rimworld-animation-studio/Assets/Scripts/AnimationComponents/AnimationDef.cs

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using System.Collections.Generic;
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using System.Linq;
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using System.Xml;
using System.Xml.Serialization;
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using UnityEngine;
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namespace RimWorldAnimationStudio
{
public class AnimationDef
{
public string defName = "Undefined";
public string label = "Undefined";
public bool sounds = false;
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[XmlArray("sexTypes"), XmlArrayItem("li")] public List<string> sexTypes = new List<string>();
[XmlArray("interactionDefTypes"), XmlArrayItem("li")] public List<string> interactionDefTypes = new List<string>();
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[XmlArray("actors"), XmlArrayItem("li")] public List<Actor> actors = new List<Actor>();
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[XmlArray("animationStages"), XmlArrayItem("li")] public List<AnimationStage> animationStages = new List<AnimationStage>();
[XmlIgnore] public int animationTimeTicks = 0;
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public bool ShouldSerializesexTypes() { return sexTypes.NotNullOrEmpty(); }
public bool ShouldSerializeinteractionDefTypes() { return interactionDefTypes.NotNullOrEmpty(); }
public bool ShouldSerializeactors() { return actors.NotNullOrEmpty(); }
public bool ShouldSerializeanimationStages() { return animationStages.NotNullOrEmpty(); }
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public void Initialize()
{
animationTimeTicks = 0;
foreach (AnimationStage stage in animationStages)
{
stage.Initialize();
animationTimeTicks += stage.playTimeTicks;
}
}
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public void ValidateData()
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{
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sexTypes = sexTypes.Intersect(Tags.sexTypes.Concat(CustomTags.sexTypes))?.ToList();
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interactionDefTypes = interactionDefTypes.Intersect(Tags.interactionDefTypes.Concat(CustomTags.interactionDefTypes))?.ToList();
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}
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}
}