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using System.Collections.Generic;
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using System.Xml;
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using System.Xml.Serialization;
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namespace RimWorldAnimationStudio
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{
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public class Keyframe
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{
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public int tickDuration = 1;
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public float? atTick;
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public string soundEffect;
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public List<string> tags = new List<string>();
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}
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}
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