsetZ.Value, true);
if (frame.headFacing.HasValue)
HeadFacing.Add((float)keyframePosition / (float)duration, frame.headFacing.Value, true);
if (frame.bodyFacing.HasValue)
BodyFacing.Add((float)keyframePosition / (float)duration, frame.bodyFacing.Value, true);
if (frame.headBob.HasValue)
HeadBob.Add((float)keyframePosition / (float)duration, frame.headBob.Value, true);
if (frame.genitalAngle.HasValue)
GenitalAngle.Add((float)keyframePosition / (float)duration, frame.genitalAngle.Value, true);
if (frame.soundEffect != null)
{
SoundEffects.Add(keyframePosition, frame.soundEffect);
}
if (frame.tickDuration != 1 && frame.quiver.HasValue)
{
quiver.Add(keyframePosition, true);
quiver.Add(keyframePosition + frame.tickDuration - 1, false);
}
keyframePosition += frame.tickDuration;
}
}
}
}
}

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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class ThingAnimationClip : AnimationClip
{
[XmlAttribute("Class")] public string className = "Rimworld_Animations.PawnAnimationClip";
[XmlArray("keyframes"), XmlArrayItem("li")] public List<ThingKeyframe> keyframes = new List<ThingKeyframe>();
public string layer = "Pawn";
[XmlIgnore] public SimpleCurve PositionX = new SimpleCurve();
[XmlIgnore] public SimpleCurve PositionZ = new SimpleCurve();
[XmlIgnore] public SimpleCurve Rotation = new SimpleCurve();
public override void BuildSimpleCurves()
{
int duration = 0;
//getting the length of the whole clip
foreach (ThingKeyframe frame in keyframes)
{
duration += frame.tickDuration;
}
//guarantees loops don't get cut off mid-anim
this.duration = duration;
int keyframePosition = 0;
foreach (ThingKeyframe frame in keyframes)
{
if (frame.atTick.HasValue)
{
if (frame.positionX.HasValue)
PositionX.Add((float)frame.atTick / (float)duration, frame.positionX.Value, true);
if (frame.positionZ.HasValue)
PositionZ.Add((float)frame.atTick / (float)duration, frame.positionZ.Value, true);
if (frame.rotation.HasValue)
Rotation.Add((float)frame.atTick / (float)duration, frame.rotation.Value, true);
if (frame.soundEffect != null)
{
SoundEffects.Add((int)frame.atTick, frame.soundEffect);
}
}
else
{
if (frame.positionX.HasValue)
PositionX.Add((float)keyframePosition / (float)duration, frame.positionX.Value, true);
if (frame.positionZ.HasValue)
PositionZ.Add((float)keyframePosition / (float)duration, frame.positionZ.Value, true);
if (frame.rotation.HasValue)
Rotation.Add((float)keyframePosition / (float)duration, frame.rotation.Value, true);
if (frame.soundEffect != null)
{
SoundEffects.Add(keyframePosition, frame.soundEffect);
}
keyframePosition += frame.tickDuration;
}
}
}
}
}

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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class AnimationDef
{
public string defName = "Undefined";
public string label = "Undefined";
public bool sounds = false;
public int animationTimeTicks = 0;
public List<string> sexTypes = new List<string>();
public List<string> interactionDefTypes = new List<string>();
[XmlArray("actors"), XmlArrayItem("li")]
public List<Actor> actors = new List<Actor>();
[XmlArray("animationStages"), XmlArrayItem("li")]
public List<AnimationStage> animationStages = new List<AnimationStage>();
public void Initialize()
{
animationTimeTicks = 0;
foreach (AnimationStage stage in animationStages)
{
stage.Initialize();
animationTimeTicks += stage.playTimeTicks;
}
}
}
}

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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class AnimationStage
{
public string stageName = "default";
public int stageIndex = 0;
public int playTimeTicks = 0;
public int playTimeTicksQuick = -1;
public bool isLooping = true;
[XmlArray("animationClips"), XmlArrayItem("li")]
public List<PawnAnimationClip> animationClips = new List<PawnAnimationClip>();
public void Initialize()
{
foreach (AnimationClip clip in animationClips)
{
clip.BuildSimpleCurves();
//select playTimeTicks as longest playtime of all the animations
if (clip.duration > playTimeTicks)
{ playTimeTicks = clip.duration; }
}
}
}
}

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using System.Reflection;
using UnityEngine;
//using Microsoft.Toolkit.Uwp.UI;
namespace RimWorldAnimationStudio
{
public class BodyTypeOffset
{
public string Male;
public string Female;
public string Thin;
public string Hulk;
public string Fat;
public Vector3 GetOffset(string bodyType)
{
Debug.Log(bodyType);
FieldInfo bodyTypeOffsetInfo = typeof(BodyTypeOffset).GetField(bodyType);
string bodyTypeOffsetString = (string)bodyTypeOffsetInfo.GetValue(this);
if (bodyTypeOffsetString == null || bodyTypeOffsetString == "")
{ return new Vector2(); }
bodyTypeOffsetString = bodyTypeOffsetString.Trim();
bodyTypeOffsetString = bodyTypeOffsetString.Replace("(", "");
bodyTypeOffsetString = bodyTypeOffsetString.Replace(")", "");
var bodyTypeOffsetStrings = bodyTypeOffsetString.Split(',');
return new Vector3(float.Parse(bodyTypeOffsetStrings[0]), 0f, float.Parse(bodyTypeOffsetStrings[1]));
}
}
}

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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class Keyframe
{
public int tickDuration = 1;
public float? atTick;
public string soundEffect;
public List<string> tags = new List<string>();
}
}

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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class PawnKeyframe : Keyframe
{
public float? bodyAngle;
public float? headAngle;
public float? headBob;
public float? bodyOffsetX;
public float? bodyOffsetZ;
public float? headFacing;
public float? bodyFacing;
public float? genitalAngle;
public bool? quiver;
}
}

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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class ThingKeyframe : Keyframe
{
public float? positionX;
public float? positionZ;
public float? rotation;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Xml.Serialization;
using UnityEngine;
using SFB;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class AnimationController : MonoBehaviour
{
public Defs defs;
public AnimationDef anim;
public bool isAnimating = false;
public bool isLooping = true;
public int stageTick = 0;
public int stageID = 0;
public bool autoAdvanceToNextStage = false;
//public InputField stageTickField;
//public InputField stageLengthField;
//public InputField stageIDField;
public ActorBody actorBodyPrefab;
public List<ActorBody> actorBodies = new List<ActorBody>();
public List<Dropdown> bodyTypeDropdowns = new List<Dropdown>();
public Text stageTickField;
public Text stageLengthField;
private float currentTime = 0;
public T ReadDataFromXML<T>(string inputPath)
{
using (StreamReader stringReader = new StreamReader(inputPath))
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
return (T)serializer.Deserialize(stringReader);
}
}
public void LoadNewXML(string inputPath)
{
defs = ReadDataFromXML<Defs>(inputPath);
if (defs?.animationDefs != null)
{
Debug.Log(defs.animationDefs.Count);
Debug.Log(defs.animationDefs[0].defName);
anim = defs.animationDefs[0];
InitializeAnimation(anim);
UpdateAnimation();
}
}
public void OpenFileDialog()
{
var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", "", false);
Debug.Log(paths[0]);
LoadNewXML(paths[0]);
}
public void PlayAnimation(bool value)
{
isAnimating = value;
}
public void ToggleAnimationLoop()
{
isLooping = !isLooping;
}
public void UpdateStageID(InputField stageIDField)
{
if (anim == null)
{
stageIDField.text = "0";
return;
}
int i = int.Parse(stageIDField.text);
stageID = Mathf.Clamp(i, 0, anim.animationStages.Count - 1);
stageTick = 0;
stageIDField.text = stageID.ToString();
}
public void Update()
{
if (anim == null || isAnimating == false) return;
currentTime += Time.deltaTime;
if (currentTime < 1f/60f)
{ return; }
currentTime -= 1f/60f;
stageTick += 1;
if (stageTick > anim.animationStages[stageID].playTimeTicks)
{
if (isLooping)
{ stageTick = 1; }
else if (autoAdvanceToNextStage && stageID < anim.animationStages.Count - 1)
{ stageTick = 1; stageID++; }
else
{ stageTick = anim.animationStages[stageID].playTimeTicks; }
}
UpdateAnimation();
}
public void InitializeAnimation(AnimationDef anim)
{
ResetAnimation();
anim.Initialize();
this.anim = anim;
for (int actorID = 0; actorID < anim.actors.Count; actorID++)
{
ActorBody actorBody = Instantiate(actorBodyPrefab, transform) as ActorBody;
actorBodies.Add(actorBody);
}
}
public void ResetAnimation()
{
anim = null;
stageID = 0;
stageTick = 0;
isAnimating = false;
actorBodies.Clear();
foreach (Transform child in transform)
{ Destroy(child.gameObject); }
}
public void UpdateAnimation()
{
stageTickField.text = stageTick.ToString();
stageLengthField.text = anim.animationStages[stageID].playTimeTicks.ToString();
for (int actorID = 0; actorID < actorBodies.Count; actorID++)
{
ActorBody actorBody = actorBodies[actorID];
string bodyType = bodyTypeDropdowns[actorID].options[bodyTypeDropdowns[actorID].value].text;
PawnAnimationClip clip = anim.animationStages[stageID].animationClips[actorID];
float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
deltaPos += anim.actors[actorID].bodyTypeOffset.GetOffset(bodyType);
float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
float headAngle = clip.HeadAngle.Evaluate(clipPercent);
if (bodyAngle < 0) bodyAngle = 360 - ((-1f * bodyAngle) % 360);
if (bodyAngle > 360) bodyAngle %= 360;
if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
if (headAngle > 360) headAngle %= 360;
int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
int headFacing = (int)clip.HeadFacing.Evaluate(clipPercent);
Vector3 headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent)) + PawnUtility.BaseHeadOffsetAt(bodyType, bodyFacing);
Vector3 bodyPos = new Vector3(deltaPos.x, deltaPos.z, 0);
Vector3 headPos = new Vector3(headBob.x, headBob.z, 0);
actorBody.transform.position = bodyPos;
actorBody.transform.eulerAngles = new Vector3(0, 0, bodyAngle);
actorBody.headRenderer.transform.localPosition = headPos;
actorBody.headRenderer.transform.eulerAngles = new Vector3(0, 0, headAngle);
actorBody.bodyRenderer.sprite = Resources.Load<Sprite>("Textures/Humanlike/Bodies/" + bodyType + bodyFacing);
actorBody.headRenderer.sprite = Resources.Load<Sprite>("Textures/Humanlike/Heads/Head" + headFacing);
actorBody.bodyRenderer.sortingLayerName = clip.layer.ToString();
actorBody.headRenderer.sortingLayerName = clip.layer.ToString();
actorBody.headRenderer.sortingOrder = headFacing == 2 ? 1 : -1;
}
}
}
}

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using System;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public struct CurvePoint
{
public Vector2 Loc
{
get
{
return this.loc;
}
}
public float x
{
get
{
return this.loc.x;
}
}
public float y
{
get
{
return this.loc.y;
}
}
public CurvePoint(float x, float y)
{
this.loc = new Vector2(x, y);
}
public CurvePoint(Vector2 loc)
{
this.loc = loc;
}
public static implicit operator Vector2(CurvePoint pt)
{
return pt.loc;
}
private Vector2 loc;
}
}

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Assets/Scripts/Defs.cs Normal file
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using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
[XmlRoot("Defs")]
public class Defs
{
[XmlElement("Rimworld_Animations.AnimationDef")]
public List<AnimationDef> animationDefs = new List<AnimationDef>();
}
}

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Assets/Scripts/Enums.cs Normal file
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using System.Xml;
using System.Xml.Serialization;
public enum AltitudeLayer
{
[XmlEnum(Name = "Terrain")] Terrain,
[XmlEnum(Name = "TerrainScatter")] TerrainScatter,
[XmlEnum(Name = "Floor")] Floor,
[XmlEnum(Name = "Conduits")] Conduits,
[XmlEnum(Name = "FloorCoverings")] FloorCoverings,
[XmlEnum(Name = "FloorEmplacement")] FloorEmplacement,
[XmlEnum(Name = "Filth")] Filth,
[XmlEnum(Name = "Zone")] Zone,
[XmlEnum(Name = "SmallWire")] SmallWire,
[XmlEnum(Name = "LowPlant")] LowPlant,
[XmlEnum(Name = "MoteLow")] MoteLow,
[XmlEnum(Name = "Shadows")] Shadows,
[XmlEnum(Name = "DoorMoveable")] DoorMoveable,
[XmlEnum(Name = "Building")] Building,
[XmlEnum(Name = "BuildingOnTop")] BuildingOnTop,
[XmlEnum(Name = "MoteBelowThings")] MoteBelowThings,
[XmlEnum(Name = "Item")] Item,
[XmlEnum(Name = "ItemImportant")] ItemImportant,
[XmlEnum(Name = "LayingPawn")] LayingPawn,
[XmlEnum(Name = "PawnRope")] PawnRope,
[XmlEnum(Name = "Projectile")] Projectile,
[XmlEnum(Name = "Pawn")] Pawn,
[XmlEnum(Name = "PawnUnused")] PawnUnused,
[XmlEnum(Name = "PawnState")] PawnState,
[XmlEnum(Name = "Blueprint")] Blueprint,
[XmlEnum(Name = "MoteOverheadLow")] MoteOverheadLow,
[XmlEnum(Name = "MoteOverhead")] MoteOverhead,
[XmlEnum(Name = "Gas")] Gas,
[XmlEnum(Name = "Skyfaller")] Skyfaller,
[XmlEnum(Name = "Weather")] Weather,
[XmlEnum(Name = "LightingOverlay")] LightingOverlay,
[XmlEnum(Name = "VisEffects")] VisEffects,
[XmlEnum(Name = "FogOfWar")] FogOfWar,
[XmlEnum(Name = "WorldClipper")] WorldClipper,
[XmlEnum(Name = "MapDataOverlay")] MapDataOverlay,
[XmlEnum(Name = "MetaOverlays")] MetaOverlays,
}

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Assets/Scripts/GenMath.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RimWorldAnimationStudio
{
public static class GenMath
{
public static float LerpDouble(float inFrom, float inTo, float outFrom, float outTo, float x)
{
float num = (x - inFrom) / (inTo - inFrom);
return outFrom + (outTo - outFrom) * num;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public static class PawnUtility
{
public static Vector3 BaseHeadOffsetAt(string bodyType, int rotation)
{
Vector2 headOffset = Vector3.zero;
switch (bodyType)
{
case "Male": headOffset = new Vector2(0.04f, 0.34f); break;
case "Female": headOffset = new Vector2(0.10f, 0.34f); break;
case "Thin": headOffset = new Vector2(0.09f, 0.34f); break;
case "Hulk": headOffset = new Vector2(0.10f, 0.34f); break;
case "Fat": headOffset = new Vector2(0.09f, 0.34f); break;
}
switch (rotation)
{
case 0: return new Vector3(0f, 0f, headOffset.y);
case 1: return new Vector3(headOffset.x, 0f, headOffset.y);
case 2: return new Vector3(0f, 0f, headOffset.y);
case 3: return new Vector3(-headOffset.x, 0f, headOffset.y);
default: return Vector3.zero;
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class SimpleCurve : IEnumerable<CurvePoint>, IEnumerable
{
public int PointsCount
{
get
{
return this.points.Count;
}
}
public List<CurvePoint> Points
{
get
{
return this.points;
}
}
public SimpleCurve(IEnumerable<CurvePoint> points)
{
this.SetPoints(points);
}
public SimpleCurve()
{
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
public IEnumerator<CurvePoint> GetEnumerator()
{
foreach (CurvePoint curvePoint in this.points)
{
yield return curvePoint;
}
List<CurvePoint>.Enumerator enumerator = default(List<CurvePoint>.Enumerator);
yield break;
yield break;
}
public CurvePoint this[int i]
{
get
{
return this.points[i];
}
set
{
this.points[i] = value;
}
}
public void SetPoints(IEnumerable<CurvePoint> newPoints)
{
this.points.Clear();
foreach (CurvePoint item in newPoints)
{
this.points.Add(item);
}
this.SortPoints();
}
public void Add(float x, float y, bool sort = true)
{
CurvePoint newPoint = new CurvePoint(x, y);
this.Add(newPoint, sort);
}
public void Add(CurvePoint newPoint, bool sort = true)
{
this.points.Add(newPoint);
if (sort)
{
this.SortPoints();
}
}
public void SortPoints()
{
this.points.Sort(SimpleCurve.CurvePointsComparer);
}
public float ClampToCurve(float value)
{
if (this.points.Count == 0)
{
Debug.Log("Clamping a value to an empty SimpleCurve.");
return value;
}
return Mathf.Clamp(value, this.points[0].y, this.points[this.points.Count - 1].y);
}
public void RemovePointNear(CurvePoint point)
{
for (int i = 0; i < this.points.Count; i++)
{
if ((this.points[i].Loc - point.Loc).sqrMagnitude < 0.001f)
{
this.points.RemoveAt(i);
return;
}
}
}
public float Evaluate(float x)
{
if (this.points.Count == 0)
{
Debug.Log("Evaluating a SimpleCurve with no points.");
return 0f;
}
if (x <= this.points[0].x)
{
return this.points[0].y;
}
if (x >= this.points[this.points.Count - 1].x)
{
return this.points[this.points.Count - 1].y;
}
CurvePoint curvePoint = this.points[0];
CurvePoint curvePoint2 = this.points[this.points.Count - 1];
int i = 0;
while (i < this.points.Count)
{
if (x <= this.points[i].x)
{
curvePoint2 = this.points[i];
if (i > 0)
{
curvePoint = this.points[i - 1];
break;
}
break;
}
else
{
i++;
}
}
float t = (x - curvePoint.x) / (curvePoint2.x - curvePoint.x);
return Mathf.Lerp(curvePoint.y, curvePoint2.y, t);
}
public float EvaluateInverted(float y)
{
if (this.points.Count == 0)
{
Debug.Log("Evaluating a SimpleCurve with no points.");
return 0f;
}
if (this.points.Count == 1)
{
return this.points[0].x;
}
int i = 0;
while (i < this.points.Count - 1)
{
if ((y >= this.points[i].y && y <= this.points[i + 1].y) || (y <= this.points[i].y && y >= this.points[i + 1].y))
{
if (y == this.points[i].y)
{
return this.points[i].x;
}
if (y == this.points[i + 1].y)
{
return this.points[i + 1].x;
}
return GenMath.LerpDouble(this.points[i].y, this.points[i + 1].y, this.points[i].x, this.points[i + 1].x, y);
}
else
{
i++;
}
}
if (y < this.points[0].y)
{
float result = 0f;
float num = 0f;
for (int j = 0; j < this.points.Count; j++)
{
if (j == 0 || this.points[j].y < num)
{
num = this.points[j].y;
result = this.points[j].x;
}
}
return result;
}
float result2 = 0f;
float num2 = 0f;
for (int k = 0; k < this.points.Count; k++)
{
if (k == 0 || this.points[k].y > num2)
{
num2 = this.points[k].y;
result2 = this.points[k].x;
}
}
return result2;
}
public float PeriodProbabilityFromCumulative(float startX, float span)
{
if (this.points.Count < 2)
{
return 0f;
}
if (this.points[0].y != 0f)
{
Debug.Log("PeriodProbabilityFromCumulative should only run on curves whose first point is 0.");
}
float num = this.Evaluate(startX + span) - this.Evaluate(startX);
if (num < 0f)
{
Debug.Log("PeriodicProbability got negative probability from " + this + ": slope should never be negative.");
num = 0f;
}
if (num > 1f)
{
num = 1f;
}
return num;
}
public IEnumerable<string> ConfigErrors(string prefix)
{
for (int i = 0; i < this.points.Count - 1; i++)
{
if (this.points[i + 1].x < this.points[i].x)
{
yield return prefix + ": points are out of order";
break;
}
}
yield break;
}
private List<CurvePoint> points = new List<CurvePoint>();
private static Comparison<CurvePoint> CurvePointsComparer = delegate (CurvePoint a, CurvePoint b)
{
if (a.x < b.x)
{
return -1;
}
if (b.x < a.x)
{
return 1;
}
return 0;
};
}
}

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using System;
namespace SFB {
public interface IStandaloneFileBrowser {
string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect);
string[] OpenFolderPanel(string title, string directory, bool multiselect);
string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions);
void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb);
void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb);
void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb);
}
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var StandaloneFileBrowserWebGLPlugin = {
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// gameObjectNamePtr: Unique GameObject name. Required for calling back unity with SendMessage.
// methodNamePtr: Callback method name on given GameObject.
// filter: Filter files. Example filters:
// Match all image files: "image/*"
// Match all video files: "video/*"
// Match all audio files: "audio/*"
// Custom: ".plist, .xml, .yaml"
// multiselect: Allows multiple file selection
UploadFile: function(gameObjectNamePtr, methodNamePtr, filterPtr, multiselect) {
gameObjectName = Pointer_stringify(gameObjectNamePtr);
methodName = Pointer_stringify(methodNamePtr);
filter = Pointer_stringify(filterPtr);
// Delete if element exist
var fileInput = document.getElementById(gameObjectName)
if (fileInput) {
document.body.removeChild(fileInput);
}
fileInput = document.createElement('input');
fileInput.setAttribute('id', gameObjectName);
fileInput.setAttribute('type', 'file');
fileInput.setAttribute('style','display:none;');
fileInput.setAttribute('style','visibility:hidden;');
if (multiselect) {
fileInput.setAttribute('multiple', '');
}
if (filter) {
fileInput.setAttribute('accept', filter);
}
fileInput.onclick = function (event) {
// File dialog opened
this.value = null;
};
fileInput.onchange = function (event) {
// multiselect works
var urls = [];
for (var i = 0; i < event.target.files.length; i++) {
urls.push(URL.createObjectURL(event.target.files[i]));
}
// File selected
SendMessage(gameObjectName, methodName, urls.join());
// Remove after file selected
document.body.removeChild(fileInput);
}
document.body.appendChild(fileInput);
document.onmouseup = function() {
fileInput.click();
document.onmouseup = null;
}
},
// Save file
// DownloadFile method does not open SaveFileDialog like standalone builds, its just allows user to download file
// gameObjectNamePtr: Unique GameObject name. Required for calling back unity with SendMessage.
// methodNamePtr: Callback method name on given GameObject.
// filenamePtr: Filename with extension
// byteArray: byte[]
// byteArraySize: byte[].Length
DownloadFile: function(gameObjectNamePtr, methodNamePtr, filenamePtr, byteArray, byteArraySize) {
gameObjectName = Pointer_stringify(gameObjectNamePtr);
methodName = Pointer_stringify(methodNamePtr);
filename = Pointer_stringify(filenamePtr);
var bytes = new Uint8Array(byteArraySize);
for (var i = 0; i < byteArraySize; i++) {
bytes[i] = HEAPU8[byteArray + i];
}
var downloader = window.document.createElement('a');
downloader.setAttribute('id', gameObjectName);
downloader.href = window.URL.createObjectURL(new Blob([bytes], { type: 'application/octet-stream' }));
downloader.download = filename;
document.body.appendChild(downloader);
document.onmouseup = function() {
downloader.click();
document.body.removeChild(downloader);
document.onmouseup = null;
SendMessage(gameObjectName, methodName);
}
}
};
mergeInto(LibraryManager.library, StandaloneFileBrowserWebGLPlugin);

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using System.Collections;
using UnityEngine;
using SFB;
public class BasicSample : MonoBehaviour {
private string _path;
void OnGUI() {
var guiScale = new Vector3(Screen.width / 800.0f, Screen.height / 600.0f, 1.0f);
GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, guiScale);
GUILayout.Space(20);
GUILayout.BeginHorizontal();
GUILayout.Space(20);
GUILayout.BeginVertical();
// Open File Samples
if (GUILayout.Button("Open File")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", "", false));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Async")) {
StandaloneFileBrowser.OpenFilePanelAsync("Open File", "", "", false, (string[] paths) => { WriteResult(paths); });
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Multiple")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", "", true));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Extension")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", "txt", true));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Directory")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", Application.dataPath, "", true));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Filter")) {
var extensions = new [] {
new ExtensionFilter("Image Files", "png", "jpg", "jpeg" ),
new ExtensionFilter("Sound Files", "mp3", "wav" ),
new ExtensionFilter("All Files", "*" ),
};
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", extensions, true));
}
GUILayout.Space(15);
// Open Folder Samples
if (GUILayout.Button("Open Folder")) {
var paths = StandaloneFileBrowser.OpenFolderPanel("Select Folder", "", true);
WriteResult(paths);
}
GUILayout.Space(5);
if (GUILayout.Button("Open Folder Async")) {
StandaloneFileBrowser.OpenFolderPanelAsync("Select Folder", "", true, (string[] paths) => { WriteResult(paths); });
}
GUILayout.Space(5);
if (GUILayout.Button("Open Folder Directory")) {
var paths = StandaloneFileBrowser.OpenFolderPanel("Select Folder", Application.dataPath, true);
WriteResult(paths);
}
GUILayout.Space(15);
// Save File Samples
if (GUILayout.Button("Save File")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "", "");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Async")) {
StandaloneFileBrowser.SaveFilePanelAsync("Save File", "", "", "", (string path) => { WriteResult(path); });
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Default Name")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "MySaveFile", "");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Default Name Ext")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "MySaveFile", "dat");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Directory")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", Application.dataPath, "", "");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Filter")) {
// Multiple save extension filters with more than one extension support.
var extensionList = new [] {
new ExtensionFilter("Binary", "bin"),
new ExtensionFilter("Text", "txt"),
};
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "MySaveFile", extensionList);
}
GUILayout.EndVertical();
GUILayout.Space(20);
GUILayout.Label(_path);
GUILayout.EndHorizontal();
}
public void WriteResult(string[] paths) {
if (paths.Length == 0) {
return;
}
_path = "";
foreach (var p in paths) {
_path += p + "\n";
}
}
public void WriteResult(string path) {
_path = path;
}
}

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using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleOpenFileImage : MonoBehaviour, IPointerDownHandler {
public RawImage output;
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
public void OnPointerDown(PointerEventData eventData) {
UploadFile(gameObject.name, "OnFileUpload", ".png, .jpg", false);
}
// Called from browser
public void OnFileUpload(string url) {
StartCoroutine(OutputRoutine(url));
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
private void OnClick() {
var paths = StandaloneFileBrowser.OpenFilePanel("Title", "", ".png", false);
if (paths.Length > 0) {
StartCoroutine(OutputRoutine(new System.Uri(paths[0]).AbsoluteUri));
}
}
#endif
private IEnumerator OutputRoutine(string url) {
var loader = new WWW(url);
yield return loader;
output.texture = loader.texture;
}
}

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using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleOpenFileText : MonoBehaviour, IPointerDownHandler {
public Text output;
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
public void OnPointerDown(PointerEventData eventData) {
UploadFile(gameObject.name, "OnFileUpload", ".txt", false);
}
// Called from browser
public void OnFileUpload(string url) {
StartCoroutine(OutputRoutine(url));
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
private void OnClick() {
var paths = StandaloneFileBrowser.OpenFilePanel("Title", "", "txt", false);
if (paths.Length > 0) {
StartCoroutine(OutputRoutine(new System.Uri(paths[0]).AbsoluteUri));
}
}
#endif
private IEnumerator OutputRoutine(string url) {
var loader = new WWW(url);
yield return loader;
output.text = loader.text;
}
}

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using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleOpenFileTextMultiple : MonoBehaviour, IPointerDownHandler {
public Text output;
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
public void OnPointerDown(PointerEventData eventData) {
UploadFile(gameObject.name, "OnFileUpload", ".txt", true);
}
// Called from browser
public void OnFileUpload(string urls) {
StartCoroutine(OutputRoutine(urls.Split(',')));
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
private void OnClick() {
// var paths = StandaloneFileBrowser.OpenFilePanel("Title", "", "txt", true);
var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", "", true);
if (paths.Length > 0) {
var urlArr = new List<string>(paths.Length);
for (int i = 0; i < paths.Length; i++) {
urlArr.Add(new System.Uri(paths[i]).AbsoluteUri);
}
StartCoroutine(OutputRoutine(urlArr.ToArray()));
}
}
#endif
private IEnumerator OutputRoutine(string[] urlArr) {
var outputText = "";
for (int i = 0; i < urlArr.Length; i++) {
var loader = new WWW(urlArr[i]);
yield return loader;
outputText += loader.text;
}
output.text = outputText;
}
}

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using System.IO;
using System.Text;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleSaveFileImage : MonoBehaviour, IPointerDownHandler {
public Text output;
private byte[] _textureBytes;
void Awake() {
// Create red texture
var width = 100;
var height = 100;
Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false);
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
tex.SetPixel(i, j, Color.red);
}
}
tex.Apply();
_textureBytes = tex.EncodeToPNG();
UnityEngine.Object.Destroy(tex);
}
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize);
// Broser plugin should be called in OnPointerDown.
public void OnPointerDown(PointerEventData eventData) {
DownloadFile(gameObject.name, "OnFileDownload", "sample.png", _textureBytes, _textureBytes.Length);
}
// Called from browser
public void OnFileDownload() {
output.text = "File Successfully Downloaded";
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
// Listen OnClick event in standlone builds
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
public void OnClick() {
var path = StandaloneFileBrowser.SaveFilePanel("Title", "", "sample", "png");
if (!string.IsNullOrEmpty(path)) {
File.WriteAllBytes(path, _textureBytes);
}
}
#endif
}

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using System.IO;
using System.Text;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleSaveFileText : MonoBehaviour, IPointerDownHandler {
public Text output;
// Sample text data
private string _data = "Example text created by StandaloneFileBrowser";
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize);
// Broser plugin should be called in OnPointerDown.
public void OnPointerDown(PointerEventData eventData) {
var bytes = Encoding.UTF8.GetBytes(_data);
DownloadFile(gameObject.name, "OnFileDownload", "sample.txt", bytes, bytes.Length);
}
// Called from browser
public void OnFileDownload() {
output.text = "File Successfully Downloaded";
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
// Listen OnClick event in standlone builds
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
public void OnClick() {
var path = StandaloneFileBrowser.SaveFilePanel("Title", "", "sample", "txt");
if (!string.IsNullOrEmpty(path)) {
File.WriteAllText(path, _data);
}
}
#endif
}

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using System;
namespace SFB {
public struct ExtensionFilter {
public string Name;
public string[] Extensions;
public ExtensionFilter(string filterName, params string[] filterExtensions) {
Name = filterName;
Extensions = filterExtensions;
}
}
public class StandaloneFileBrowser {
private static IStandaloneFileBrowser _platformWrapper = null;
static StandaloneFileBrowser() {
#if UNITY_STANDALONE_OSX
_platformWrapper = new StandaloneFileBrowserMac();
#elif UNITY_STANDALONE_WIN
_platformWrapper = new StandaloneFileBrowserWindows();
#elif UNITY_STANDALONE_LINUX
_platformWrapper = new StandaloneFileBrowserLinux();
#elif UNITY_EDITOR
_platformWrapper = new StandaloneFileBrowserEditor();
#endif
}
/// <summary>
/// Native open file dialog
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="extension">Allowed extension</param>
/// <param name="multiselect">Allow multiple file selection</param>
/// <returns>Returns array of chosen paths. Zero length array when cancelled</returns>
public static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect) {
var extensions = string.IsNullOrEmpty(extension) ? null : new [] { new ExtensionFilter("", extension) };
return OpenFilePanel(title, directory, extensions, multiselect);
}
/// <summary>
/// Native open file dialog
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="extensions">List of extension filters. Filter Example: new ExtensionFilter("Image Files", "jpg", "png")</param>
/// <param name="multiselect">Allow multiple file selection</param>
/// <returns>Returns array of chosen paths. Zero length array when cancelled</returns>
public static string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) {
return _platformWrapper.OpenFilePanel(title, directory, extensions, multiselect);
}
/// <summary>
/// Native open file dialog async
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="extension">Allowed extension</param>
/// <param name="multiselect">Allow multiple file selection</param>
/// <param name="cb">Callback")</param>
public static void OpenFilePanelAsync(string title, string directory, string extension, bool multiselect, Action<string[]> cb) {
var extensions = string.IsNullOrEmpty(extension) ? null : new [] { new ExtensionFilter("", extension) };
OpenFilePanelAsync(title, directory, extensions, multiselect, cb);
}
/// <summary>
/// Native open file dialog async
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="extensions">List of extension filters. Filter Example: new ExtensionFilter("Image Files", "jpg", "png")</param>
/// <param name="multiselect">Allow multiple file selection</param>
/// <param name="cb">Callback")</param>
public static void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb) {
_platformWrapper.OpenFilePanelAsync(title, directory, extensions, multiselect, cb);
}
/// <summary>
/// Native open folder dialog
/// NOTE: Multiple folder selection doesn't supported on Windows
/// </summary>
/// <param name="title"></param>
/// <param name="directory">Root directory</param>
/// <param name="multiselect"></param>
/// <returns>Returns array of chosen paths. Zero length array when cancelled</returns>
public static string[] OpenFolderPanel(string title, string directory, bool multiselect) {
return _platformWrapper.OpenFolderPanel(title, directory, multiselect);
}
/// <summary>
/// Native open folder dialog async
/// NOTE: Multiple folder selection doesn't supported on Windows
/// </summary>
/// <param name="title"></param>
/// <param name="directory">Root directory</param>
/// <param name="multiselect"></param>
/// <param name="cb">Callback")</param>
public static void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb) {
_platformWrapper.OpenFolderPanelAsync(title, directory, multiselect, cb);
}
/// <summary>
/// Native save file dialog
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="defaultName">Default file name</param>
/// <param name="extension">File extension</param>
/// <returns>Returns chosen path. Empty string when cancelled</returns>
public static string SaveFilePanel(string title, string directory, string defaultName , string extension) {
var extensions = string.IsNullOrEmpty(extension) ? null : new [] { new ExtensionFilter("", extension) };
return SaveFilePanel(title, directory, defaultName, extensions);
}
/// <summary>
/// Native save file dialog
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="defaultName">Default file name</param>
/// <param name="extensions">List of extension filters. Filter Example: new ExtensionFilter("Image Files", "jpg", "png")</param>
/// <returns>Returns chosen path. Empty string when cancelled</returns>
public static string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions) {
return _platformWrapper.SaveFilePanel(title, directory, defaultName, extensions);
}
/// <summary>
/// Native save file dialog async
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="defaultName">Default file name</param>
/// <param name="extension">File extension</param>
/// <param name="cb">Callback")</param>
public static void SaveFilePanelAsync(string title, string directory, string defaultName , string extension, Action<string> cb) {
var extensions = string.IsNullOrEmpty(extension) ? null : new [] { new ExtensionFilter("", extension) };
SaveFilePanelAsync(title, directory, defaultName, extensions, cb);
}
/// <summary>
/// Native save file dialog async
/// </summary>
/// <param name="title">Dialog title</param>
/// <param name="directory">Root directory</param>
/// <param name="defaultName">Default file name</param>
/// <param name="extensions">List of extension filters. Filter Example: new ExtensionFilter("Image Files", "jpg", "png")</param>
/// <param name="cb">Callback")</param>
public static void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb) {
_platformWrapper.SaveFilePanelAsync(title, directory, defaultName, extensions, cb);
}
}
}

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#if UNITY_EDITOR
using System;
using UnityEditor;
namespace SFB {
public class StandaloneFileBrowserEditor : IStandaloneFileBrowser {
public string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) {
string path = "";
if (extensions == null) {
path = EditorUtility.OpenFilePanel(title, directory, "");
}
else {
path = EditorUtility.OpenFilePanelWithFilters(title, directory, GetFilterFromFileExtensionList(extensions));
}
return string.IsNullOrEmpty(path) ? new string[0] : new[] { path };
}
public void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb) {
cb.Invoke(OpenFilePanel(title, directory, extensions, multiselect));
}
public string[] OpenFolderPanel(string title, string directory, bool multiselect) {
var path = EditorUtility.OpenFolderPanel(title, directory, "");
return string.IsNullOrEmpty(path) ? new string[0] : new[] {path};
}
public void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb) {
cb.Invoke(OpenFolderPanel(title, directory, multiselect));
}
public string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions) {
var ext = extensions != null ? extensions[0].Extensions[0] : "";
var name = string.IsNullOrEmpty(ext) ? defaultName : defaultName + "." + ext;
return EditorUtility.SaveFilePanel(title, directory, name, ext);
}
public void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb) {
cb.Invoke(SaveFilePanel(title, directory, defaultName, extensions));
}
// EditorUtility.OpenFilePanelWithFilters extension filter format
private static string[] GetFilterFromFileExtensionList(ExtensionFilter[] extensions) {
var filters = new string[extensions.Length * 2];
for (int i = 0; i < extensions.Length; i++) {
filters[(i * 2)] = extensions[i].Name;
filters[(i * 2) + 1] = string.Join(",", extensions[i].Extensions);
}
return filters;
}
}
}
#endif

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#if UNITY_STANDALONE_LINUX
using System;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
namespace SFB {
public class StandaloneFileBrowserLinux : IStandaloneFileBrowser {
private static Action<string[]> _openFileCb;
private static Action<string[]> _openFolderCb;
private static Action<string> _saveFileCb;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate void AsyncCallback(string path);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogInit();
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogOpenFilePanel(string title, string directory, string extension, bool multiselect);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogOpenFilePanelAsync(string title, string directory, string extension, bool multiselect, AsyncCallback callback);
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogOpenFolderPanel(string title, string directory, bool multiselect);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogOpenFolderPanelAsync(string title, string directory, bool multiselect, AsyncCallback callback);
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogSaveFilePanel(string title, string directory, string defaultName, string extension);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogSaveFilePanelAsync(string title, string directory, string defaultName, string extension, AsyncCallback callback);
public StandaloneFileBrowserLinux()
{
DialogInit();
}
public string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) {
var paths = Marshal.PtrToStringAnsi(DialogOpenFilePanel(
title,
directory,
GetFilterFromFileExtensionList(extensions),
multiselect));
return paths.Split((char)28);
}
public void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb) {
_openFileCb = cb;
DialogOpenFilePanelAsync(
title,
directory,
GetFilterFromFileExtensionList(extensions),
multiselect,
(string result) => { _openFileCb.Invoke(result.Split((char)28)); });
}
public string[] OpenFolderPanel(string title, string directory, bool multiselect) {
var paths = Marshal.PtrToStringAnsi(DialogOpenFolderPanel(
title,
directory,
multiselect));
return paths.Split((char)28);
}
public void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb) {
_openFolderCb = cb;
DialogOpenFolderPanelAsync(
title,
directory,
multiselect,
(string result) => { _openFolderCb.Invoke(result.Split((char)28)); });
}
public string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions) {
return Marshal.PtrToStringAnsi(DialogSaveFilePanel(
title,
directory,
defaultName,
GetFilterFromFileExtensionList(extensions)));
}
public void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb) {
_saveFileCb = cb;
DialogSaveFilePanelAsync(
title,
directory,
defaultName,
GetFilterFromFileExtensionList(extensions),
(string result) => { _saveFileCb.Invoke(result); });
}
private static string GetFilterFromFileExtensionList(ExtensionFilter[] extensions) {
if (extensions == null) {
return "";
}
var filterString = "";
foreach (var filter in extensions) {
filterString += filter.Name + ";";
foreach (var ext in filter.Extensions) {
filterString += ext + ",";
}
filterString = filterString.Remove(filterString.Length - 1);
filterString += "|";
}
filterString = filterString.Remove(filterString.Length - 1);
return filterString;
}
}
}
#endif

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fileFormatVersion: 2
guid: 5d3a668018554b8a89c3fe12de72b60c
timeCreated: 1538067919

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#if UNITY_STANDALONE_OSX
using System;
using System.Runtime.InteropServices;
namespace SFB {
public class StandaloneFileBrowserMac : IStandaloneFileBrowser {
private static Action<string[]> _openFileCb;
private static Action<string[]> _openFolderCb;
private static Action<string> _saveFileCb;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate void AsyncCallback(string path);
[AOT.MonoPInvokeCallback(typeof(AsyncCallback))]
private static void openFileCb(string result) {
_openFileCb.Invoke(result.Split((char)28));
}
[AOT.MonoPInvokeCallback(typeof(AsyncCallback))]
private static void openFolderCb(string result) {
_openFolderCb.Invoke(result.Split((char)28));
}
[AOT.MonoPInvokeCallback(typeof(AsyncCallback))]
private static void saveFileCb(string result) {
_saveFileCb.Invoke(result);
}
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogOpenFilePanel(string title, string directory, string extension, bool multiselect);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogOpenFilePanelAsync(string title, string directory, string extension, bool multiselect, AsyncCallback callback);
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogOpenFolderPanel(string title, string directory, bool multiselect);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogOpenFolderPanelAsync(string title, string directory, bool multiselect, AsyncCallback callback);
[DllImport("StandaloneFileBrowser")]
private static extern IntPtr DialogSaveFilePanel(string title, string directory, string defaultName, string extension);
[DllImport("StandaloneFileBrowser")]
private static extern void DialogSaveFilePanelAsync(string title, string directory, string defaultName, string extension, AsyncCallback callback);
public string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) {
var paths = Marshal.PtrToStringAnsi(DialogOpenFilePanel(
title,
directory,
GetFilterFromFileExtensionList(extensions),
multiselect));
return paths.Split((char)28);
}
public void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb) {
_openFileCb = cb;
DialogOpenFilePanelAsync(
title,
directory,
GetFilterFromFileExtensionList(extensions),
multiselect,
openFileCb);
}
public string[] OpenFolderPanel(string title, string directory, bool multiselect) {
var paths = Marshal.PtrToStringAnsi(DialogOpenFolderPanel(
title,
directory,
multiselect));
return paths.Split((char)28);
}
public void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb) {
_openFolderCb = cb;
DialogOpenFolderPanelAsync(
title,
directory,
multiselect,
openFolderCb);
}
public string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions) {
return Marshal.PtrToStringAnsi(DialogSaveFilePanel(
title,
directory,
defaultName,
GetFilterFromFileExtensionList(extensions)));
}
public void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb) {
_saveFileCb = cb;
DialogSaveFilePanelAsync(
title,
directory,
defaultName,
GetFilterFromFileExtensionList(extensions),
saveFileCb);
}
private static string GetFilterFromFileExtensionList(ExtensionFilter[] extensions) {
if (extensions == null) {
return "";
}
var filterString = "";
foreach (var filter in extensions) {
filterString += filter.Name + ";";
foreach (var ext in filter.Extensions) {
filterString += ext + ",";
}
filterString = filterString.Remove(filterString.Length - 1);
filterString += "|";
}
filterString = filterString.Remove(filterString.Length - 1);
return filterString;
}
}
}
#endif

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guid: bcb49ddb0ed5644fda9c3b055cafa27a
timeCreated: 1483902788
licenseType: Pro
MonoImporter:
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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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#if UNITY_STANDALONE_WIN
using System;
using System.IO;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using Ookii.Dialogs;
namespace SFB {
// For fullscreen support
// - WindowWrapper class and GetActiveWindow() are required for modal file dialog.
// - "PlayerSettings/Visible In Background" should be enabled, otherwise when file dialog opened app window minimizes automatically.
public class WindowWrapper : IWin32Window {
private IntPtr _hwnd;
public WindowWrapper(IntPtr handle) { _hwnd = handle; }
public IntPtr Handle { get { return _hwnd; } }
}
public class StandaloneFileBrowserWindows : IStandaloneFileBrowser {
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
public string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) {
var fd = new VistaOpenFileDialog();
fd.Title = title;
if (extensions != null) {
fd.Filter = GetFilterFromFileExtensionList(extensions);
fd.FilterIndex = 1;
}
else {
fd.Filter = string.Empty;
}
fd.Multiselect = multiselect;
if (!string.IsNullOrEmpty(directory)) {
fd.FileName = GetDirectoryPath(directory);
}
var res = fd.ShowDialog(new WindowWrapper(GetActiveWindow()));
var filenames = res == DialogResult.OK ? fd.FileNames : new string[0];
fd.Dispose();
return filenames;
}
public void OpenFilePanelAsync(string title, string directory, ExtensionFilter[] extensions, bool multiselect, Action<string[]> cb) {
cb.Invoke(OpenFilePanel(title, directory, extensions, multiselect));
}
public string[] OpenFolderPanel(string title, string directory, bool multiselect) {
var fd = new VistaFolderBrowserDialog();
fd.Description = title;
if (!string.IsNullOrEmpty(directory)) {
fd.SelectedPath = GetDirectoryPath(directory);
}
var res = fd.ShowDialog(new WindowWrapper(GetActiveWindow()));
var filenames = res == DialogResult.OK ? new []{ fd.SelectedPath } : new string[0];
fd.Dispose();
return filenames;
}
public void OpenFolderPanelAsync(string title, string directory, bool multiselect, Action<string[]> cb) {
cb.Invoke(OpenFolderPanel(title, directory, multiselect));
}
public string SaveFilePanel(string title, string directory, string defaultName, ExtensionFilter[] extensions) {
var fd = new VistaSaveFileDialog();
fd.Title = title;
var finalFilename = "";
if (!string.IsNullOrEmpty(directory)) {
finalFilename = GetDirectoryPath(directory);
}
if (!string.IsNullOrEmpty(defaultName)) {
finalFilename += defaultName;
}
fd.FileName = finalFilename;
if (extensions != null) {
fd.Filter = GetFilterFromFileExtensionList(extensions);
fd.FilterIndex = 1;
fd.DefaultExt = extensions[0].Extensions[0];
fd.AddExtension = true;
}
else {
fd.DefaultExt = string.Empty;
fd.Filter = string.Empty;
fd.AddExtension = false;
}
var res = fd.ShowDialog(new WindowWrapper(GetActiveWindow()));
var filename = res == DialogResult.OK ? fd.FileName : "";
fd.Dispose();
return filename;
}
public void SaveFilePanelAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, Action<string> cb) {
cb.Invoke(SaveFilePanel(title, directory, defaultName, extensions));
}
// .NET Framework FileDialog Filter format
// https://msdn.microsoft.com/en-us/library/microsoft.win32.filedialog.filter
private static string GetFilterFromFileExtensionList(ExtensionFilter[] extensions) {
var filterString = "";
foreach (var filter in extensions) {
filterString += filter.Name + "(";
foreach (var ext in filter.Extensions) {
filterString += "*." + ext + ",";
}
filterString = filterString.Remove(filterString.Length - 1);
filterString += ") |";
foreach (var ext in filter.Extensions) {
filterString += "*." + ext + "; ";
}
filterString += "|";
}
filterString = filterString.Remove(filterString.Length - 1);
return filterString;
}
private static string GetDirectoryPath(string directory) {
var directoryPath = Path.GetFullPath(directory);
if (!directoryPath.EndsWith("\\")) {
directoryPath += "\\";
}
if (Path.GetPathRoot(directoryPath) == directoryPath) {
return directory;
}
return Path.GetDirectoryName(directoryPath) + Path.DirectorySeparatorChar;
}
}
}
#endif

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