rimworld-animation-studio/Assets/Scripts/Enums.cs

44 lines
1.6 KiB
C#

using System.Xml;
using System.Xml.Serialization;
public enum AltitudeLayer
{
[XmlEnum(Name = "Terrain")] Terrain,
[XmlEnum(Name = "TerrainScatter")] TerrainScatter,
[XmlEnum(Name = "Floor")] Floor,
[XmlEnum(Name = "Conduits")] Conduits,
[XmlEnum(Name = "FloorCoverings")] FloorCoverings,
[XmlEnum(Name = "FloorEmplacement")] FloorEmplacement,
[XmlEnum(Name = "Filth")] Filth,
[XmlEnum(Name = "Zone")] Zone,
[XmlEnum(Name = "SmallWire")] SmallWire,
[XmlEnum(Name = "LowPlant")] LowPlant,
[XmlEnum(Name = "MoteLow")] MoteLow,
[XmlEnum(Name = "Shadows")] Shadows,
[XmlEnum(Name = "DoorMoveable")] DoorMoveable,
[XmlEnum(Name = "Building")] Building,
[XmlEnum(Name = "BuildingOnTop")] BuildingOnTop,
[XmlEnum(Name = "MoteBelowThings")] MoteBelowThings,
[XmlEnum(Name = "Item")] Item,
[XmlEnum(Name = "ItemImportant")] ItemImportant,
[XmlEnum(Name = "LayingPawn")] LayingPawn,
[XmlEnum(Name = "PawnRope")] PawnRope,
[XmlEnum(Name = "Projectile")] Projectile,
[XmlEnum(Name = "Pawn")] Pawn,
[XmlEnum(Name = "PawnUnused")] PawnUnused,
[XmlEnum(Name = "PawnState")] PawnState,
[XmlEnum(Name = "Blueprint")] Blueprint,
[XmlEnum(Name = "MoteOverheadLow")] MoteOverheadLow,
[XmlEnum(Name = "MoteOverhead")] MoteOverhead,
[XmlEnum(Name = "Gas")] Gas,
[XmlEnum(Name = "Skyfaller")] Skyfaller,
[XmlEnum(Name = "Weather")] Weather,
[XmlEnum(Name = "LightingOverlay")] LightingOverlay,
[XmlEnum(Name = "VisEffects")] VisEffects,
[XmlEnum(Name = "FogOfWar")] FogOfWar,
[XmlEnum(Name = "WorldClipper")] WorldClipper,
[XmlEnum(Name = "MapDataOverlay")] MapDataOverlay,
[XmlEnum(Name = "MetaOverlays")] MetaOverlays,
}