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|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
4876
Assets/Scenes/SampleScene.unity
Normal file
7
Assets/Scenes/SampleScene.unity.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2cda990e2423bbf4892e6590ba056729
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8923e93e8aea02246bccb0fa956eb90d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
12
Assets/Scripts/ActorBody.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class ActorBody : MonoBehaviour
|
||||
{
|
||||
public SpriteRenderer bodyRenderer;
|
||||
public SpriteRenderer headRenderer;
|
||||
}
|
||||
}
|
11
Assets/Scripts/ActorBody.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 511a9ed9093e7fc458dec8d3c657f9a5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/AnimationComponents.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8e8cb35b5659798458ffebd1b3a5e993
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
25
Assets/Scripts/AnimationComponents/Actor.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class Actor
|
||||
{
|
||||
public List<string> defNames = new List<string>();
|
||||
public List<string> requiredGenitals = new List<string>();
|
||||
public bool controlGenitalAngle = false;
|
||||
public List<AlienRaceOffset> raceOffsets;
|
||||
public List<string> blacklistedRaces;
|
||||
public bool initiator = false;
|
||||
public string gender;
|
||||
public bool isFucking = false;
|
||||
public bool isFucked = false;
|
||||
public List<string> bodyDefTypes = new List<string>();
|
||||
public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
|
||||
public Vector3 offset = new Vector2(0, 0);
|
||||
public List<string> requiredGender;
|
||||
public List<string> tags = new List<string>();
|
||||
}
|
||||
}
|
11
Assets/Scripts/AnimationComponents/Actor.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ca7cd67490c5773499bff5c06907bdf7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
10
Assets/Scripts/AnimationComponents/AlienRaceOffset.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class AlienRaceOffset
|
||||
{
|
||||
public string defName;
|
||||
public Vector2 offset;
|
||||
}
|
||||
}
|
11
Assets/Scripts/AnimationComponents/AlienRaceOffset.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a3449cf2dd7e0444bbc5a7b654cf10c5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/AnimationComponents/AnimationClips.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 20033872660014f4295d8ac40800a707
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public abstract class AnimationClip
|
||||
{
|
||||
[XmlIgnore]
|
||||
public Dictionary<int, string> SoundEffects = new Dictionary<int, string>();
|
||||
public List<string> types;
|
||||
public int duration;
|
||||
public abstract void BuildSimpleCurves();
|
||||
public string soundDef = null;
|
||||
public int actor;
|
||||
public List<string> tags = new List<string>();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: aeb406e171f70f14f88980439239ca59
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,112 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class PawnAnimationClip : AnimationClip
|
||||
{
|
||||
[XmlAttribute("Class")] public string className = "Rimworld_Animations.PawnAnimationClip";
|
||||
|
||||
[XmlArray("keyframes"), XmlArrayItem("li")] public List<PawnKeyframe> keyframes = new List<PawnKeyframe>();
|
||||
|
||||
public AltitudeLayer layer = AltitudeLayer.Pawn;
|
||||
|
||||
[XmlIgnore] public Dictionary<int, bool> quiver = new Dictionary<int, bool>();
|
||||
[XmlIgnore] public SimpleCurve GenitalAngle = new SimpleCurve();
|
||||
[XmlIgnore] public SimpleCurve BodyAngle = new SimpleCurve();
|
||||
[XmlIgnore] public SimpleCurve HeadAngle = new SimpleCurve();
|
||||
[XmlIgnore] public SimpleCurve HeadBob = new SimpleCurve();
|
||||
[XmlIgnore] public SimpleCurve BodyOffsetX = new SimpleCurve();
|
||||
[XmlIgnore] public SimpleCurve BodyOffsetZ = new SimpleCurve();
|
||||
[XmlIgnore] public SimpleCurve HeadFacing = new SimpleCurve();
|
||||
[XmlIgnore] public SimpleCurve BodyFacing = new SimpleCurve();
|
||||
|
||||
public override void BuildSimpleCurves()
|
||||
{
|
||||
int duration = 0;
|
||||
|
||||
foreach (PawnKeyframe frame in keyframes)
|
||||
{ duration += frame.tickDuration; }
|
||||
|
||||
this.duration = duration;
|
||||
|
||||
int keyframePosition = 0;
|
||||
foreach (PawnKeyframe frame in keyframes)
|
||||
{
|
||||
if (frame.atTick.HasValue)
|
||||
{
|
||||
if (frame.bodyAngle.HasValue)
|
||||
BodyAngle.Add((float)frame.atTick / (float)duration, frame.bodyAngle.Value, true);
|
||||
|
||||
if (frame.headAngle.HasValue)
|
||||
HeadAngle.Add((float)frame.atTick / (float)duration, frame.headAngle.Value, true);
|
||||
|
||||
if (frame.bodyOffsetX.HasValue)
|
||||
BodyOffsetX.Add((float)frame.atTick / (float)duration, frame.bodyOffsetX.Value, true);
|
||||
|
||||
if (frame.bodyOffsetZ.HasValue)
|
||||
BodyOffsetZ.Add((float)frame.atTick / (float)duration, frame.bodyOffsetZ.Value, true);
|
||||
|
||||
if (frame.headFacing.HasValue)
|
||||
HeadFacing.Add((float)frame.atTick / (float)duration, frame.headFacing.Value, true);
|
||||
|
||||
if (frame.bodyFacing.HasValue)
|
||||
BodyFacing.Add((float)frame.atTick / (float)duration, frame.bodyFacing.Value, true);
|
||||
|
||||
if (frame.headBob.HasValue)
|
||||
HeadBob.Add((float)frame.atTick / (float)duration, frame.headBob.Value, true);
|
||||
|
||||
if (frame.genitalAngle.HasValue)
|
||||
GenitalAngle.Add((float)frame.atTick / (float)duration, frame.genitalAngle.Value, true);
|
||||
|
||||
if (frame.soundEffect != null)
|
||||
{
|
||||
SoundEffects.Add((int)frame.atTick, frame.soundEffect);
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
if (frame.bodyAngle.HasValue)
|
||||
BodyAngle.Add((float)keyframePosition / (float)duration, frame.bodyAngle.Value, true);
|
||||
|
||||
if (frame.headAngle.HasValue)
|
||||
HeadAngle.Add((float)keyframePosition / (float)duration, frame.headAngle.Value, true);
|
||||
|
||||
if (frame.bodyOffsetX.HasValue)
|
||||
BodyOffsetX.Add((float)keyframePosition / (float)duration, frame.bodyOffsetX.Value, true);
|
||||
|
||||
if (frame.bodyOffsetZ.HasValue)
|
||||
BodyOffsetZ.Add((float)keyframePosition / (float)duration, frame.bodyOffsetZ.Value, true);
|
||||
|
||||
if (frame.headFacing.HasValue)
|
||||
HeadFacing.Add((float)keyframePosition / (float)duration, frame.headFacing.Value, true);
|
||||
|
||||
if (frame.bodyFacing.HasValue)
|
||||
BodyFacing.Add((float)keyframePosition / (float)duration, frame.bodyFacing.Value, true);
|
||||
|
||||
if (frame.headBob.HasValue)
|
||||
HeadBob.Add((float)keyframePosition / (float)duration, frame.headBob.Value, true);
|
||||
|
||||
if (frame.genitalAngle.HasValue)
|
||||
GenitalAngle.Add((float)keyframePosition / (float)duration, frame.genitalAngle.Value, true);
|
||||
|
||||
if (frame.soundEffect != null)
|
||||
{
|
||||
SoundEffects.Add(keyframePosition, frame.soundEffect);
|
||||
}
|
||||
|
||||
if (frame.tickDuration != 1 && frame.quiver.HasValue)
|
||||
{
|
||||
|
||||
quiver.Add(keyframePosition, true);
|
||||
quiver.Add(keyframePosition + frame.tickDuration - 1, false);
|
||||
}
|
||||
|
||||
keyframePosition += frame.tickDuration;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b7f2dc95148378445919ef3ed8705c5d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,71 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class ThingAnimationClip : AnimationClip
|
||||
{
|
||||
[XmlAttribute("Class")] public string className = "Rimworld_Animations.PawnAnimationClip";
|
||||
|
||||
[XmlArray("keyframes"), XmlArrayItem("li")] public List<ThingKeyframe> keyframes = new List<ThingKeyframe>();
|
||||
public string layer = "Pawn";
|
||||
|
||||
[XmlIgnore] public SimpleCurve PositionX = new SimpleCurve();
|
||||
[XmlIgnore] public SimpleCurve PositionZ = new SimpleCurve();
|
||||
[XmlIgnore] public SimpleCurve Rotation = new SimpleCurve();
|
||||
|
||||
public override void BuildSimpleCurves()
|
||||
{
|
||||
int duration = 0;
|
||||
//getting the length of the whole clip
|
||||
foreach (ThingKeyframe frame in keyframes)
|
||||
{
|
||||
duration += frame.tickDuration;
|
||||
}
|
||||
|
||||
//guarantees loops don't get cut off mid-anim
|
||||
this.duration = duration;
|
||||
|
||||
int keyframePosition = 0;
|
||||
foreach (ThingKeyframe frame in keyframes)
|
||||
{
|
||||
if (frame.atTick.HasValue)
|
||||
{
|
||||
if (frame.positionX.HasValue)
|
||||
PositionX.Add((float)frame.atTick / (float)duration, frame.positionX.Value, true);
|
||||
|
||||
if (frame.positionZ.HasValue)
|
||||
PositionZ.Add((float)frame.atTick / (float)duration, frame.positionZ.Value, true);
|
||||
|
||||
if (frame.rotation.HasValue)
|
||||
Rotation.Add((float)frame.atTick / (float)duration, frame.rotation.Value, true);
|
||||
|
||||
if (frame.soundEffect != null)
|
||||
{
|
||||
SoundEffects.Add((int)frame.atTick, frame.soundEffect);
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
if (frame.positionX.HasValue)
|
||||
PositionX.Add((float)keyframePosition / (float)duration, frame.positionX.Value, true);
|
||||
|
||||
if (frame.positionZ.HasValue)
|
||||
PositionZ.Add((float)keyframePosition / (float)duration, frame.positionZ.Value, true);
|
||||
|
||||
if (frame.rotation.HasValue)
|
||||
Rotation.Add((float)keyframePosition / (float)duration, frame.rotation.Value, true);
|
||||
|
||||
if (frame.soundEffect != null)
|
||||
{
|
||||
SoundEffects.Add(keyframePosition, frame.soundEffect);
|
||||
}
|
||||
|
||||
keyframePosition += frame.tickDuration;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c4a44c0d3b9937c48b2ae8501126227e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
33
Assets/Scripts/AnimationComponents/AnimationDef.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class AnimationDef
|
||||
{
|
||||
public string defName = "Undefined";
|
||||
public string label = "Undefined";
|
||||
public bool sounds = false;
|
||||
public int animationTimeTicks = 0;
|
||||
public List<string> sexTypes = new List<string>();
|
||||
public List<string> interactionDefTypes = new List<string>();
|
||||
|
||||
[XmlArray("actors"), XmlArrayItem("li")]
|
||||
public List<Actor> actors = new List<Actor>();
|
||||
|
||||
[XmlArray("animationStages"), XmlArrayItem("li")]
|
||||
public List<AnimationStage> animationStages = new List<AnimationStage>();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
animationTimeTicks = 0;
|
||||
|
||||
foreach (AnimationStage stage in animationStages)
|
||||
{
|
||||
stage.Initialize();
|
||||
animationTimeTicks += stage.playTimeTicks;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/AnimationComponents/AnimationDef.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9cca833a1987a2749aa6e4d640d32266
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
30
Assets/Scripts/AnimationComponents/AnimationStage.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class AnimationStage
|
||||
{
|
||||
public string stageName = "default";
|
||||
public int stageIndex = 0;
|
||||
public int playTimeTicks = 0;
|
||||
public int playTimeTicksQuick = -1;
|
||||
public bool isLooping = true;
|
||||
|
||||
[XmlArray("animationClips"), XmlArrayItem("li")]
|
||||
public List<PawnAnimationClip> animationClips = new List<PawnAnimationClip>();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
foreach (AnimationClip clip in animationClips)
|
||||
{
|
||||
clip.BuildSimpleCurves();
|
||||
|
||||
//select playTimeTicks as longest playtime of all the animations
|
||||
if (clip.duration > playTimeTicks)
|
||||
{ playTimeTicks = clip.duration; }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/AnimationComponents/AnimationStage.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4d62c568c0ad7ea4ba7ddd3b9aa6d0e9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
33
Assets/Scripts/AnimationComponents/BodyTypeOffset.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
//using Microsoft.Toolkit.Uwp.UI;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class BodyTypeOffset
|
||||
{
|
||||
public string Male;
|
||||
public string Female;
|
||||
public string Thin;
|
||||
public string Hulk;
|
||||
public string Fat;
|
||||
|
||||
public Vector3 GetOffset(string bodyType)
|
||||
{
|
||||
Debug.Log(bodyType);
|
||||
|
||||
FieldInfo bodyTypeOffsetInfo = typeof(BodyTypeOffset).GetField(bodyType);
|
||||
string bodyTypeOffsetString = (string)bodyTypeOffsetInfo.GetValue(this);
|
||||
|
||||
if (bodyTypeOffsetString == null || bodyTypeOffsetString == "")
|
||||
{ return new Vector2(); }
|
||||
|
||||
bodyTypeOffsetString = bodyTypeOffsetString.Trim();
|
||||
bodyTypeOffsetString = bodyTypeOffsetString.Replace("(", "");
|
||||
bodyTypeOffsetString = bodyTypeOffsetString.Replace(")", "");
|
||||
var bodyTypeOffsetStrings = bodyTypeOffsetString.Split(',');
|
||||
|
||||
return new Vector3(float.Parse(bodyTypeOffsetStrings[0]), 0f, float.Parse(bodyTypeOffsetStrings[1]));
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/AnimationComponents/BodyTypeOffset.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6db04cc11995126429fb12578d6620d7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/AnimationComponents/KeyFrames.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d3f1c8d8d1b51a147b17f5510eebb2cf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
14
Assets/Scripts/AnimationComponents/KeyFrames/Keyframe.cs
Normal file
|
@ -0,0 +1,14 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class Keyframe
|
||||
{
|
||||
public int tickDuration = 1;
|
||||
public float? atTick;
|
||||
public string soundEffect;
|
||||
public List<string> tags = new List<string>();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c909440fcfe86c14c9e363377896367c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
19
Assets/Scripts/AnimationComponents/KeyFrames/PawnKeyframe.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class PawnKeyframe : Keyframe
|
||||
{
|
||||
public float? bodyAngle;
|
||||
public float? headAngle;
|
||||
public float? headBob;
|
||||
public float? bodyOffsetX;
|
||||
public float? bodyOffsetZ;
|
||||
public float? headFacing;
|
||||
public float? bodyFacing;
|
||||
public float? genitalAngle;
|
||||
public bool? quiver;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fe4a7d5f472a25945bac2d1892a4e2fa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,13 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class ThingKeyframe : Keyframe
|
||||
{
|
||||
public float? positionX;
|
||||
public float? positionZ;
|
||||
public float? rotation;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 48d6c7ac273c73b498a8bf4c33fda2fc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
196
Assets/Scripts/AnimationController.cs
Normal file
|
@ -0,0 +1,196 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Xml.Serialization;
|
||||
using UnityEngine;
|
||||
using SFB;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class AnimationController : MonoBehaviour
|
||||
{
|
||||
public Defs defs;
|
||||
public AnimationDef anim;
|
||||
public bool isAnimating = false;
|
||||
public bool isLooping = true;
|
||||
public int stageTick = 0;
|
||||
public int stageID = 0;
|
||||
|
||||
public bool autoAdvanceToNextStage = false;
|
||||
|
||||
//public InputField stageTickField;
|
||||
//public InputField stageLengthField;
|
||||
|
||||
//public InputField stageIDField;
|
||||
|
||||
public ActorBody actorBodyPrefab;
|
||||
public List<ActorBody> actorBodies = new List<ActorBody>();
|
||||
public List<Dropdown> bodyTypeDropdowns = new List<Dropdown>();
|
||||
|
||||
public Text stageTickField;
|
||||
public Text stageLengthField;
|
||||
|
||||
private float currentTime = 0;
|
||||
|
||||
public T ReadDataFromXML<T>(string inputPath)
|
||||
{
|
||||
using (StreamReader stringReader = new StreamReader(inputPath))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(typeof(T));
|
||||
return (T)serializer.Deserialize(stringReader);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadNewXML(string inputPath)
|
||||
{
|
||||
defs = ReadDataFromXML<Defs>(inputPath);
|
||||
|
||||
if (defs?.animationDefs != null)
|
||||
{
|
||||
Debug.Log(defs.animationDefs.Count);
|
||||
Debug.Log(defs.animationDefs[0].defName);
|
||||
|
||||
anim = defs.animationDefs[0];
|
||||
InitializeAnimation(anim);
|
||||
|
||||
UpdateAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenFileDialog()
|
||||
{
|
||||
var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", "", false);
|
||||
|
||||
Debug.Log(paths[0]);
|
||||
LoadNewXML(paths[0]);
|
||||
}
|
||||
|
||||
public void PlayAnimation(bool value)
|
||||
{
|
||||
isAnimating = value;
|
||||
}
|
||||
|
||||
public void ToggleAnimationLoop()
|
||||
{
|
||||
isLooping = !isLooping;
|
||||
}
|
||||
|
||||
public void UpdateStageID(InputField stageIDField)
|
||||
{
|
||||
if (anim == null)
|
||||
{
|
||||
stageIDField.text = "0";
|
||||
return;
|
||||
}
|
||||
|
||||
int i = int.Parse(stageIDField.text);
|
||||
stageID = Mathf.Clamp(i, 0, anim.animationStages.Count - 1);
|
||||
stageTick = 0;
|
||||
|
||||
stageIDField.text = stageID.ToString();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (anim == null || isAnimating == false) return;
|
||||
|
||||
currentTime += Time.deltaTime;
|
||||
|
||||
if (currentTime < 1f/60f)
|
||||
{ return; }
|
||||
|
||||
currentTime -= 1f/60f;
|
||||
stageTick += 1;
|
||||
|
||||
if (stageTick > anim.animationStages[stageID].playTimeTicks)
|
||||
{
|
||||
if (isLooping)
|
||||
{ stageTick = 1; }
|
||||
|
||||
else if (autoAdvanceToNextStage && stageID < anim.animationStages.Count - 1)
|
||||
{ stageTick = 1; stageID++; }
|
||||
|
||||
else
|
||||
{ stageTick = anim.animationStages[stageID].playTimeTicks; }
|
||||
}
|
||||
|
||||
UpdateAnimation();
|
||||
}
|
||||
|
||||
public void InitializeAnimation(AnimationDef anim)
|
||||
{
|
||||
ResetAnimation();
|
||||
|
||||
anim.Initialize();
|
||||
this.anim = anim;
|
||||
|
||||
for (int actorID = 0; actorID < anim.actors.Count; actorID++)
|
||||
{
|
||||
ActorBody actorBody = Instantiate(actorBodyPrefab, transform) as ActorBody;
|
||||
actorBodies.Add(actorBody);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetAnimation()
|
||||
{
|
||||
anim = null;
|
||||
stageID = 0;
|
||||
stageTick = 0;
|
||||
isAnimating = false;
|
||||
actorBodies.Clear();
|
||||
|
||||
foreach (Transform child in transform)
|
||||
{ Destroy(child.gameObject); }
|
||||
}
|
||||
|
||||
public void UpdateAnimation()
|
||||
{
|
||||
stageTickField.text = stageTick.ToString();
|
||||
stageLengthField.text = anim.animationStages[stageID].playTimeTicks.ToString();
|
||||
|
||||
for (int actorID = 0; actorID < actorBodies.Count; actorID++)
|
||||
{
|
||||
ActorBody actorBody = actorBodies[actorID];
|
||||
string bodyType = bodyTypeDropdowns[actorID].options[bodyTypeDropdowns[actorID].value].text;
|
||||
|
||||
PawnAnimationClip clip = anim.animationStages[stageID].animationClips[actorID];
|
||||
float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
|
||||
|
||||
Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
|
||||
deltaPos += anim.actors[actorID].bodyTypeOffset.GetOffset(bodyType);
|
||||
|
||||
float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
|
||||
float headAngle = clip.HeadAngle.Evaluate(clipPercent);
|
||||
|
||||
if (bodyAngle < 0) bodyAngle = 360 - ((-1f * bodyAngle) % 360);
|
||||
if (bodyAngle > 360) bodyAngle %= 360;
|
||||
|
||||
if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
|
||||
if (headAngle > 360) headAngle %= 360;
|
||||
|
||||
int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
|
||||
int headFacing = (int)clip.HeadFacing.Evaluate(clipPercent);
|
||||
|
||||
Vector3 headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent)) + PawnUtility.BaseHeadOffsetAt(bodyType, bodyFacing);
|
||||
|
||||
Vector3 bodyPos = new Vector3(deltaPos.x, deltaPos.z, 0);
|
||||
Vector3 headPos = new Vector3(headBob.x, headBob.z, 0);
|
||||
|
||||
actorBody.transform.position = bodyPos;
|
||||
actorBody.transform.eulerAngles = new Vector3(0, 0, bodyAngle);
|
||||
|
||||
actorBody.headRenderer.transform.localPosition = headPos;
|
||||
actorBody.headRenderer.transform.eulerAngles = new Vector3(0, 0, headAngle);
|
||||
|
||||
actorBody.bodyRenderer.sprite = Resources.Load<Sprite>("Textures/Humanlike/Bodies/" + bodyType + bodyFacing);
|
||||
actorBody.headRenderer.sprite = Resources.Load<Sprite>("Textures/Humanlike/Heads/Head" + headFacing);
|
||||
|
||||
actorBody.bodyRenderer.sortingLayerName = clip.layer.ToString();
|
||||
actorBody.headRenderer.sortingLayerName = clip.layer.ToString();
|
||||
actorBody.headRenderer.sortingOrder = headFacing == 2 ? 1 : -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/AnimationController.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5ce34f72fe7ef0c41a7bc163fce97970
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
49
Assets/Scripts/CurvePoint.cs
Normal file
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public struct CurvePoint
|
||||
{
|
||||
public Vector2 Loc
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.loc;
|
||||
}
|
||||
}
|
||||
|
||||
public float x
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.loc.x;
|
||||
}
|
||||
}
|
||||
|
||||
public float y
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.loc.y;
|
||||
}
|
||||
}
|
||||
|
||||
public CurvePoint(float x, float y)
|
||||
{
|
||||
this.loc = new Vector2(x, y);
|
||||
}
|
||||
|
||||
public CurvePoint(Vector2 loc)
|
||||
{
|
||||
this.loc = loc;
|
||||
}
|
||||
|
||||
public static implicit operator Vector2(CurvePoint pt)
|
||||
{
|
||||
return pt.loc;
|
||||
}
|
||||
|
||||
private Vector2 loc;
|
||||
}
|
||||
}
|
11
Assets/Scripts/CurvePoint.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: eaf8d0c12cfb59543a665522d39528fc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
13
Assets/Scripts/Defs.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
[XmlRoot("Defs")]
|
||||
public class Defs
|
||||
{
|
||||
[XmlElement("Rimworld_Animations.AnimationDef")]
|
||||
public List<AnimationDef> animationDefs = new List<AnimationDef>();
|
||||
}
|
||||
}
|
11
Assets/Scripts/Defs.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 92804390faa29b945818e67cf808b49c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
43
Assets/Scripts/Enums.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
public enum AltitudeLayer
|
||||
{
|
||||
[XmlEnum(Name = "Terrain")] Terrain,
|
||||
[XmlEnum(Name = "TerrainScatter")] TerrainScatter,
|
||||
[XmlEnum(Name = "Floor")] Floor,
|
||||
[XmlEnum(Name = "Conduits")] Conduits,
|
||||
[XmlEnum(Name = "FloorCoverings")] FloorCoverings,
|
||||
[XmlEnum(Name = "FloorEmplacement")] FloorEmplacement,
|
||||
[XmlEnum(Name = "Filth")] Filth,
|
||||
[XmlEnum(Name = "Zone")] Zone,
|
||||
[XmlEnum(Name = "SmallWire")] SmallWire,
|
||||
[XmlEnum(Name = "LowPlant")] LowPlant,
|
||||
[XmlEnum(Name = "MoteLow")] MoteLow,
|
||||
[XmlEnum(Name = "Shadows")] Shadows,
|
||||
[XmlEnum(Name = "DoorMoveable")] DoorMoveable,
|
||||
[XmlEnum(Name = "Building")] Building,
|
||||
[XmlEnum(Name = "BuildingOnTop")] BuildingOnTop,
|
||||
[XmlEnum(Name = "MoteBelowThings")] MoteBelowThings,
|
||||
[XmlEnum(Name = "Item")] Item,
|
||||
[XmlEnum(Name = "ItemImportant")] ItemImportant,
|
||||
[XmlEnum(Name = "LayingPawn")] LayingPawn,
|
||||
[XmlEnum(Name = "PawnRope")] PawnRope,
|
||||
[XmlEnum(Name = "Projectile")] Projectile,
|
||||
[XmlEnum(Name = "Pawn")] Pawn,
|
||||
[XmlEnum(Name = "PawnUnused")] PawnUnused,
|
||||
[XmlEnum(Name = "PawnState")] PawnState,
|
||||
[XmlEnum(Name = "Blueprint")] Blueprint,
|
||||
[XmlEnum(Name = "MoteOverheadLow")] MoteOverheadLow,
|
||||
[XmlEnum(Name = "MoteOverhead")] MoteOverhead,
|
||||
[XmlEnum(Name = "Gas")] Gas,
|
||||
[XmlEnum(Name = "Skyfaller")] Skyfaller,
|
||||
[XmlEnum(Name = "Weather")] Weather,
|
||||
[XmlEnum(Name = "LightingOverlay")] LightingOverlay,
|
||||
[XmlEnum(Name = "VisEffects")] VisEffects,
|
||||
[XmlEnum(Name = "FogOfWar")] FogOfWar,
|
||||
[XmlEnum(Name = "WorldClipper")] WorldClipper,
|
||||
[XmlEnum(Name = "MapDataOverlay")] MapDataOverlay,
|
||||
[XmlEnum(Name = "MetaOverlays")] MetaOverlays,
|
||||
}
|
||||
|
11
Assets/Scripts/Enums.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7a40ab1285a8ce74082b0d1b481d41aa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
17
Assets/Scripts/GenMath.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public static class GenMath
|
||||
{
|
||||
public static float LerpDouble(float inFrom, float inTo, float outFrom, float outTo, float x)
|
||||
{
|
||||
float num = (x - inFrom) / (inTo - inFrom);
|
||||
return outFrom + (outTo - outFrom) * num;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/GenMath.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d7d8a7c01a41f454aae46350b912fc9f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
35
Assets/Scripts/PawnUtility.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public static class PawnUtility
|
||||
{
|
||||
public static Vector3 BaseHeadOffsetAt(string bodyType, int rotation)
|
||||
{
|
||||
Vector2 headOffset = Vector3.zero;
|
||||
|
||||
switch (bodyType)
|
||||
{
|
||||
case "Male": headOffset = new Vector2(0.04f, 0.34f); break;
|
||||
case "Female": headOffset = new Vector2(0.10f, 0.34f); break;
|
||||
case "Thin": headOffset = new Vector2(0.09f, 0.34f); break;
|
||||
case "Hulk": headOffset = new Vector2(0.10f, 0.34f); break;
|
||||
case "Fat": headOffset = new Vector2(0.09f, 0.34f); break;
|
||||
}
|
||||
|
||||
switch (rotation)
|
||||
{
|
||||
case 0: return new Vector3(0f, 0f, headOffset.y);
|
||||
case 1: return new Vector3(headOffset.x, 0f, headOffset.y);
|
||||
case 2: return new Vector3(0f, 0f, headOffset.y);
|
||||
case 3: return new Vector3(-headOffset.x, 0f, headOffset.y);
|
||||
default: return Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/PawnUtility.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d7c648d5b6a74be448da40e4ed79c8c5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
285
Assets/Scripts/SimpleCurve.cs
Normal file
|
@ -0,0 +1,285 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class SimpleCurve : IEnumerable<CurvePoint>, IEnumerable
|
||||
{
|
||||
public int PointsCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.points.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public List<CurvePoint> Points
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.points;
|
||||
}
|
||||
}
|
||||
|
||||
public SimpleCurve(IEnumerable<CurvePoint> points)
|
||||
{
|
||||
this.SetPoints(points);
|
||||
}
|
||||
|
||||
public SimpleCurve()
|
||||
{
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return this.GetEnumerator();
|
||||
}
|
||||
|
||||
public IEnumerator<CurvePoint> GetEnumerator()
|
||||
{
|
||||
foreach (CurvePoint curvePoint in this.points)
|
||||
{
|
||||
yield return curvePoint;
|
||||
}
|
||||
|
||||
List<CurvePoint>.Enumerator enumerator = default(List<CurvePoint>.Enumerator);
|
||||
|
||||
yield break;
|
||||
yield break;
|
||||
}
|
||||
|
||||
public CurvePoint this[int i]
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.points[i];
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
this.points[i] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPoints(IEnumerable<CurvePoint> newPoints)
|
||||
{
|
||||
this.points.Clear();
|
||||
foreach (CurvePoint item in newPoints)
|
||||
{
|
||||
this.points.Add(item);
|
||||
}
|
||||
this.SortPoints();
|
||||
}
|
||||
|
||||
public void Add(float x, float y, bool sort = true)
|
||||
{
|
||||
CurvePoint newPoint = new CurvePoint(x, y);
|
||||
this.Add(newPoint, sort);
|
||||
}
|
||||
|
||||
public void Add(CurvePoint newPoint, bool sort = true)
|
||||
{
|
||||
this.points.Add(newPoint);
|
||||
if (sort)
|
||||
{
|
||||
this.SortPoints();
|
||||
}
|
||||
}
|
||||
|
||||
public void SortPoints()
|
||||
{
|
||||
this.points.Sort(SimpleCurve.CurvePointsComparer);
|
||||
}
|
||||
|
||||
public float ClampToCurve(float value)
|
||||
{
|
||||
if (this.points.Count == 0)
|
||||
{
|
||||
Debug.Log("Clamping a value to an empty SimpleCurve.");
|
||||
return value;
|
||||
}
|
||||
return Mathf.Clamp(value, this.points[0].y, this.points[this.points.Count - 1].y);
|
||||
}
|
||||
|
||||
public void RemovePointNear(CurvePoint point)
|
||||
{
|
||||
for (int i = 0; i < this.points.Count; i++)
|
||||
{
|
||||
if ((this.points[i].Loc - point.Loc).sqrMagnitude < 0.001f)
|
||||
{
|
||||
this.points.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float Evaluate(float x)
|
||||
{
|
||||
if (this.points.Count == 0)
|
||||
{
|
||||
Debug.Log("Evaluating a SimpleCurve with no points.");
|
||||
return 0f;
|
||||
}
|
||||
|
||||
if (x <= this.points[0].x)
|
||||
{
|
||||
return this.points[0].y;
|
||||
}
|
||||
|
||||
if (x >= this.points[this.points.Count - 1].x)
|
||||
{
|
||||
return this.points[this.points.Count - 1].y;
|
||||
}
|
||||
|
||||
CurvePoint curvePoint = this.points[0];
|
||||
CurvePoint curvePoint2 = this.points[this.points.Count - 1];
|
||||
|
||||
int i = 0;
|
||||
while (i < this.points.Count)
|
||||
{
|
||||
if (x <= this.points[i].x)
|
||||
{
|
||||
curvePoint2 = this.points[i];
|
||||
if (i > 0)
|
||||
{
|
||||
curvePoint = this.points[i - 1];
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
float t = (x - curvePoint.x) / (curvePoint2.x - curvePoint.x);
|
||||
return Mathf.Lerp(curvePoint.y, curvePoint2.y, t);
|
||||
}
|
||||
|
||||
public float EvaluateInverted(float y)
|
||||
{
|
||||
if (this.points.Count == 0)
|
||||
{
|
||||
Debug.Log("Evaluating a SimpleCurve with no points.");
|
||||
return 0f;
|
||||
}
|
||||
|
||||
if (this.points.Count == 1)
|
||||
{
|
||||
return this.points[0].x;
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
|
||||
while (i < this.points.Count - 1)
|
||||
{
|
||||
if ((y >= this.points[i].y && y <= this.points[i + 1].y) || (y <= this.points[i].y && y >= this.points[i + 1].y))
|
||||
{
|
||||
if (y == this.points[i].y)
|
||||
{
|
||||
return this.points[i].x;
|
||||
}
|
||||
|
||||
if (y == this.points[i + 1].y)
|
||||
{
|
||||
return this.points[i + 1].x;
|
||||
}
|
||||
|
||||
return GenMath.LerpDouble(this.points[i].y, this.points[i + 1].y, this.points[i].x, this.points[i + 1].x, y);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
if (y < this.points[0].y)
|
||||
{
|
||||
float result = 0f;
|
||||
float num = 0f;
|
||||
for (int j = 0; j < this.points.Count; j++)
|
||||
{
|
||||
if (j == 0 || this.points[j].y < num)
|
||||
{
|
||||
num = this.points[j].y;
|
||||
result = this.points[j].x;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
float result2 = 0f;
|
||||
float num2 = 0f;
|
||||
|
||||
for (int k = 0; k < this.points.Count; k++)
|
||||
{
|
||||
if (k == 0 || this.points[k].y > num2)
|
||||
{
|
||||
num2 = this.points[k].y;
|
||||
result2 = this.points[k].x;
|
||||
}
|
||||
}
|
||||
|
||||
return result2;
|
||||
}
|
||||
|
||||
public float PeriodProbabilityFromCumulative(float startX, float span)
|
||||
{
|
||||
if (this.points.Count < 2)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
if (this.points[0].y != 0f)
|
||||
{
|
||||
Debug.Log("PeriodProbabilityFromCumulative should only run on curves whose first point is 0.");
|
||||
}
|
||||
|
||||
float num = this.Evaluate(startX + span) - this.Evaluate(startX);
|
||||
|
||||
if (num < 0f)
|
||||
{
|
||||
Debug.Log("PeriodicProbability got negative probability from " + this + ": slope should never be negative.");
|
||||
num = 0f;
|
||||
}
|
||||
|
||||
if (num > 1f)
|
||||
{
|
||||
num = 1f;
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
public IEnumerable<string> ConfigErrors(string prefix)
|
||||
{
|
||||
for (int i = 0; i < this.points.Count - 1; i++)
|
||||
{
|
||||
if (this.points[i + 1].x < this.points[i].x)
|
||||
{
|
||||
yield return prefix + ": points are out of order";
|
||||
break;
|
||||
}
|
||||
}
|
||||
yield break;
|
||||
}
|
||||
|
||||
private List<CurvePoint> points = new List<CurvePoint>();
|
||||
|
||||
private static Comparison<CurvePoint> CurvePointsComparer = delegate (CurvePoint a, CurvePoint b)
|
||||
{
|
||||
if (a.x < b.x)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (b.x < a.x)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
};
|
||||
}
|
||||
}
|